The Outlast Trials Deep Burn Update on Sept. 9 Applies Patch 1.000.033/1.36
Red Barrels has pushed out the latest patch for The Outlast Trials, and this is for the “Deep Burn” content drop! Aside from new cosmetics, there are a few new limited-time events. new MK Challenges and of course, gameplay improvements.
Players will see this patch appear as The Outlast Trials update version 1.000.033/1.36, and the complete patch notes are available below.
The Outlast Trials Deep Burn Update Adds New Events and More
Highlights
- New Limited-Time Event: DEEP BURN
- New Limited-Time Catalog: DEEP BURN
- New MK-Challenge: TRAFFICK THE PRODUCT
- New MK-Challenge: DISRUPT THE NEIGHBORHOOD
- Evidence Documents Menu Revamp
- Many additions, fixes, and balancing changes
New Limited-Time Event: DEEP BURN
Everything burns. To prepare Reagents for a future consumed by flame, we are initiating a therapy filled with burning sources. Avoid or burn!
- Deep Burn variator – The trial is filled with fire sources, fire mines, flame throwers, and thick smog. The Pitcher Ex-Pop might also pay a visit.
- Extinguish the fires variator – Locate and use water cans to extinguish the burning barrels scattered throughout the Trial.
New MK-Challenge: TRAFFICK THE PRODUCT
There can be no health without profit. Encroach on Franco’s territory, distribute Murkoff’s experimental opioid, and take his people’s money. Dependent consumers breed healthy economies.
New MK-Challenge: DISRUPT THE NEIGHBORHOOD
Communities that erect their own gates determine their own boundaries. Remove the obstacles and invite intrusion. No fences make interesting neighbors.
Evidence Documents Revamp
- Dive into the lore of Outlast Trials by reading through the many evidence documents found during your playthroughs. Now organized into themes.
The Outlast Trials Deep Burn Balance Changesa nd Fixes
- Added Page 11 to the Deluxe Catalog Project Diarchy.
- Escalation Therapy changes:
- Escalation difficulty has been smoothed from level 1 to 20.
- Starting at trial #21, up to 8 variators can be active.
- Escalation difficulty has been smoothed from level 1 to 20.
- Rebalanced Otto and Arora:
- Increased Otto and Arora chase speed on all difficulties.
- Slightly decreased Nausea (poison effect) build up time.
- Slightly increased vomiting duration.
- Nausea (poison effect) can now kill players (used to stop at 1hp).
- Otto and Arora can now bash doors in the same amount of hits as other Prime Assets.
- Taking another Nausea hit (Poison Flash or Trap) will now trigger vomiting right away.
- Increased Otto and Arora chase speed on all difficulties.
- It is now possible to cure Arora poison effect using antidotes and Heal Rig (with Detox upgrade).
- Fixed a bug where the “Shared Intel” upgrade of the X-Ray Rig wasn’t working correctly.
- Implemented new ping icons for enemies.
- Prime Assets now react correctly to projectiles with Strong Arms amp (stumble).
- Voice Disturbance variator:
- Using a quick communication ping will now create a disturbance that can be heard by enemies (only when Voice Disturbance variator is active).
- Enemies won’t hear players talking while hidden in a hide spot anymore.
- Using a quick communication ping will now create a disturbance that can be heard by enemies (only when Voice Disturbance variator is active).
- Don’t Make Noise variator:
- Enemies now display a visual effect on their eyes to illustrate that their vision is impaired but their noise detection is increased.
- Enemies now display a visual effect on their eyes to illustrate that their vision is impaired but their noise detection is increased.
- Other various bug fixes and improvements.
If past major updates are anything to go by, don’t be surprised to see a hotfix released soon to fix any issues that arise from this patch. Once Red Barrels releases one, we’ll have it on the site.
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