Rematch New Update 1.200.009 Sorts Out Dolphin Dive, Wall Dribbling Exploits via Hotfix 9
[summaraize]
Annoyed at dolphin divers in the arcade sports game Rematch? Sloclap is too, and the developers have now issued a new patch to mitigate this exploit.
Console players should see this as Rematch update 1.200.009, which the studio calls Hotfix #9. Aside from dolphin diving, wall dribbling is also another exploit sorted out with today’s patch download.
Read on for the complete patch notes, as well as Sloclap’s explanation on the changes made.
Rematch Dolphin Diving and Wall Dribbling Exploits Sorted Out in Latest Update Released on June 27
Content
Exploit/Balancing
Outfield Dive : (aka Dolphin Dive) tweaked values to make the character speed lower during the ability’s recovery period.
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We are closely monitoring how the game and its meta are evolving day after day, and we are seeing a lot of new mechanics and ways to play being discovered by our players. We think a lot of these are cool and interesting, but some others have a negative impact on the game
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The ability to spam the dive to instead of sprinting is one mechanic that is a clear balancing issue. It allows players to bypass the limitations of stamina and sprint speeds, and has a negative impact on the look and feel of the game.
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We have adjusted the speed of the player during the recovery of the ability to make the dive spam less efficient as an acceleration exploit.
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This is a small enough adjustment but will have an impact on how the ability feels and functions even in legitimate circumstances, so we will be monitoring these effects closely.
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We are looking at more precise ways of resolving these issues in future updates, but it will take a bit more time and we felt we needed a solution now to this exploit.
Wall Dribbling/Climbing : we aimed to fix some issues that allowed players to “fly” and avoid all interactions with the other players by spamming volley lob taps against a wall.
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This is another mechanic that is completely at odds with our vision of Rematch as a football game.
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The fix involves making the ball interactable 5 frames later than it used to be. This also affects abilities other than taps, such as being able to perform a volley shot (or any other volley action) after a volley lob tap on a very high ball.
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This removes the aforementioned issue but will also have an impact on the rest of the game, specifically by making some solo backboard setups harder to execute.
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As such we feel this is a good thing for the game. It does not remove the mechanic but makes it more demanding in terms of player focus and precision.
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We will keep monitoring the effect of this change on the rest of gameplay mechanics, and will rely on player feedback to further adjust the feel of the game.
Bugfixes
- Fixed cam jitter during goal replays
- Various fixes on stability issues
Sloclap said they will post a new devblog about emergent mechanics and their intentions on how to deal with them soon.
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