First Watch Games has released Rogue Company update 2.28 (PS5 version 1.000.060) which brings in a hotfix related to the Vivi patch released a few days ago. Read on for the official Rogue Company patch notes for July 21.
Rogue Company Update 2.28 Patch Notes | Rogue Company Update 1.000.060 Patch Notes | Rogue Company July 21 Patch Notes:
ROGUES
[VIVI]
We feel more Rogues could use EMP grenades, and given ViVi’s status as a support, we feel this will tune down her dueling capabilities a bit in exchange for an additional support function.
Replaced Impact Grenade with EMP Grenade
[LANCER]
While it was a bug that this interaction was not working, depending on the effectiveness of her passive with these weapons, we may look to remove this synergy.
Passive now works with Dual Boyar SMGs
[ANVIL]
Anvil is a bit too much of a pub-stomper with his damage sponge capabilities, having Legendary Bulletproof and Legendary Armor. This is an attempt at tweaking his identity from “Bullet Sponge” to “Anti-Tank Tank Club” within the Defender category.
Changed Legendary Bulletproof to Legendary Shredder Rounds
Changed Rare Shredder Rounds to Rare Gadgeteer
WEAPONS
[D40-C]
ON TO THE NEXT META! If 25% lower DPS isn’t enough, we make like this meme and continue nerfing:
Fire Rate 750 rpm → 600 rpm
[DUAL BOYAR SMGS]
We are super excited and pleased with the hype around these weapons so far! That said, we have some fine tuning we are doing to help these weapons out a bit.
Increased accuracy for Aim over Shoulder
Reload time from 3.4 seconds → 2.4 seconds on Uncommon, Rare, and Epic Boyars
Reload time 2.9 seconds → 2.2 seconds on Legendary Boyars
Increased reserve ammo by 1 additional magazine
[SHOTGUNS]
Shotguns are coming up for their identity passes! In the short-term, we see them shred at point blank range and suffer at every other range. We will not have shotgun sniping, but the close-mid range could use some love given how dominant SMGs currently are versus this weapon category at that range.
Decreased close-mid range damage falloff to all shotguns (buffing damage 10-15% at this range):
SKL-6
Striker 8×10
S12 Tactical
Arbitrator
BUGFIXES
Fixed an issue where ViVi’s firing would be interrupted while she transitioned from sliding to standing
Fixed an issue where some weapon wrap thumbnails were showing as temporary art
ViVi’s Mastery Spray now shows the correct rarity
Fixed an issue where ViVi’s Gilded Diamond skin audio would play as Trench (a fix will be coming later for her Mastery audio)
Once a new patch is out, we’ll let our readers know.
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