Following the release of Saros’ first patch that included a proper changelog, Housemarque has released Saros update 1.004.001 on May 7, and this slots in some much-needed fixes.
The major thing sorted out here is the Cathedral door issue has now been resolved, and there are other technical improvements applied too.
For the complete patch notes, read on.
Saros Cathedral Door Bug Resolved in Patch 1.004.001

World & Level Design
- Fixed a rare case of a door not opening at the beginning of Cathedral
- Fixed an issue with missing background assets in the prologue
- Minor improvements to cinematic triggers
Audio
UI / Accessibility
For reference, the patch released two days ago had the following fixes and improvements:
Gameplay & Balance
- Improved the accuracy of bullet bounces
- Lowered the amount of Power gained from the Power Generator weapon trait
- Added damage scaling to the Powered Dash artifact and updated the visuals
World & Level Design
Audio
UI / Accessibility
-
Colour settings:
- New colour categories
- Added preview images
- Settings for HUD Power Indicator
- Added colour matching for Armor Integrity Gauge Corruption
- Fixed issues regarding ammo, weapon charge bar and boss invulnerability indicator
- Fixed Second Chance visibility when using Carcosan Modifiers
Technical & Performance
-
Optimization
-
Cinematics
- Prologue and Eclipse Device sequence improvements
- Optimizations to Depth of Field
If Housemarque releases another patch, expect it here on MP1st.
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