SMITE Update 12.20 Rides Out for Bonus Update 9.6 (June 28)

Smite update 12.20

Hi-Rez has released SMITE update 12.20, and this is for the bonus update 9.6 from the Round Table update released back on June 14. The update comes with a few new God Skins as well as some gameplay balancing. Check out the full SMITE June 28 patch notes posted down below. 

SMITE Update 12.20 | SMITE Update 9.6 Patch Notes | SMITE June 28 Patch Notes:

BONUS BALANCE (LIVE JUNE 28)

Gods

 
LANCELOT
We have been happy to see the player excitement around Lancelot, but it seems he may be lancing a little bit too much! We are toning down his damage in this update and have chosen to focus on Base Damage instead of scaling in order to preserve his identity as a hard hitting Assassin.

PIERCING THRUST
  • Decreased Base Damage per hit from 60/105/150/195/240 to 50/90/130/170/210

SKILLED STRIKES
  • Decreased Lance Damage (2nd swing) from 70/120/170/220/270 to 70/110/150/190/230
CHERNOBOG
The Lord of Darkness has really stolen the spotlight recently! We have seen this god rise heavily in Win Rate and Popularity, and his pro presence has extended beyond the duo lane. We are toning down his burst damage, which should also affect his wave clear. We are also removing some survivability and chase down potential from his Ultimate.

CRYSTALLIZED CURSES
  • Decreased Detonate Base Damage from 50/80/110/140/170 to 40/70/100/130/160
  • Decreased Detonate Physical Power Scaling from 80% to 70%

LIVING NIGHTMARE
  • Decreased Bonus Movement Speed from 30% to 25%
ULLR
The Glorious One has been a bit too Glorious for his own good recently. With some recent buffs to itemization that benefit him and a consistently high pick rate in both ranked and pro play, this time Ullr is the one getting the axe.

BLADED ARROW
  • Decreased Base Damage from 80/130/180/230/280 to 60/110/160/210/260

INVIGORATE
  • Decreased Movement Speed from 20/25/30/35/40% to 20/22.5/25/27.5/30
NEMESIS
Justice may be blind, but it’s easy to see that Nemesis has been strong since the 9.5 update. Divine Judgement in particular saw a rise in strength due to all gods receiving increases to their Health and Physical Protections, so it is what we are focusing on for her nerf.

DIVINE JUDGEMENT
  • Decreased Protections Debuff from 30% to 25%
  • Decreased Protections Self Buff from 30% to 25%
  • Decreased Movement Slow from 15/15/20/20/25% to 10/10/15/15/20%
  • Decreased Movement Speed Self Buff from 15/15/20/20/25% to 10/10/15/15/20%
MERCURY
While we respect Mercury’s need to go fast, he has sped to the top echelon of Win Rate and Popularity and we have to slow him down a little bit. We are making his opening punch a little bit less potent and making him wait a bit longer in between breaking the sound barrier.

FASTEST GOD ALIVE
  • Decreased the Physical Power bonus on his next Basic Attack from  0.08% per unit traveled to 0.06% (Decreases max damage from 40% to 30%)

SONIC BOOM
  • Increased Cooldown from 90s to 100s
AH MUZEN CAB
We’ve been seeing an increase in bee stings across the battlefield, and it looks like the main perpetrator, Ah Muzen Cab, has been caught at last! Stinger has the potential to be used frequently if it gets picked up, so increasing its overall cooldown will ensure he’s stinging fewer folks.

STINGER
  • Increased cooldown from 90s to 100s
FREYA
The Queen of the Valkyries saw a massive increase in popularity and win rate in 9.6, and while we’re glad she’s back, we think her potential needs to be dulled just a smidge. As such, we’re splitting the difference between her old values and her most recent buff to put her in just the right place.

GENERAL
  • Decreased base damage from 35/45/55/65/75 to 30/40/50/60/70
NEW SKIN VOICE ACTORS
  • One True God Athena: Jess Nahikian Atlas
  • Hardwired Heimdallr: Talon Warburton
  • Bok Bok Horus: Mark Whitten
  • Combo Breaker Terra: Caitlyn Elizabeth

That’s it for the patch notes. SMITE is out now for the PC, PS4, Xbox One and Nintendo Switch platforms. 

Source: SMITE

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