The First Descendant Receives Content Improvements via Hotfix 1.1.5
Nexon has pushed out The First Descendant hotfix 1.1.5 and this brings content improvements for Infiltration Operation on Hard, descendants and other technical fixes. Those on consoles, this will show up as The First Descendant update 1.27 on PS4, Xbox One, and version 1.027 on PS5, Xbox Series X|S.
What’s New in The First Descendant’s Latest Update Released on October 17:
Content Improvements & Bug Fixes
(1) Infiltration Operation: Hard on 400%
– Improved an intermittent screen lag issue that occurs while playing Infiltration Operation: Hard on 400%.
– Fixed an issue where Champion Monster attribute and reward information were not updated upon selecting the 400% score multiplier in the Infiltration Operation: Hard entry UI.
– Fixed an issue where the right HUD information would display a fixed Max Score of 50,000 while playing Infiltration Operation: Hard on 400%.
(2) ETA-0
– Added a ‘Select All’ option that allows you to select all blueprints that you own more than one of when selling blueprints to ETA-0.
– Energy Activator blueprints and Crystallization Catalyst blueprints can no longer be sold to ETA-0.
– When selling blueprints to ETA-0, you can now only select blueprints up to the limit of rewards you can hold.
– ETA-0 now continues to display the name of items that have been sold out.
(3) Invasion
– Fixed an issue where the mission marker would display at the previous location on restart after dying in the final battle area of Echo Swamp – The Chapel where the Invasion is taking place.
– Fixed an issue where you could only join allies near the entrance of the final Commander Monster battle area of Vespers – The Shelter, Fortress: Quarantine Zone, and Echo Swamp – The Chapel where the Invasion is taking place.
– Fixed an issue where the UI did not display normally on the start screen when starting an Invasion mission.
(4) Descendants
– Fixed an issue where the ‘Outgoing damage increase per bomb’ of the Creative Explosion skill did not reflect correctly when using Esiemo’s Creative Explosion skill module.
(5) UI/UX
– Added a button to the bottom of the Game Menu UI to check the event banner in-game.
– Selecting a Paint to dye a head skin or hair now highlights the Descendant’s head.
– Fixed an issue in the ‘Forgotten Comms Device’ and ‘Ancient Transmission Detection Facility’ missions in White-night Gulch where designating a beacon as a waypoint displayed two markers.
– Fixed an issue where additional monsters summoned by a monster’s skill during Extermination missions displayed the Extermination marker.
– Fixed an issue where some text in the Inventory list sorted by Reactor was not displaying correctly.
(6) Miscellaneous
– Added ‘Dismantle all tiers’ option to the ‘Exclude from junk’ filter.
ㄴ Added ‘Dismantle all tiers’ option to the tier settings in Reactor and External Component tabs.
ㄴ Selecting ‘Dismantle all tiers’ designates all reactors and external components you own as Junk.
However, enhanced reactors and external components with set effects need to be designated separately.
– Cash shop bundles that include Descendant exclusive items now display the text “This product includes an exclusive item.”
– Made some changes to the chat banned word system.
Alongside the patch, the game’s director Minseok Joo confirmed that they are conducting a final review process for the F2P shooter’s PS5 Pro build in order to bring the enhanced features that will be available as a day-one patch for the new consoles.
In addition to that, the 1.1.6 update is scheduled to be released on October 30 and it will include the following changes/improvements:
- Improvements to Special Operation – Resource Defense – We’re changing the waves in Resource Defense to 10 stages, dramatically reducing playtime so that all waves can be completed in about 15 minutes and can be cleared even quicker as your Descendant grows stronger. We’ve also increased the number of monster spawns per wave, allowing you to experience tense battles as you defend your resources against Vulgus onslaught. In addition to this, we will provide Weapon Proficiency as an additional reward, while maintaining the existing reward system. The Dev Team’s goal is to make Resource Defense the most efficient Weapon Proficiency farm.
- ‘Reactor Implant’ System Addition – The Dev Team has been working on the Reactor Implant system to eliminate the inconvenience of having to farm a new Reactor every time you switch to a new weapon. Now, one Ultimate Reactor can have up to three weapon Optimization Conditions. This allows you to change weapons during combat and still maintain your Optimization Conditions. Also, the second and third Optimization Conditions can be changed at any time, giving you the freedom to apply the Optimization Conditions you want whenever your weapon settings change.
- QoL improvements and Ultimate Weapon revamp are also planned.
On Thursday, October 24 next week, Nexon will be rolling out the “Primary Account Setup” feature on the game’s official website. If you play The First Descendant on multiple platforms and have linked your Nexon account, this feature will allow you to set up and change the Primary Account on the official website and play the game with the set Primary Account.
[Source: TFD Nexon]
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