Hi-Rez has deployed SMITE update 12.32 today on all platforms to push out the new 9.10 Hero of Hawaiʻi patch. This includes some new God skins as well as the usual bug fixes. Check out the SMITE October 18 patch notes below.
SMITE Update 12.32 Patch Notes | SMITE 9.10 Bonus Patch Notes | SMITE October 18 Patch Notes:
New Polynesian God
Manaiakalani
- When an enemy god is Hard Crowd Controlled near Maui, they are marked for the duration of the Crowd Control and for an additional 2s afterwards. If Maui basic attacks an enemy with this mark, his next basic attack becomes enhanced. Any gods hit by Maui’s enhanced basic attack are pulled to him. This passive has a 10s Cooldown.
Master Fisherman
- Maui charges up, spinning his hook and preparing it to go farther the longer he charges. When he refires, the projectile damages enemies and stops on first god hit. If Maui hits an enemy god he reels them in, crippling and vortexing them towards himself for 1.5s. Maui can cancel this ability at any time.
- Hook damage: 100/165/230/285/360 +50% of your Magical Power
- Max Range: 55
- Cost: 60/65/70/75/80
- Cooldown: 16/15.5/15/14.5/14s
Mystical Ulua
- Maui throws an Ulua made of magical water that explodes on landing, giving all allied gods within 35 units Protections and Movement Speed for 5s. The Ulua creates a pillar of water that lasts for 10s. If an allied god stands on the water for 1s, a bubble forms around them and carries them to Maui’s location, where they receive Protections and Movement Speed for 5s. If Maui leaves the aura radius and no ally is interacting with the water, it is destroyed.
- Protections: 5/10/15/20/25
- Movement Speed: 4/8/12/16/20%
- Aura Radius: 110
- Cost: 55/60/65/70/75
- Cooldown: 14/13/12/11/10s
Solar Swing
- Maui leaps, latches his hook onto a ray of sunlight, and swings from it. He swings back and forth before he leaps from the rope and slams his hook into the ground, damaging and stunning all enemies in the area. While he swings, Maui can reactivate this ability at any time to leap early.
- Landing damage: 110/165/220/275/335 + 60% of your Magical Power
- Radius: 17.5
- Cost: 70/75/80/85/90
- Cooldown: 16s
Landfall
- Maui selects an area, becomes CC immune and leaps into the air. He throws his hook at the target area and pulls up an island, knocking all enemies in the area up into the air and pulls them in front of himself. The island remains on the battleground, blocking player movement for 4s. Maui can reactivate this ability to destroy the island early.
- Knockup damage: 275/375/475/575/675 + 80% of your Magical Power
- Knockup area: 22.5
- Island Area: 18
- Cost: 100
- Cooldown: 90s
Sun Tamer Maui
Ascended Maui
Season Pass 2022 Skin
Maui Masteries
Mastery Skins
Detoxify Maui
Exclusive | Halloween Chest
Cinder Fall Morgan Le Fay
Crossover | The RWBY Chest
Toony Terror Scylla
Unlimited | The Reaping Event
Cyberwolf Skadi
Exclusive | The Reaping Event
Plague Purger Ra
Exclusive | The Reaping Event
Honey Bunny Bastet
Exclusive | The Reaping Event
Dark Magic Aphrodite
Exclusive | The Reaping Event
Bloody Moon Nox
Exclusive | Halloween Chest
Blazing Tormentor Sylvanus
Exclusive | Odssey Event
Darkest Knight Xbalanque
Exclusive | Odssey Event
Primordial Paragon Guan Yu
Exclusive | Odyssey Event
Spy Master Kali
Exclusive | Odyssey Event
Rumbly Chibi Thor
Exclusive | Chibi Bonanza Chest
October 18 – Hero of Hawaiʻi Update
- New God: Maui
- Odyssey: The Soaring Isles Skins
- The Reaping Event
- RWBY Chest
October 24 – Prime Gaming Drop
- Avatar: The Last Airbender Cosmetic Bundle
November 1 – 9.10 Bonus Update
- More info coming soon!
- Week 1 – Shorthanded
- Week 2 – Corrupted Arena
- SMITE NIGHT this week the riff masters of HATH are taking over- featuring the Corrupted Arena Map. Only METAL Skins! Compete and play with friends to earn Hath Collaboration rewards.
- Week 3 – Siege
- Week 4 – Classic Conquest
- Rewards:
- Week 1:
- Chef Vulcan Avatar
- SMITE NIGHT Avatar Chest
- Week 2:
- HATH Music Pack
- HATH Avatar
- Week 3:
- SMITE NIGHT Emote Chest
- SMITE NIGHT Cosmetic Chest
- Week 4:
- Odyssey: Soaring Isles BONUS Chest
- 3 day Account Booster
- Milestone:
- Tea Bag Global EMOTE Recolor
- SMITE NIGHT Skins Chest
- Week 1:
Welcome to this year’s Reaping Event!
- Reaping Event Skins
- Honey Bunny Bastet
- Plague Purger Ra
- Cyberwolf Skadi
- Detoxify Maui
- Blood Moon Nox
- Dark Magic Aphrodite (Reward)
- Toony Terror Scylla (Reward)
- General
- Updated CC bar Icons
- When a player is affected by Hard CC, an icon appears above their head with a bar displaying its duration. When we reclassified Roots as Hard CC in 9.7, an icon started appearing as it should. However, because Roots did not have their own icon, the image it was showing was misleading. As such, we have created a new icon for Roots as well as several other Hard CCs to increase clarity as to what kind of Hard CC a player is affected by.
- The following Hard CCs have brand new icons:
- Root
- Mesmerize
- The following Hard CCs have had their icons adjusted to better align with their effects:
- Banish now uses the Stun icon
- Madness now uses the Taunt icon
- Disorient now uses the Stun icon
- Slippery Surface now uses the Fear icon
- Knockup/Knockback now uses no icon
- This is consistent with how Knockup/Knockback has previously functioned
- Updated CC bar Icons
- UI
-
- Pre-Match Lobby Console Freezes
- Fixed an issue that is likely causing most of the freezes. We will continue to closely monitor this issue after the release of this update
- Fixed an issue where the Loading Screen was showing card art incorrectly at lower and higher screen resolutions
- Fixed an issue where the Loading Screen card art was appearing at the bottom of the screen in Jungle Practice
- Fixed an issue in the 9.9 Houses at War Battle Pass week 1 quest rewarding 0 Battle Points
- Fixed an issue with the House Phoenix Announcer Pack playing the incorrect audio
- Fixed an issue where player stats wouldn’t update after buying an item in the store. Players no longer have to re-open the store to see stats change
- Fixed an issue where Evolved Hide of the Urchin was missing it’s blue item tier markers
- Fixed an issue with the Entertained Yet Global Emote not working correctly in-game
- Fixed an issue with the Spirit World Level-Up Skin not showing FX
- Fixed an issue where Console clients couldn’t view available loadouts to purchase in the Profile Loadout tab
- Fixed an issue where the Houses at War Loading Frame wasn’t loading properly for Switch clients
- Fixed an issue with the vignettes on Console being too dark on the Gods Page and Home Screen
- Pre-Match Lobby Console Freezes
- General Gameplay
- Fixed an issue where Auto Build would not purchase Relic Upgrades
-
- Gods
- King Arthur
- Fixed an issue where his basic attack charge would often pull him towards another direction instead of towards the target
- Tiamat
- Fixed an issue where her Summon Beast Minotaur would dash backwards or towards the initial spawn location instead of towards enemy Gods
- Kumbhakarna
- Fixed an issue where he could gain HP in his passive due to HP Auras
- Ratatoskr
- Updated his passive tooltip and removed the mention of boots
- Xbalanque
- Fixed an issue with his Nightbringer Demon skin showing player circles and Buff FX to enemies during his ultimate ability
- Thor
- Fixed an issue with his Brimstone Demon skin playing a basic attack audio sound before landing with his ultimate
- King Arthur
- Items
- Fixed text names for Sphinx’s Baubles & Manticore’s Spikes to be plural
- Manticore’s Spikes
- Fixed the tooltip to mention the bonus damage done by the passive is magical
- Fixed spike drop inconsistencies for multiple God abilities:
- Shiva Emblazoned Sweep
- Lancelot Skilled Strikes
- Nike Barrier Formation
- Gilgamesh Drop Kick
- Charybdis The Maw Hungers
- Fenrir Ragnarok
- Merlin Vortex
- Yu Huang Dueling Dragons
- Atlas Gravity Pull
- Xing Tian Whirlwind of Rage and Steel
- Manikin Hidden Blade
- Fixed an issue where the passive was not proccing correctly on Jungle Monsters or Bosses
- Breastplate of Vigilance
- Fixed the passive aura FX to match the increased in-game radius
Game Modes
conquest
- Naga
- Increased Base Physical Protection from 6 to 12
- Increased Base Magical Protection from 2 to 6
- Increased Health scaling from +145 to +175 every 3 minutes
- Increased Physical Power scaling from +4 to +6 every 3 minutes
- Indra’s Scepter
- Decreased base damage from 20/40/60 to 15/35/55 per shot
- Gold Fury
- Decreased Base Team Gold reward from 150 to 130
- Decreased Base Health from 3500 to 3000
- Decreased Base Physical and Magical Protections from 35 to 30
- Decreased Base Magical Power from 40 to 25
- Increased Magical Power Scaling from +2 to +3 every 1 minute
- Primal, Oni Fury
- Decreased Base Magical Power from 40 to 25
- Increased Magical Power Scaling from +2 to +3 every 1 minute
- Pyromancer
- Decreased Base Team Gold reward from 100 to 70
- Decreased Base Team XP reward from 100 to 50
- Decreased Base Health from 2750 to 2500
Items
- Players are now able to use Beads at any time they are alive, including:
- During the pre- and post-fire of abilities
- During leaps, dashes, and other channeled abilities
- During untargetability and other immunities
- This item now only provides % Penetration once its fully evolved
- This item now provides 10 Magical Penetration when Evolved
- Increased Magical Power from 80 to 90
- Increased Cost from 2400 to 2550
- Decreased Physical Power from 30 to 25
- This item now provides 10 Physical Penetration on it when Evolved
- Decreased Cost from 2900 to 2750
- Decreased the Physical Power requirement to reach the maximum 6% bonus damage from 400 to 350
- Increased Magical Protections on the Aura from 15 to 20
- Increased Magical Protections on the Aura from 15 to 20
- Increased Magical Protections on the Aura from 15 to 20
- Decreased Time to gain stacks from 10s to 8s
- Decreased Shield from 1% of your max HP per hit to 0.75% of your max HP per hit
- Increased cost from 2200 to 2400
- Adjusted the visual FX on the deployable and the self buff for better clarity and visuals
- Increased cost from 2200 to 2300
- Adjusted the visual FX on the deployable and the self buff for better clarity and visuals
Gods
- Increased Physical Power Scaling from 70% to 80%
- Decreased Mana Cost from 70/75/80/85/90 mana to 55/60/65/70/75
- This ability now deals damage equal to 30/50/70/90/110 (+40% of your physical power) to all targets hit by the initial line attack (which stuns)
- The bonus effects of this ability will also trigger on the damage added to Tectonic Rift
- Decreased Self Slow while firing this ability from 20% to 15%
- Decreased Cooldown from 15s to 14/13.5/13/12.5/12s
- Decreased Cooldown from 18s to 18/17.5/17/16.5/16s
- Athena now gains 35% Damage Mitigation while channeling this ability
- Increased the Damage Mitigation on the target ally from 30% to 35%
- Increased Basic attack speed per level from 0.8 to 1
- Increased base Physical Power per stack from from 2 to 4 per stack
- This ability now provides 50% of the benefits while in the opposing Stance in addition to the current bonuses.
- Now Adds 0/9/13/17/21/25 Physical Power to Defense Stance
- Now Adds 0/9/13/17/21/25 Protections to Assault Stance
- Increased Movement Speed buff from 20% to 25% in Bliss Stance
- Increased Protection reduction debuff from 4/8/12/16/20 to 5/10/15/20/25 In Destruction Stance
- Increased Attack Speed Buff In Bliss stance and the Attack Speed Debuff in Destruction Stance on this ability from 25% to 30%
- Increased Magical Power Scaling from 35% to 40% per hit
- Increased Magical Power Scaling from 45% to 50% per hit
- Decreased Cooldown from 15s to 13s
- Increased Magical Power Scaling from 65% to 80% of your Magical Power
- Increased Base Damage from 90/155/220/285/350 to 105/170/235/300/365
- Increased Physical Power Scaling from 75% to 80%
- Increased Splinter Base Damage from 10/15/20/25/30 to 20/25/30/35/40
- Increased Base Damage from 80/130/180/230/280 to 90/140/190/240/290
- Increased Duration from 5s to 6s
- Increased Damage on Storm Shot from 80% to 85% of Ishtar’s Basic Attack Damage
- Increased Bonus Damage on Strike Shot from 8/12/18/24/30 to 14/18/22/26/30
- Increased Base Damage per hit from 40/60/80/100/120 to 50/75/100/125/150
- Maui – Brent Mukai
- Detoxify Maui – Brent Mukai
- Cinder Fall Morgan Le Fay – Jessica Nigri
- Toony Terror Scylla – Kaitlyn Robrock
- Cyberwolf Skadi – Kaitlyn Robrock
- Plague Purger Ra – Kamran Nikhad
- Honey Bunny Bastet – Maya Aoki Tuttle
- Dark Magic Aphrodite – Amber Lee Connors
- Bloody Moon Nox – Jialing Pan
- Blazing Tormentor Sylvanus – Jon Allen
- Darkest Knight Xbalanque – Jacob Craner
- Primordial Paragon Guan Yu – Kamran Nikhad
- Spy Master Kali – Sharon Freedman
- Rumbly Chibi Thor – Bruce Debose
Source: Smite Game