Session Skate Sim Update 1.10 for Aug. 1 Adds Free TMNT Content

Developer crea-ture Studios has released Session Skate Sim update 1.10, and this adds the Teenage Mutant Ninja Turtles collab content for free! In addition to the new content listed below, you can also read the bug fixes in the official Session Skate Sim Aug. 1 patch notes.

Session Skate Sim Update 1.10 Patch Notes | Session Skate Sim Aug. 1 Patch Notes:

TMNT Content included in the update:

Donatello, Leonardo, Michelangelo and  Raphael have joined the session roster

– Hard Goods – Decks & Griptape

 

– Soft Goods – Apparel

– Camera Lens → TMNT
TMNT Lens: – Changing the Camera Model in the Options Menu to → “TMNT” will add the distinct artistic signature of TMNT: Mutant Mayhem to Session: Skate Sim

– Replay Editor filter –TMNT
When editing replays as a turtle, with the TMNT camera model active, the Replay editor will become TMNT branded:

Sewer Map – fun and innovative skate spots are the bread and butter of session – welcome to the NYC sewers…while the content is free, you need to do some NYC leg work to find the map BEFORE it becomes available through the transit system. Check the transit images for a hint on where to go!

General de-bug & Fixes:

– Mission Log status saved on reboot: “Untracked” missions previously became “Tracked” in the Mission Log on a reboot – this is fixed and track status is now persistent
– Scoop speed control
We have added the ability to dictate the speed of scooped tricks by managing the relative speed of the scoop input. Therefore a slow scoop on a shuv-it will lead to a slow shuv, and vice versa. Arc-length has now been cut as a scoop input method.
– Board pitch in Manual board control is dictated by the angle of the trick input and is now maintained for the duration of the trick – helping in landing orientation for grinds, manuals, and landing in banks!
– Board flip offset adjustments – Board position under player has been improved – as shared by Donovan on Instagram
– Camera – Fisheye camera lens has been revamped to improve granularity and improve fidelity.
– Other general debug fixes…

Skateshop content:
– Bug fixes on apparel
– Suck clothing integrated
Audio:
– Improved audio on manuals & kick turns
– Board flipping feature – dependent on rolling speed and flip speed
– Tweaked board breaking heights
– Added option to toggle flatspot audio
– Updated foot grip-tape sliding sfx for most tricks
– Added more wood scuff sound on pressure flips
– Split landing impact sounds so some follow the skater and some stay at the location of impactIn addition to the new content, the devs have said that the studio has increased in size by 36%! The Nintendo Switch version of the game will also be getting an update that includes all the updates and DLC and will be released closer to year’s end.

Source: Steam

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Nikki_boagreis
Nikki_boagreis
9 months ago

That is awesome, a TMNT collaboration and a replay editor feature. I love the TMNT graphic T-shirts the graphic design artwork is amazing.

SessionTNNT
SessionTNNT
9 months ago

The TMNT stuff is awesome but the changes they made to scooping feels worse to me and throws off muscle memory, and the change to board pitch makes doing stylish flip tricks off of large drops look worse because both legs don’t want to straighten out before impact now. I love their focus on the simulation aspects but they’re over-designing a lot of this stuff I think.

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