General Fixes & Polish
- Improved general game stability
- Prevented players from getting stuck if a weapon video does not play
- Addressed an issue where the player could become stuck during the Phantom chase
- Addressed an issue where Rivet could spawn without the hammer
- Addressed an issue where Rivet could become stuck after collecting Zurpstones in Challenge Mode
- Various additional fixes
- Disabled automatic 120 Hz display output in Performance modes
- Prior to this update, if “Enable 120 Hz Output” was set in the system settings, using the Performance RT or Performance mode would auto-detect a 120 Hz-capable display and use a 120 Hz output mode. While this did not change the game’s frame rate, it did reduce input latency by ~8 ms. However, entering this mode introduced visual compatibility issues with some displays that we didn’t feel comfortable imposing automatically on players. We’re exploring ways to re-introduce this input latency reduction feature in a future update.

I verified the patch fixes the “Rivet could become stuck after collecting Zurpstones” issues but still found some more issues shortly after. At least I was able to make a little more progress. The Zurpstones one was a doozy because that is where the game file saved so it was a show stopper for making any kind of progress. Whenever I load the file, you start off frozen every time; until the patch. But now you still freeze in other areas. 🙂
Thanks for confirming! `