Dovetail Games has released Train Sim World 3 update 1.43 today to add some major bug fixes to the game. The aforementioned update should be available now on all platforms. Check out the June 7 patch notes for Train Sim World 3.
Train Sim World 3 Update 1.43 Patch Notes | Train Sim World 3 June 7 Patch Notes:
Headliners
Midland Main line
Full host of improvements, including an environment and scenery sweep, adjusting clipping objects and collisions, new timetabled freight services (listed below) and a range of various gameplay fixes.
- Added 89 HST services, particularly between Derby <-> Leicester
- Added 20 Ivanhoe services between Leicester <-> Nottingham, including 3 freight services
- Added ROG service from Derby -> Leicester dragging the Blue Class 375.
- Re-enabled ROG and Class 375 Blue service
- Re-enabled Toton HL -> Leicester Aggregate freight service
- Updated Class 66 railtour to use SEH Class 66 instead of RHTT
- Overhauled area around Derby station, including adding a Derby Arena football stadium, 3 new buildings on the platforms, barriers and changed bridge supports.
Linke Rheinstrecke
- BR 103 window wipers will now behave correctly
- Vehicles will now correctly stop at level crossings.
- Added OHLE in the ‘Cold Steel’ BR 110 scenario
- Improved visuals for trees across all seasons to prevent them appearing grey and popping into colour on approach.
Full Changelog
Core
- [XSS] Removed large black objects appearing in the sky – Aliens don’t invade TSW until 2177
- [X1X/XSS/XSX] Xbox memory improvements (Saving ~112MB)
Midland Main Line
Timetable
- Added 89 HST services, particularly between Derby <-> Leicester
- Added 20 Ivanhoe services between Leicester <-> Nottingham, including 3 freight services
- Added ROG service from Derby -> Leicester dragging the Blue Class 387.
- Re-enabled ROG and Class 375 Blue service
- Re-enabled Toton HL-> Leicester Aggregate freight service
- Updated Class 66 railtour to use SEH Class 66 instead of RHTT
Improvements
- Added Derby Arena football stadium
- Added 3 new buildings on the platforms at Derby station, and updated many others.
- Added Barriers at Derby station
- Changed bridge supports at Derby station
- Adjusted lighting around Derby station
- Updated scenery around Loughborough station based on community feedback.
- Adjusted platform at Barrow Upon Soar so it no longer clips with the 158
- Snow will no longer build up underneath Nottingham Bridge
- Updated East Midlands parkway with signage and display boards to the platforms to better match references, and added weathering on platforms.
- Updated Derby side building with doors, windows and arches, and weathering effects.
- Removed floating benches at Derby station
- Derby station building should no longer be floating
- Fixed light leaking in through underpass roof from the platform above
- Fixed Beeston station stair textures
- Added AWS magnet on the line from Derby -> Spondon
- Added a new bridge around Leicester
- Adjusted platform gauging at Leicester so that platforms better match the curvature of the track
- Fitted incandescent bulbs to signal just north of Leicester station
- Player should now be able to climb onto platforms at East Midlands Parkway and Leicester station.
- Moved Lamp post at Spondon so a car stop could be attached to it
- Fixed rain passing through the canopies at Derby station.
- Created an extra car stop at Loughborough so longer trains can fit more coaches on the platform and allow passengers to board.
- Fixed trees appearing too close to the track
- Added more car variation in car parks around Derby
- Signal LR501 should no longer display double greens on a clear aspect, and appropriate numbers of yellows on caution aspects.
- Fixed custom liveries spawning in HST and 158 formations on introductions and tutorials.
- The model for Derby Roundhouse by Derby station has been replaced with new models and textures.
***
- NPCs will now spawn at East Midlands Parkway
- Lamps no longer clipping into the wall at Derby station
- Added missing track point blades coming out of the tunnel before East Midlands Parkway
- Adjusted platform height at Syston station
- Fixed hedge materials displaying incorrectly
- Fixed holes in the scenery at Derby station – Talk about mind the gap!
- Fixed a gap in Leicester footbridge.
- Activated AWS ramp for signal just north of Beeston station.
- Passengers will no longer get stuck in the ground before boarding a train at Loughborough
- Fixed a crash starting the ‘Set Pieces’ scenario.
- Fixed missing ‘set junction’ objectives on the ‘Set Pieces’ scenario.
- Fixed conflicting speed limit information around curve at Long Eaton and before East Midlands Parkway from Nottingham
- Rain/snow should no longer clip ends of Redhill tunnel
- Fixed posters clipping into fences at East Midlands Parkway
- Fixed flowerpots attachment to fences at Long Eaton station
- Shelters at East Midlands Parkway will no longer change size when moving away.
- Removed snow build-up appearing on platform 1 at East Midlands Parkway
- Fixed floating assets around platforms near Barrow Under Soar and Nottingham.
- Fixed issues with passengers getting stuck or floating at Nottingham station
- Renamed text above lounge on platform 7 at Derby to read “EMT Lounge”
- Achieving a gold medal on ‘5D90 Derby Etches Park’ will now correctly display on the menu
- Fixed text at the end of ‘The Night Train’ scenario from disappearing quickly
- Fixed Nottingham station platform number signage with correct numbers
- Redesigned Sawley level crossing to be more natural, added angled crossing plate
- Removed short 90mph section when leaving Nottingham station
Additional
- Fixed various collision errors and clipping across all stations and along the route.
- Fixed various camera clipping issues – players can no longer fly through iconic buildings.
- Corrected various spelling errors
Class 158
- Door panel buttons should function as expected.
- Passengers no longer stand in the vestibules and block the player
- Fixed an issue causing to guard panel local door to not work as expected in the Open position
- Added two help tips that show the player how to open doors using shortcuts.
- Fixed areas where the model and textures were low resolutions
- Various changes to emergency brake physics and logic
- Reduced amount of sliding and slipping in conditions with bad adhesion
- Removed “ripple” visual effect on front window texture
- Fixed issues with lighting in the passenger compartments
- Fixed lighting on the rear of the train at the start is showing red and white (service 5C20)
- Brake demand light will now flash when brake demand is triggered and the TPWS/AWS reset button has not been pressed.
- Cab Dial needles can now be seen at night with cab lights off
- Disabled Sander and Uncouple button lights from illuminating
- Add DSD pedal animation and sounds
- Orange swooping line on the exterior of the 158 shall now end with a sharp point, base don community feedback and reference images.
- Ensured climb up options for all doors
- Fixed texture seam alongside the side of the reverser handle
- In both 52 and 57 variants, the key will now correctly disappear once players have stopped interacting with the key VHID in the guard panel.
- Changed wiper mode speeds for different slow and fast settings.
- Raised driver view point by 5cm
***
- Window wipers now properly clear rain/snow.
- Cab gauges will now be visible if instrument lights are inactive or when in direct sunlight.
- Adjusted Vigilance penalty and pedal emergency timers to align with real-life setups.
- Changed Traction Isolation and Vigilance Isolation to be toggleable, and made it so that the glass bar is removed when you toggle them
- Allowed gangway door to be opened from opposite cab of two coupled units.
- Added a set to set the Reverser to “Off” in the tutorial.
- Added animations and a toggle to Clipboard light switch.
- Prevented players form being able to click the front coupler in external views.
- Implemented Fault Lamp Test – When the fault lamp test button is pressed the Engine Stop and both Transmission Fault lights are illuminated.
- Additional various fixes and improvements to the BR 158-2
- Fixed Class 158 Head/Tail light mimic panel to display marker lights as intended
- Corrected coupler button logic (to establish jumper cable connection the “Couple” button has to be pressed with reverser in Neutral)
- Taillights are now correctly red.
- Removed ability to interact with the second man’s seat window through the front cab door
- Fixed AI trains so they can couple without issue
- Train should work as expected when taking over from the AI after being previously coupled
- Ensured that all guard panel buttons are clickable, and that buzzer has audio.
- Starting engine with “Aux lights” extinguished will not trip Alternator Excitation
- Ensured “local control” only shuts off the local engine and the engine can be restarted by pressing Engine Start
- Fixed issue preventing sanding to never be applied on rear coach
- Fixed Blue Door light to stay illuminated until all doors in the consist are closed and interlocked
- Adjusted platform height at Syston station
Various fixes to audio
Class 43 HST
- Fixed DRA and AWS isolate switches being reversed in operation
- Passengers will correctly board and disembark, and will not go through staff/guard doors.
- HST cars should be in the correct order
- Fixed an issue preventing players to interact with the gangway doors
- Fixed an issue where the TPWS trips with penalty brake on entry to Nottingham (approach C-Line below 48 mph, the TPWS should not trip)
- Removed blocked windows of Mk3 TGS Coach and added interior model for rear side guards area.
- Fixed issues with shadows casting behind decals on Mk3 coaches
- [PS4][XB1] Fixed text appearing blurry and illegible on decals
***
- You can now sit in passenger seats once again
- Fixed ‘Not Quite Awake’ scenario to now start with the HST’s reverser facing “Forward”
- Fixed issue where doors appeared open after closing them from a distance
- Fixed gangway doors to correctly display “Open/Closed”
Linke Rheinstrecke
Gameplay
- Chapter 8: Alternating Current will now have a BR 110 loco at one end (Service RE3444)
- Fixed multiple red signals outside of Koblenz station that were preventing progress in services and Journey mode.
- Fixed Signal sequencing at Mainz station
- BR 103 window wipers will now behave correctly
- Vehicles will now correctly stop at level crossings.
- SIFA on BR110 is now audible on outside camera
- Headlights on n-Wagens will now correctly illuminate surroundings.
- Improvements to DB Shimmns-u 708 and DB Tadgs 959 physics and brakes, ensuring trains are capable of departing and can stop within a reasonable distance.
Route Art
- Added OHLE in the ‘Cold Steel’ BR 110 scenario
- Improved visuals for trees across all seasons to prevent them appearing grey and popping into colour on approach.
- Improved snow-build up appearing across the landscape and not over roads.
- Fixed position of platform end signal box at Koblenz station.
- Fixed missing collision to various fences across the route
- Fixed area where grass texture cut through a main road.
- Fixed signs clipping in station at Boppard Bad Salzig
- [PS5] Fixed an issue that caused many areas of the environment to have a chequered texture.
UI & Menus
- Added missing full stop to the “St. Goar” station name
- Fixed blank options from appearing in Scenario Planner
- Fixes to subtitled text in the ‘Bnrdzf 463 n-Wagen Introduction’ Training Module.
- Fixed incorrectly localised PIS on the side of IC coaches.
Note: physics improvements to the BR 103 will come at a later date.
Bremen-Oldenburg
- Improvements to Brake Pipe phyiscs on the Tadgs 959, Habbiins and Laaers
- Voiceover and Subtitles will now correctly match in the BR 110 Training Module for French and German languages.
- Fixed subtitle error in BR 463 Tutorial
- Fixed ‘Load passengers’ objective to be completable in the BR110 Introduction
- Fixes to the BR 103 Introduction when operating the door via D-pad or Analog Focus
- Added missing speed reduction on approach to Bremen Neustadt
- Mastery Tile will correctly show as available once the player has earned it.
- Vorsignals will behave correctly on Sh1 and Hp2
BR 110
- Improvements to the BR 110 passenger doors functionality.
- Fixed BR110 SIFA audio not being played outside when activated from the menu
- Window wipers will work as expected
- Corrected intensity of headlights for the BR110 and n-Wagens
BR Press 155
- Adjusted Tap Changer notch up/down time according to real-world data
- Tuned brakeforce, pressure and general brake physics to be more prototypical
BR 425
- Fixed throttle movement lag on BR 425
BR 463
- Improvements to the interior model in the cab.
Peak Forest
LMS 4F
- Turned down the volume of the safety valve to match 8F and Jubilee
Isle Of Wight: Ryde-Shanklin
Class 483
- Added emergency brake that can be toggled with backspace ‘ – ‘
- Animated guard panel buttons and increased button size to make them easier to click
- Speedometer should correctly match the speed shown on the HUD.
- Train will correctly load passengers after saving and reloading from the menu
- Fixed HUD display swapping Brake Cylinder and Main Res
- Headlights should function correctly on AI services
- Driver seat is folded down by default when starting a service.
- Reduced hitbox of gangway door to prevent it getting in the way.
- Added collisions to passenger seats to prevent walking through them.
- You can no longer flip up the driver’s seat while sat in it.
- Sliding shoes will now properly contact the third rail.
- Removed guard panel cameras.
- Adjusted internal weather sounds.
- Reduced volume of door warning audio.
- Implemented guard buzzer audio.
- Improved footstep audio
- Fixed entrance and exit animations when climbing aboard.
- Fixed animations for the guard’s door open and close buttons.
West Cornwall Local
- Removed chance for player to escape the world at St Austell Station (no fourth-wall breaking here!)
- Updated footstep audio at St Erth station
- Updated draw distance for tunnel and crossing at Truro station – passengers should also no longer clip onto the road as much
Class 150
- Adjusted fuel position on Class 150
- Added wheel sparking effect, plus water and snow kick-up effects
- Increased revs when starting train in Notch 3, dropping down when torque converter is filled – this is mainly an audio improvement
Class 37/5
- Class 37/5 headlights will now correctly illuminate surroundings.
Main-Spessart Bahn
BR 204
- Fixed ‘Release Brake’ objective in training module, allowing it to be completed.
- Added Walkie-talkie model to front of cab which is used to contact signaller.
- Added fuel caps and refueling setup.
- Increased strength of headlights, and also warmed the colour slightly.
- Manual wipers will now correctly clear rain & snow on windows.
- Removed duplicated BR 204 in the service listing.
- Two 204s now couple closer together.
- Throttle power notches 4,5 and 6 will now do something (notches 1,2 and 3 power reduced)
- Fixed Full-service brake to correctly display.
- Fixed HUD brake% to match the output shown on the level.
- PZB should now appear on the HUD as well as the dashboard lights.
- Changed SIFA warning from bleep to “Sifa, Sifa” audio.
- Adjustments to cab audio, including PZB beeper volume.
- Reduced sensitivity of reverser control.
- Various adjustments to brake physics.
- Added Rail Driver support.
Arosaline
- Added Resume Last Played image.
GE 4/4
- Updated running audio, flange audio, and whistle audio – also, whistle/horn volume will now correctly decrease as the camera moves away
- Improved wiper audio panning, and fixed external audio for wipers
- Fixed snow effect artefacts on the front window
- Fixed clock in cab 2 to no longer be blank
- Improvement to headlights
- Improved animation of Master Key turning
- Added wheel sparking effects, and water and snow kick-up
Luzern-Sursee
RABe 523
- Rounded timetable to nearest minute
1938 Tube Stock
- Improved running audio when coasting
- Tweaked audio for battery, running, and traction motor
- Headlights should now always turn on
- AI drivers should now be sat in their seats (time to rest those sore feet!)
- AI trains should now have passenger lights on, with lighting adjusted in AI trains
- Passengers should now correctly sit down, without piling on top of each other
- Fixed animations for guard panel buttons, with a second button added to open doors
- Guard buzzer functionality added
- Increase of cab light brightness and headlight brightness
- Added wheel spark effects
- Improved handbrake animation
- Doors can no longer be opened whilst the train is in motion
- Wiper buttons should now be operational with the gamepad
- Driving across gaps in third rail should no longer result in you losing power
Source: Dovetail Games forums