Path of Exile 2 Update 1.022 “Dawn of the Hunt” First Major Update Now Live
[summaraize]
The first major content update for Path of Exile 2 early access is now live on all platforms. Console players will see it as Path of Exile 2 update Path of Exile 2 Update 1.022 (version 1.022.000), and it includes a ton of new content, improvements, and bug fixes.
Grab those spears and blades, as the Dawn of the Hunt is finally upon us.
Path of Exile 2 Update 1.022.000 Brings Loads of New Content and Features
Because the patch notes are so big, we decided to include only the big stuff, which is mostly the new content and features added with this update, as well as the bug fixes.
New Content and Features
- Added a new playable character class, the Huntress.
- Added the new Amazon and Ritualist Ascendancy Classes for the Huntress.
- Added the new Smith of Kitava Ascendancy Class for the Warrior.
- Added the new Tactician Ascendancy Class for the Mercenary.
- Added the new Lich Ascendancy Class for the Witch.
- Added over 25 new Skills, primarily Spear Skills.
- Added over 100 new Supports.
- Added 2 new item classes, Spears and Bucklers.
- Added over 100 new Unique Items.
- Added 8 new Endgame Maps, each with new encounters and new rewards.
- Introduced 4 Unique Strongboxes – special chests with unique encounters.
- Introduced 12 Rogue Exiles – others like you who have been exiled and are openly hostile. Each one has their own skills and personalities, and are much smarter than the average monster. These Exiles use unique items that they will drop if you successfully kill them.
- Introduced Azmerian Wisps – spirits that can be found throughout both the campaign and the Endgame. As you approach these wisps, they will flee, leading you past monsters. Any monsters it comes into contact with are infused by the spirit, making them more powerful and the spirit more rewarding. Let them get away for too long and they’ll dissipate and return to the woods.
- Added 15 new Socketable items with new modifers that you can craft onto your items.
- Introduced the Twilight Reliquary Key. When consumed at The Reliquary Vault, a new area on the Endgame Map, it grants you access to a vault with a chest that drops a special foil version of a Unique item selected by our supporters! They can contain any Unique found in Path of Exile 2, though if the selected item is a Pinnacle Boss drop then only special keys dropped by the relevant content will be able to provide these items. The Twilight Reliquary currently has 453 options for foiled Unique items that it can yield.
- Essences can now have Vaal Orbs applied to them to corrupt the Essences with a range of unpredictable outcomes. Greater Essences are possible to be upgraded to four new Corrupted Essences.
- Continued to incrementally improve the sound, art, effects and environments.
Bug Fixes
- Fixed a bug where skills that allow movement during their actions wouldn’t apply their slow at full effect if used with higher values of attack or cast speed, and not held down.
- Fixed a bug where you could un-reserve and re-reserve Minions to resummon them instantly while they were in the process of resummoning.
- Fixed a bug where cancelling a Skill with the Infernalist’s Pyromantic Pact Ascendancy Passive Skill allocated would still cause the player to gain Infernal Flame.
- Fixed a bug where Wind Dancer stages could be kept after weapon swapping to a weapon set that did not have Wind Dancer activated.
- Fixed an issue where some Triggered Skills were able to generate Energy, such as Burning Inscription.
- Fixed a bug that could cause Shattering Palm’s ice shards to occasionally fail to explode.
- Fixed a bug where Ignited Ground created by Incinerate was not dealing damage correctly compared to other sources of Ignited Ground.
- Fixed a bug that could cause Support Gems applying to Persistent Buff Skills to apply twice.
- Fixed a bug where Sunder’s aftershocks could hit enemies too many times.
- Fixed a bug where Tremors Support could interfere with aftershock chances from other sources.
- Fixed a bug where Resonating Shield recovered Stagger much faster than the inherent Raise Shield Skill.
- Fixed a bug where Blink could be used to travel through walls.
- Fixed a bug where effects that consume shocks could only consume a single shock at once. If the target has multiple active shocks, they now consume (and benefit from) all of them.
- Fixed a bug where the “more Projectile Damage after Piercing an Enemy” stat granted by quality on High Velocity Rounds did not function.
- Fixed a bug that could cause Shield-based attacks to not deal damage.
- Fixed some wonkyness with Skills that could occur when using Flasks, such as Plague Bearer poison nova stacks being cleared.
- Fixed a bug preventing Ferocity Support from functioning correctly.
- Fixed a bug where skeletons impaled on offerings could sometimes still use skills if commanded to do so.
- Fixed a bug that could cause Emergency Reload to empower fewer attacks than intended.
- Fixed a bug with Second Wind Support and Demon Form where the additional Cooldown would still tick while in Demon Form.
- Fixed a rounding issue that could cause skills used by an Infernalist to sometimes fail to generate Infernal Flame.
- Fixed a bug that could cause Lingering Illusion to stop functioning when supported by specific support gems if you had very little unreserved spirit.
- Fixed a bug where Stomping Ground Support would not function if you had a Wand or Sceptre equipped.
- Fixed a bug where spell-related Support Gems could not support Skeletal Arsonists.
- Fixed a bug where Long Fuse Support did not prevent grenades from being Detonated.
- Fixed a bug where Crossbow Shot could consume more than one bolt when firing more than one projectile.
- Fixed a bug where Eye of Winter passing over multiple ailment ground effects only got the extra damage bonus from the most recent one, rather than all of them.
- Fixed a bug where the Collapsing Horizon Unique Quarterstaff was providing its Elemental Gem Level bonus multiple times to Skills with more than one element type.
- Fixed a bug where Shield Charge was not correctly interacting with active block mechanics.
- Fixed a bug where the damage gained as extra elemental damage on Detonating Arrow was applied at the same time as non-skill sources of damage conversion/gain instead of before them.
- Fixed a bug where the Cast on Block Skill granted by the Svalinn Unique Shield was granting the wrong amount of energy. It now grants 25 base energy on block (previously displayed 250 but actually granting 2.5).
- Fixed a bug where Vile Effusion, the Skill used by Dark Effigy, was not correctly scaling with Area damage.
- Fixed a bug where a Skills Cooldown could stop when under the effects of multiple sources of reduced Cooldown Recovery Rate.
- Fixed a bug where the damage bonus provided by Fresh Clip Support was shared between Skills and Weapon Sets. Unsocketing the Support also now correctly removes the bonus.
- Fixed a bug that could cause Mana Tempest to stop draining the player’s mana.
- Fixed a bug where Shockwave triggered by striking Tempest Bell was not correctly scaling with Knockback.
- Fixed a bug where Thorns were not causing Stun, Freeze, Electrocute, Pin, Armour Break, Daze, nor Knockback.
- Fixed a bug where Profane Ritual did not work with the Hinder or Chaotic Freeze Supports.
- Fixed a bug where Fiery Death’s explosion was not considered as a triggered skill (and therefore could be supported by some supports that don’t apply to triggered skills).
- Fixed a bug where more poisons than should be active could damage the same target when the poisons had different limits.
- Fixed a bug where projectiles that cannot chain, such as Lightning arrow, were chaning off of terrain.
- Fixed a bug where Marks could deal off-hand hits when dual-wielding, causing zero damage because they don’t have off-hand damage stats.
- Fixed a bug that caused various aftershock-related stats that were intended to apply specifically to *your* skills to also apply to skills used by totems.
- Fixed a bug that could occur if using Iron Grip and Iron Will in combination with an effect allowing spell damage increases to apply to attacks.
- Fixed a bug where Impact Shockwave was not scaling with area modifiers.
- Fixed a bug where Aftershocks caused by Slam Skills you use with Maces through the Split the Earth Notable Passive Skill were not scaling with area modifiers.
- Fixed a bug where Shattering Palm ice shards could fail to deal damage when weapon swapping.
- Fixed a bug where sources of less minimum or more maximum Physical Attack Damage, such as Heft Support or the Ryslatha’s Coil Unique Belt, were not working correctly with damage conversion.
- Fixed a bug where the benefits of Heft Support were applying twice to Minions.
- Fixed a bug where Meta Skills were not correctly counting energy costs for subsequent skills if a skill that consumed a corpse was socketed first in sequence.
- Fixed a bug where some modifiers that affected Delirium Splinters, such as Distilled Despair or the I’m not afraid of you! Notable Atlas Passive, were not working correctly.
- Fixed a bug where Seismic Cry, and other delayed cooldown skills, could consume two Cooldown charges when supported by Second Wind.
- Fixed a bug where Gathering Storm was not affected by ground duration modifiers.
- Fixed a bug where the Lord of the Pit Boss was not being affected by Map Boss difficulty modifiers.
- Fixed a bug where Corrosion Support caused all poisons present on the target to apply armour break based on their magnitude, not just those actually applying damage to the target.
- Fixed a bug where the fire exposure on fully breaking armour from the Wylund’s Stake unique mace would not always apply consistently.
- Fixed a bug where some modifiers to armour break amount did not apply correctly to armour break caused by stunning enemies.
- Fixed a bug where conditional effects that looked for ailments on the target didn’t count electrocute.
- Fixed a bug where crossbow reload speed was not being affected by local attack speed modifiers on the crossbow itself.
- Fixed a bug that caused Demon Form’s current cooldown time to not be displayed.
- Fixed a bug where using Demon Form would kill your Minions when using a controller.
- Fixed bug where Soulrend projectiles were unable to debuff targets after passing through chests.
- Fixed a bug which could incorrectly limit when you could use Life Flasks with Eternal Youth.
- Fixed an issue where Ghost Dance Quality was incorrect.
- Fixed a bug where Volcanic Fissure could fail to create fissures when targeting locations very close to the player.
- Fixed a bug where Offering skills could target the wrong skeleton.
- Fixed a bug where Shockwave Totem supported by Astral Projection would prioritise targets in a specific direction from the totem.
- Fixed a bug where Ballistae could target inanimate objects.
- Fixed an issue where swapping to a new ammo type while using a controller could fail due to other actions interrupting the change.
- Fixed a bug where some of the stats on the Gale Force Skill triggered by Wind Dancer were not being displayed.
- Fixed a bug where Toxic Growth poisoning on hit was not described.
- Fixed a bug where the maximum number of active Lightning Rods did not display on the gem, only on the skill information panel.
- Fixed a bug where the Raging Spirits Skill did not display the duration of the spirits.
- Fixed a bug where Ballistae and Ancestral Warrior Totem did not display their weapons’ base critical hit chances.
- Fixed a bug where some sources of Aftershock chance were not being displayed in the skill information panel.
- Fixed a bug where the visual effect from Stomping Ground Support lingered around after the damage was dealt.
- Fixed a bug where Gathering Storm erroneously had the Strike tag.
- Fixed a bug where Cold Snap’s Area of Effect did not play a visual effect.
- Fixed a bug where Comet’s impact radius was not displayed.
- Fixed a bug where Frost Wall did not display its length on the gem or skill information.
- Fixed a bug where Martial Tempo was able to support Triggered Skills.
- Fixed a bug where Ghost Dance did not display the maximum number of Ghost Shrouds you could have on the gem.
- Fixed a bug where the Holy Descent and Shocking Leap Support Gems would not enable area, duration or ground effect-related support gems to support their skill.
- Fixed a bug where the benefit provided by Quality on Combat Frenzy was missing a description. This is not a functional change, the benefit was previously applying, just not described.
- Fixed a bug where Precision Support used the wrong 2D art. This will not affect existing copies of the gem.
- Fixed some issues relating to Endgame Atlas generation.
- Fixed a bug where the Reduced Resistances II Trials of Chaos modifiers was incorrectly granting Maximum Elemental Resistances instead of lowering them.
- Fixed a bug where The Arbiter of Ash Boss fight could be paused in some situations.
- Fixed a bug where Ketzuli, High Priest of the Sun could get out of sync when slowed.
- Fixed a bug where Ketzuli, High Priest of the Sun could immediately face the player while using their laser skill if they were knocked back.
- Fixed a case where players could get out of bounds during the Ketzuli, High Priest of the Sun fight.
- Fixed a bug where slowing The Arbiter of Ash while they were using their flame drop beam slam combo skill could cause certain parts of the skill to overlap.
- Fixed a bug where the swords thrown by Kosis, The Revelation could fail to return to him.
- Fixed a bug that could cause Kosis, The Revelation to stop taking actions.
- Fixed a bug where Sekhema Asala could sometimes fail to put up her sandstorm shield when fighting Jamanra, the Risen King.
- Fixed a bug where Bahlak, the Sky Seer could start zooming around the outer edge of their arena.
- Fixed a bug where Riona, Winter’s Cackle wouldn’t fire any projectiles when using their Ice Spike Barrage skill.
- Fixed a bug where the boss arena in the Vaal Foundry Map did not have an exit available upon defeating the boss.
- Fixed a bug where you were unable to open a portal in the Sump Map boss arena after killing the boss.
- Fixed a bug where the entrance to the Grimhaven Map Boss room could fail to activate.
- Fixed a bug where Quake Golems in Trials of the Sekhemas could sometimes be immune to damage.
- Fixed a bug where the Lightning Lance skill used by Brutal Transcendent enemies could not be blocked or dodge rolled.
- Fixed a bug where some Fireball traps in the Trial of the Sekhemas were terminating early on terrain.
- Fixed a bug where Delirium Boss static life bars would appear before engaging the boss.
- Fixed a bug where the visual indicators for the Proximal Tangibility monster modifier were not functioning.
- Fixed an issue that caused monsters in Aggorat to not patrol as intended.
- Fixed a bug where Diretusk Boar’s charge ability was unable to connect with the player, thus causing it to deal no damage. It will now deal damage correctly.
- Fixed a bug where some reward marker flags in Expedition Logbooks had the wrong icon on the flag.
- Fixed a bug where Magic and Rare Chests could not be found in the Decay Map.
- Fixed a bug where the Burial Bog Map could fail to contain extra content.
- Fixed a bug where the Gain Damage as Extra Chaos Damage modifier on the Ming’s Heart Unique Ring was not affected by Chayula’s Catalysts.
- Fixed a bug where the Matsya Unique Staff’s “Skills reserve 50% less Spirit” modifier would not apply to totems when using the Ancestral Bond Keystone Passive Skill.
- Fixed an issue where the Critical Damage per Power Charge modifier on the Powertread Unique Boots was being described as base Critical Damage Bonus instead of increased. This is purely a description change.
- Fixed a bug where Spirit granted by the Morior Invictus Unique Body Armour was still granted when you could not gain Spirit from equipment.
- Fixed a bug where the Atsak’s Sight Unique Helmet did not cause critical hits with spells to inflict poison.
- Fixed a bug where some Auras granted by Sceptres did not update when presence radius changed, such as through the Alpha’s Howl Unique.
- Fixed a bug where the benefits from Electrocution Passive Skill and the “Enemies Immobilised by you take 25% less Damage” modifier on the Sine Aequo Unique Gloves could sometimes end prematurely.
- Fixed a bug where the Sacred Flame Unique Sceptre applied its “Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance” aura to the player instead of enemies.
- Fixed a bug where you would take damage from the Heartbound Loop Unique Ring when you unsocketed Minion Gems or the Minions expired.
- Fixed a bug where the Falcon Dive Notable Passive Skill was providing 1% increased Attack Speed per 150 Accuracy Rating (instead of per 250) to your off-hand.
- Fixed a bug where a number of Passive Skills that grant bonuses “while wielding a Staff” were also functioning while wielding a Quarterstaff; Most of these now only work with Staves. However, the increased defences granted by the One with the River Notable Passive Skill are now only granted while wielding a Quarterstaff.
- Fixed a bug with the interaction of the Impending Doom Notable Passive Skill and the Hex Bloom Support.
- Fixed a bug where effects that occur on reaching maximum Rage were not functioning correctly if you went from 0 Rage to maximum Rage in a single hit.
- Fixed a bug where the Time-Lost Jewel modifier that was intended to grant Notable Passive Skills increased effect instead granted small Passive Skills increased effect. Existing items are unaffected.
- Fixed a bug where modifiers on Sceptres did not stack. Multiple players within a party can now have the same Sceptre modifier, and it will stack. This also fixes an issue where Leer Cast could not stack.
- Fixed a bug where the Gloves corruption enchantment that causes enemies to drop increased gold did not function.
- Fixed a bug where Quality on Sceptres multiplied the amount of Spirit they granted instead of granting Quality to their inherent Skill.
- Fixed a bug where the Unhindered Notable Passive Skill could not be instilled onto an amulet.
- Fixed a bug where Greater Essences could not be used on items with other items socketed in them.
- Fixed an issue where the two small Passive Skills leading to the Repulsion Notable were incorrectly granting Spell Skills increased Area of Effect instead of Area Damage.
- Fixed a bug where the “chance for Trigger Skills to refund half of Energy spent” description could disappear if the chance was over 100%. This was just a display issue with the description.
- Fixed a bug where the Greed Shrine buff was granted by an Avarice Shrine. In all instances this should now be referred to as a Greed Shrine.
- Fixed a bug where Sabre Spiders could still attack while imprisoned in an Essence.
- Fixed a bug where characters could become stuck between a wall and some indestructible pottery in The Lost City.
- Fixed a flickering bug that could sometimes occur when using the DirectX 12 renderer.
- Fixed a bug in the Passive Skill Tree where Jewels could sometimes be placed into a different socket to the one you clicked.
- Fixed a bug that would allow you to visually allocate more passive skills than you had points to spend.
- Fixed a bug where the Strugglescream Unique Amulet could not be stored in the Unique Stash Tab.
- Fixed a bug in item filters where using “>=” to filter the number of sockets was not working.
- Fixed a bug where the list of available public parties could fail to load if you logged in directly to your hideout.
- Fixed a bug where increases to Gem levels from Global Modifiers was not displaying when socketed inside Meta Gems while using Controller input.
- Fixed a bug where Ctrl + Alt + C did not include information on Skills granted by items.
- Fixed a bug where the League migration options could disappear when using a controller if you went to migrate but then cancelled out of it.
- Fixed targeting issues with Incinerate and Bonestorm when using a controller.
- Fixed some issues targeting corpses when using a controller.
- Fixed a bug where Trials of the Sekhema could not be accessed in couch Co-Op.
- Fixed a bug in couch Co-Op where player 2 was not able to place a Jewel in a socket on their Passive Skill Tree until player 1 had allocated a Jewel Socket.
- Fixed a bug where dialogue lines could be output to chat twice in couch Co-Op.
- Fixed a bug where dialogue lines could be output to chat twice in couch Co-Op.
- Fixed a bug preventing skipping cutscenes in some circumstances.
- Fixed a bug preventing the Cosmetics menu from displaying properly in some hideouts.
- Fixed a bug where the Wulfsbane Unique Shield 3D art was smaller than intended.
- Fixed 5 client crashes.
If you wish to read the full patch notes, head over to the official Path of Exile 2 thread. Otherwise, happy hunting!
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