Sniper Elite Resistance Update 1.005 Released for New Content, Comprehensive List of Fixes
[summaraize]
Rebellion is back with another patch for Sniper Elite Resistance this February 18. Compared to the patch released last week, Sniper Elite Resistance update 1.005 is a major update, adding new content and a huge list of fixes touching on each mission’s litany of bugs and more.
For the new content, players can expect a couple of new maps all released for free. If you’re still playing on last-gen platforms, this should appear as Sniper Elite Resistance download version 1.05.
Sniper Elite Resistance’s New Update Brings Free New Content via Patch 1.005
New Content
- Free all-new Alpine Gorge No Cross map
- Free Sniper Elite 5 classic Pest Control Survival map
- Free Sniper Elite 5 classic Alpine Resort Deathmatch map
Fixes
General
- On PC, mouse and keyboard settings affecting performance and FPS issues have been resolved – this was most commonly reported during Kill Cams
- Issue with the player spawning with a low number of bullets has been resolved
- Weapon unlock issues resolved for the K98
- Fixed weapon visual issues for M1935 and M1911
- Improvements to the quality of the localisation
- Fixed an issue with the inventory which resolved:
- Key items some being unusable after picking up
- Pickups sometimes registering as the wrong item type
- Harry’s contextual dialogue has been reduced to make him less chatty – this does not affect mission specific dialog
- Medal and achievement bug fixes including “Pistol Perfectionist” and incorrect labelling on Assault on Fort Rouge
- Fixed an issue in which players were not able to pick up the K98 after being dropped by enemies
- Fixed an issue with some weapons not appearing on the back of certain character skins
- Various UI improvements (fixing overlapping text)
- Improvements to game stability on all platforms
Mission 1 – Behind Enemy Lines
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed an issue with enemies shooting through a wall
- Removed unnecessary traversal prompts
- Fixed an issue in which tutorial pop ups were reappearing
- Visual improvements to cutscenes
- Water has been improved
Mission 2 – Dead Drop
- Fixed an issue with a window that could not be climbed through
- Fixed various collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
- Fixed various objects that were floating
- Fixed issue with the eagle at the top of the fort not breaking
- Fixed issues with invisible walls blocking throws
- Fixed a dialogue event issue
- Fixed various texture issues
- Fixed a number of staircase clipping issues
Mission 3 – Sonderzuge Sabotage
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed tagging issues with explosive barrels
- Fixed an issue with Claude De Ronde leaving the kill area
- Fixed an issue with enemies shooting through a wall
- Improved player messaging for “Search for Clues on the Superweapon” objective
- Fixed various assets that were floating
- Fixed various texture issues
Mission 4 – Collision Course
- Fixed unclimbable vine
- Fixed an issue in which if you knocked out the scientist and reloaded the save, the mission would be soft-locked
- Fixed various collision bugs (to resolve the player walking through objects and getting stuck)
- Added missing vaulting prompts, and removed unnecessary traversal prompts
- Fixed various texture issues
- The visual quality of the water has been improved
Mission 5 – Devil’s Cauldron
- Fixed various collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed unclimbable net and ladder
- Fixed an issue with a seam allowing the player to see out of play space
- Added missing vaulting prompts, and removed unnecessary traversal prompts
- Fixed various texture issues
Mission 6 – Assault on Fort Rouge
- Fixed issue in which NPC’s were spawning on top of each other
- Fixed various collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed cover at Fortress Gate
- Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
- Fixed missing VFX impact issue
- Fixed various texture issues
- Fixed various assets that were floating
- Lighting has been improved in the abbey
Mission 7 – Lock, Stock and Barrels
- Player will now not time out of the opportunity to poison the cup in the Kill List challenge
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
- Fixed a floating objective marker
- Fixed various texture issues
- Fixed various assets that were floating
- Minimap switching issues resolved
- Missing satchel charge VFX resolved
Mission 8 – End of the Line
- Fixed various collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Added missing vaulting prompts, and removed unnecessary traversal prompts
- Fixed various objects that were floating
- Fixed various texture issues
- Fixed an issue with enemies being able to unlock the workbench door from an unintended side leaving the padlock floating
Mission 9 – All or Nothing
- Fixed asset clipping
- Fixed enemy scope glint being visible through a building
Target Furher – Lights, Camera, Achtung
- Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
- Fixed an issue in which special ammo only provided 1 bullet
- Fixed various texture issues including an instance of being able to see out of world.
- Fixed various assets that were floating
- Fixed an issue with enemies being alerted through walls
- Fixed an issue with an incorrect key binding prompt
Multiplayer
General
- Fixed an issue in which players were able to roll “torpedo” out of No Cross maps
- Fixed an issue in which players could still shoot after being killed in multiplayer modes
No Cross – River Front
- Fixed various asset clipping and texture issues
- Fixed an issue in which a player would instantly die if they went too close to a door in the basement
- Fixed exploit where second level of hotel was accessible
Deathmatch – Rail Yard
- Added missing vaulting prompts, and removed unnecessary traversal prompts including those that allowed the player to go out of intended play space
- Fixed collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Deathmatch – Destroyed Town
- Fixed various asset clipping and texture issues
- Added missing vaulting prompts, and removed unnecessary traversal prompts
- Fixed collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Minimap abrupt behaviour fixed
Deathmatch – Chateau Grounds
- Fixed a collision issue in which the player got stuck near the balcony
- Added missing vaulting prompts, and removed unnecessary traversal prompts
- Fixed various asset clipping and texture issues
Survival – Mark of the Eagle
- Fixed various collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Survival – Fortress Command
- Fixed various collision bugs (to resolve the player walking through objects and getting stuck, or to allow the player to traverse somewhere that looks traversable)
- Fixed various asset clipping and texture issues
- Added missing vaulting prompts, and removed unnecessary traversal prompts
That’s it from Rebellion. Once we get another patch, we’ll be sure to let our readers know.
If you’re still on the fence about the game, check out our review to see why it’s worth a look.
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