As promised by Housemarque, the Returnal update 1.004.000 June 14 patch is now live for the game, and this adds a slew of new bug fixes, and even makes earning a Platinum in the game much easier!
Returnal Update 1.004.000 Patch Notes for June 14:
Size: 5.6GB
Highlights:
- Platinum: Added support for replaying certain Act 1 & Act 2 Trophies
- Platinum: Added support to retroactively award Trophies which cannot be replayed
- Platinum: Added additional locations for Scout Logs 9, 34, 35 & 46 to appear more often
- Platinum: Fixed an issue where 1 Cipher was sometimes unobtainable for Biome Survey Trophies
- Platinum: Fixed an issue where some Activity Cards displayed an incorrect count
- UI: HUD labels for items are now hidden when Selene is firing a weapon
- UI: Fixed an issue where 2 actions could be mapped to a single button after switching controller presets
- Cinematics: Fixed a rare audio sync issue in the secret ending
- Audio: General mix improvements across the experience
- Audio: Improved surround sound setup support across the experience
- Audio: Added more DualSense haptics across cinematic moments for deeper immersion
- Audio: Added DualSense haptics when using the Icarian Grapnel
- Audio: Improved the dynamic range recommendations system
- Audio: Allow users to override the dynamic range recommendations
- Audio: Allow users to change audio output from the game menu
Game Balance:
- Balance: Various bug fixes to certain artifacts, parasites, consumables, and when certain malfunctions can occur in the early parts of the game
- Balance: Players no longer receive parasites as rewards when players avenge their corpses
- Balance: Enemies, Weapons, and Bosses – difficulty adjustments in all Biomes for a more balanced gameplay experience
Misc Bug-fixes:
- Fixed an issue where Hyperion may drop the Key out of reach
- Fixed an issue where Ophion may become invisible if the player uses a Reconstructor during the fight
- Fixed weapons not being found in Biomes after scanning but not collecting them
- Fixed an issue where Selene could jump impossibly long distances
- Fixed multiple issues where Selene may become trapped in a room
- Fixed a rare freezing issue when teleporting in Crimson Wastes
- Fixed occasional frame rate drops when using the Electropylon Driver
- Performance improvements, crash fixes, and multiple minor bug fixes
That’s about it. If we get wind of a new patch or if this patch causes issues, we’ll be sure to let our readers know about it.
Source: Housemarque