Rogue Company Update 2.28 for July 21 Drops for Hotfixes

Rogue Company Update 2.28

First Watch Games has released Rogue Company update 2.28 (PS5 version 1.000.060) which brings in a hotfix related to the Vivi patch released a few days ago. Read on for the official Rogue Company patch notes for July 21.

Rogue Company Update 2.28 Patch Notes | Rogue Company Update 1.000.060 Patch Notes | Rogue Company July 21 Patch Notes:

ROGUES

[VIVI]

We feel more Rogues could use EMP grenades, and given ViVi’s status as a support, we feel this will tune down her dueling capabilities a bit in exchange for an additional support function.

  • Replaced Impact Grenade with EMP Grenade

[LANCER]

While it was a bug that this interaction was not working, depending on the effectiveness of her passive with these weapons, we may look to remove this synergy.

  • Passive now works with Dual Boyar SMGs

[ANVIL]

Anvil is a bit too much of a pub-stomper with his damage sponge capabilities, having Legendary Bulletproof and Legendary Armor. This is an attempt at tweaking his identity from “Bullet Sponge” to “Anti-Tank Tank Club” within the Defender category.

  • Changed Legendary Bulletproof to Legendary Shredder Rounds

  • Changed Rare Shredder Rounds to Rare Gadgeteer

WEAPONS

[D40-C]

ON TO THE NEXT META! If 25% lower DPS isn’t enough, we make like this meme and continue nerfing:

  • Fire Rate 750 rpm → 600 rpm

[DUAL BOYAR SMGS]

We are super excited and pleased with the hype around these weapons so far! That said, we have some fine tuning we are doing to help these weapons out a bit.

  • Increased accuracy for Aim over Shoulder

  • Reload time from 3.4 seconds → 2.4 seconds on Uncommon, Rare, and Epic Boyars

  • Reload time 2.9 seconds → 2.2 seconds on Legendary Boyars

  • Increased reserve ammo by 1 additional magazine

[SHOTGUNS]

Shotguns are coming up for their identity passes! In the short-term, we see them shred at point blank range and suffer at every other range. We will not have shotgun sniping, but the close-mid range could use some love given how dominant SMGs currently are versus this weapon category at that range.

  • Decreased close-mid range damage falloff to all shotguns (buffing damage 10-15% at this range):

    • SKL-6

    • Striker 8×10

    • S12 Tactical

    • Arbitrator

BUGFIXES

  • Fixed an issue where ViVi’s firing would be interrupted while she transitioned from sliding to standing
  • Fixed an issue where some weapon wrap thumbnails were showing as temporary art

  • ViVi’s Mastery Spray now shows the correct rarity

  • Fixed an issue where ViVi’s Gilded Diamond skin audio would play as Trench (a fix will be coming later for her Mastery audio)

Once a new patch is out, we’ll let our readers know.

Source: Rogue Company

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