Space Marine 2 Hotfix 13.2 Released on June 9 as Update 1.013.002
Saber Interactive has released a new game update to Warhammer 40,000K: Space Marine 2 today, and this is for hotfix 13.2.
Today’s patch brings gameplay and balancing tweaks affecting Siege Mode, Stratagems and more. Console gamers will see this download as Space Marine 2 update 1.013.002, and this should be a relatively small download.
Also expect bug fixes related to various technical issues, with all the info detailed in the patch notes.
Space Marine 2’s Latest Hotfix Addresses Siege Mode Issues on June 9
GAMEPLAY AND BALANCING TWEAKS
Siege Mode
Atonements are now disabled in Normal difficulty.
Enemy scaling:
- Reduced speed with which enemy damage resistance grows from 5% to 4% per step.
- Enemy damage resistance is capped at 60% for regular enemies and 80% for Terminus enemies.
Atonements:
- Hardened Skins – Reduced number of heavy hits resistance stacks.
- Squad Unity – Increased distance to 25 meters.
- Split Up – Decreased distance to 15 meters.
- Warp Storm – Increased cooldown to 45 seconds
- Hyperopia – Decreased damage reduction from 75% to 50%.
- Myopia – Decreased damage reduction from 75% to 50%
Stratagems – Battlefield Conditions
- Squad Unity – Increased distance to 25 meters
- Split Up – Decreased distance to 15 meters
Weapons
Combat Knife
- Slightly increased speed for non-heroic Relic versions
Bolt Carbine One-Handed
- Increased damage by 15%
- UI now correctly displays its headshot multiplier
GENERAL FIXES
- Fixed a bug with Siege Mode weekly rewards not being awarded in some cases.
- Fixed a bug with the equipped custom armour set disappearing after re-entering the game if it was created from the standard armour set with a helmet.
- The VFX of Tactical’s “Radiating Impact” perk is back again.
- Fixed a bug where Tactical’s “Marked for Death” signature perk had no cooldown.
- Fixed a bug where Bulwark’s “Defensive Mastery” perk had no cooldown.
- Fixed a bug with Sniper’s “Pattern of Excellence” signature perk cooldown being twice as long as it should be.
- Fixed a bug that replaced Restorative Stims by Medicae Stims after switching loadouts in the weapon drop pod.
- Fixed a damage stacking issue with the Damage over Time from the Pyre weapons perks not working properly.
- Fixed a bug where Gunstrike damage was affected by switching to primary or secondary weapon for some versions of pistols.
- Fixed a bug preventing from performing a gunstrike on the Pyreblaster Canister in some rare cases.
- Fixed a bug where the Tech Priest could die from friendly fire with certain perks in Siege Mode.
- Fixed several issues with Hive Tyrant getting stuck in Siege Mode.
- Fixed several issues with Ordeals.
- Crash fixes.
- Minor customisation fixes.
- Minor localisation fixes.
- Minor UI fixes.
The Purgation Update was released three weeks ago, so don’t expect another content drop until maybe next month at the soonest, though we’d love to be proven wrong.
In other shooter news, Black Ops and Black Ops 2 were added to the PSN backend, suggesting an imminent release.
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