Suicide Squad: Kill the Justice League Update 1.019 Escapes for Episode 6

by Alex Co November 5, 2024 7:28 am in Title Updates and Patches
Suicide Squad: Kill the Justice League Update 1.019

Rocksteady Studios has released the latest content drop for Suicide Squad: Kill the Justice League today. Players will be able to download the game’s update version to 1.019 which brings Episode 6 into the fray. There are new weapons, quality-of-life improvements and more awaiting players once they download and install the patch.

Suicide Squad: Kill the Justice League Update 1.019 Patch Notes

Gotham City by night

As Episode 6 releases, the Elseworlds are expanding, with new Incursions and a new Mayhem Mission culminating in a showdown with Superman-Infused Brainiac. Explore new iconic locations across Gotham City, including the Ace Chemicals factory as a floating island, which spews endless cascades of toxic waste into the void. From the neon glare of Chinatown to the overbearing gloom of the Batcave, you’ll have plenty to discover as you bring the hurt to Brainiac’s goons in the Elseworlds.

Gotham City Redux

In Episode 6. Bane, Scarecrow, and Two-Face themed weapons will all be making a return, each receiving a formidable fourth Tier for their Infamy sets.

Bane’s Hate will be sure to send Brainiac’s armies into a crazed frenzy and massively amp up your damage at the same time. Crazing all enemies in an area around you, dropping Grenades at enemies’ feet, and empowering your firearms to deliver devastating blows, this set is the final word in mayhem and raw damage.

Scarecrow’s Endless Torment is the ultimate high-risk, high-reward Gear Set. By spreading fear amongst Brainiac’s forces, you will be able to deliver huge amounts of Poison damage, whilst also boosting your maximum Shield. However, as you stack up more damage, your Shield will be depleted, leaving you open to counterattack if you don’t keep moving.

Two-Face is laying down the law with the fourth Tier for his Gear Set: Crime and Punishment. By building up stacks of ‘Crime’ and ‘Punishment’, you will boost your Shields and Melee damage, making for a devastating close-quarters build. When the time comes, you can cash in your stacks of either for full Traversal attack and Suicide Strike Resources or set everything on fire. Now that’s justice.

If all that wasn’t enough to convince you to take a trip to sunny old Gotham City, the Might Bonus, Fear Bonus and Duality Bonus will all be active for this episode, meaning that all of Bane’s, Scarecrow’s and Two-Face’s Infamy gear will be at maximum power.

Riddle me this…

The Riddler themed Notorious items are back, each more devious than the last. Starting with The Riddler’s Conundrum, his tricksy weapon allows you to not only craze enemies by countering them, but also send them reeling in Slo-Mo with the Alt-Fire, so the only question they’ll be answering is ‘Why is my head so full of holes?’

For once in his life, The Riddler is solving problems rather than just creating more of them, with The Riddler’s Problem Solver. Enemies that you counter become a ‘Problem’ and when hit with a Grenade they take 2000% bonus damage and stop being a ‘Problem.’

Finally The Riddler’s Vexation causes enemies hit by Grenades to slowly increase both the damage they deal and the damage they take. Now The Riddler can enrage more people (or aliens) than ever before!

Quality of Life Changes

  • We’ve improved the quality of loot received in the earlier Rank Rewards, removing resource rewards and replacing them with more gear and weapons, so you can put together some kick-ass builds right from the start.
  • We’ve increased the amount of time killing enemies takes off the Mastery Level countdown in Killing Time missions. Now you’ll be fighting through the gauntlet of the higher Mastery Levels quicker than ever.
  • We’ve made Raising Hell even more rewarding and quicker to level up, allowing you to get more gear as you explore Metropolis in between Incursions.
  • We’ve added a challenging new Notorious tier of Contract. These new Contracts will act as an additional source of Notorious gear, providing you’re up to the task.
  • We’ve increased the likelihood of receiving Legendary Contracts, making completing Contracts even more valuable.
  • We’ve decreased the Promethium cost to start a Mayhem Mission, so you can get into the fray even quicker. Brainiac was getting a little too comfortable.
  • We’ve increased the Mastery Level offset from +5 to +7, meaning that you’ll be zipping up the Mastery levels and testing out your builds against the biggest and baddest bad guys.
  • We’ve increased the amount of Episode Rank Points gained from completing Assault Missions and from defeating Patrols or Skirmishes too, to give you a kick-start with each Episode.

If there are any other bug fixes released that came with this download, we’ll let our readers know.

[Source: Suicide Squad]

Stay connected to MP1st and the latest news by following us on Bluesky, X, Facebook, TikTok, YouTube, and Google News.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.