Train Sim World 3 Update 1.43 Brings In Improvements This June 7

Train Sim World 3 Update 1.43

Dovetail Games has released Train Sim World 3 update 1.43 today to add some major bug fixes to the game. The aforementioned update should be available now on all platforms. Check out the June 7 patch notes for Train Sim World 3.

Train Sim World 3 Update 1.43 Patch Notes | Train Sim World 3 June 7 Patch Notes:

Headliners
Midland Main line


Full host of improvements, including an environment and scenery sweep, adjusting clipping objects and collisions, new timetabled freight services (listed below) and a range of various gameplay fixes.

  • Added 89 HST services, particularly between Derby <-> Leicester
  • Added 20 Ivanhoe services between Leicester <-> Nottingham, including 3 freight services
  • Added ROG service from Derby -> Leicester dragging the Blue Class 375.
  • Re-enabled ROG and Class 375 Blue service
  • Re-enabled Toton HL -> Leicester Aggregate freight service
  • Updated Class 66 railtour to use SEH Class 66 instead of RHTT
  • Overhauled area around Derby station, including adding a Derby Arena football stadium, 3 new buildings on the platforms, barriers and changed bridge supports.

Linke Rheinstrecke

  • BR 103 window wipers will now behave correctly
  • Vehicles will now correctly stop at level crossings.
  • Added OHLE in the ‘Cold Steel’ BR 110 scenario
  • Improved visuals for trees across all seasons to prevent them appearing grey and popping into colour on approach.

Full Changelog
Core

  • [XSS] Removed large black objects appearing in the sky – Aliens don’t invade TSW until 2177
  • [X1X/XSS/XSX] Xbox memory improvements (Saving ~112MB)

Midland Main Line
Timetable

  • Added 89 HST services, particularly between Derby <-> Leicester
  • Added 20 Ivanhoe services between Leicester <-> Nottingham, including 3 freight services
  • Added ROG service from Derby -> Leicester dragging the Blue Class 387.
  • Re-enabled ROG and Class 375 Blue service
  • Re-enabled Toton HL-> Leicester Aggregate freight service
  • Updated Class 66 railtour to use SEH Class 66 instead of RHTT

Improvements

  • Added Derby Arena football stadium
  • Added 3 new buildings on the platforms at Derby station, and updated many others.
  • Added Barriers at Derby station
  • Changed bridge supports at Derby station
  • Adjusted lighting around Derby station
  • Updated scenery around Loughborough station based on community feedback.
  • Adjusted platform at Barrow Upon Soar so it no longer clips with the 158
  • Snow will no longer build up underneath Nottingham Bridge
  • Updated East Midlands parkway with signage and display boards to the platforms to better match references, and added weathering on platforms.
  • Updated Derby side building with doors, windows and arches, and weathering effects.
  • Removed floating benches at Derby station
  • Derby station building should no longer be floating
  • Fixed light leaking in through underpass roof from the platform above
  • Fixed Beeston station stair textures
  • Added AWS magnet on the line from Derby -> Spondon
  • Added a new bridge around Leicester
  • Adjusted platform gauging at Leicester so that platforms better match the curvature of the track
  • Fitted incandescent bulbs to signal just north of Leicester station
  • Player should now be able to climb onto platforms at East Midlands Parkway and Leicester station.
  • Moved Lamp post at Spondon so a car stop could be attached to it
  • Fixed rain passing through the canopies at Derby station.
  • Created an extra car stop at Loughborough so longer trains can fit more coaches on the platform and allow passengers to board.
  • Fixed trees appearing too close to the track
  • Added more car variation in car parks around Derby
  • Signal LR501 should no longer display double greens on a clear aspect, and appropriate numbers of yellows on caution aspects.
  • Fixed custom liveries spawning in HST and 158 formations on introductions and tutorials.
  • The model for Derby Roundhouse by Derby station has been replaced with new models and textures.

***

  • NPCs will now spawn at East Midlands Parkway
  • Lamps no longer clipping into the wall at Derby station
  • Added missing track point blades coming out of the tunnel before East Midlands Parkway
  • Adjusted platform height at Syston station
  • Fixed hedge materials displaying incorrectly
  • Fixed holes in the scenery at Derby station – Talk about mind the gap!
  • Fixed a gap in Leicester footbridge.
  • Activated AWS ramp for signal just north of Beeston station.
  • Passengers will no longer get stuck in the ground before boarding a train at Loughborough
  • Fixed a crash starting the ‘Set Pieces’ scenario.
  • Fixed missing ‘set junction’ objectives on the ‘Set Pieces’ scenario.
  • Fixed conflicting speed limit information around curve at Long Eaton and before East Midlands Parkway from Nottingham
  • Rain/snow should no longer clip ends of Redhill tunnel
  • Fixed posters clipping into fences at East Midlands Parkway
  • Fixed flowerpots attachment to fences at Long Eaton station
  • Shelters at East Midlands Parkway will no longer change size when moving away.
  • Removed snow build-up appearing on platform 1 at East Midlands Parkway
  • Fixed floating assets around platforms near Barrow Under Soar and Nottingham.
  • Fixed issues with passengers getting stuck or floating at Nottingham station
  • Renamed text above lounge on platform 7 at Derby to read “EMT Lounge”
  • Achieving a gold medal on ‘5D90 Derby Etches Park’ will now correctly display on the menu
  • Fixed text at the end of ‘The Night Train’ scenario from disappearing quickly
  • Fixed Nottingham station platform number signage with correct numbers
  • Redesigned Sawley level crossing to be more natural, added angled crossing plate
  • Removed short 90mph section when leaving Nottingham station

Additional

  • Fixed various collision errors and clipping across all stations and along the route.
  • Fixed various camera clipping issues – players can no longer fly through iconic buildings.
  • Corrected various spelling errors

Class 158

  • Door panel buttons should function as expected.
  • Passengers no longer stand in the vestibules and block the player
  • Fixed an issue causing to guard panel local door to not work as expected in the Open position
  • Added two help tips that show the player how to open doors using shortcuts.
  • Fixed areas where the model and textures were low resolutions
  • Various changes to emergency brake physics and logic
  • Reduced amount of sliding and slipping in conditions with bad adhesion
  • Removed “ripple” visual effect on front window texture
  • Fixed issues with lighting in the passenger compartments
  • Fixed lighting on the rear of the train at the start is showing red and white (service 5C20)
  • Brake demand light will now flash when brake demand is triggered and the TPWS/AWS reset button has not been pressed.
  • Cab Dial needles can now be seen at night with cab lights off
  • Disabled Sander and Uncouple button lights from illuminating
  • Add DSD pedal animation and sounds
  • Orange swooping line on the exterior of the 158 shall now end with a sharp point, base don community feedback and reference images.
  • Ensured climb up options for all doors
  • Fixed texture seam alongside the side of the reverser handle
  • In both 52 and 57 variants, the key will now correctly disappear once players have stopped interacting with the key VHID in the guard panel.
  • Changed wiper mode speeds for different slow and fast settings.
  • Raised driver view point by 5cm

***

  • Window wipers now properly clear rain/snow.
  • Cab gauges will now be visible if instrument lights are inactive or when in direct sunlight.
  • Adjusted Vigilance penalty and pedal emergency timers to align with real-life setups.
  • Changed Traction Isolation and Vigilance Isolation to be toggleable, and made it so that the glass bar is removed when you toggle them
  • Allowed gangway door to be opened from opposite cab of two coupled units.
  • Added a set to set the Reverser to “Off” in the tutorial.
  • Added animations and a toggle to Clipboard light switch.
  • Prevented players form being able to click the front coupler in external views.
  • Implemented Fault Lamp Test – When the fault lamp test button is pressed the Engine Stop and both Transmission Fault lights are illuminated.
  • Additional various fixes and improvements to the BR 158-2
  • Fixed Class 158 Head/Tail light mimic panel to display marker lights as intended
  • Corrected coupler button logic (to establish jumper cable connection the “Couple” button has to be pressed with reverser in Neutral)
  • Taillights are now correctly red.
  • Removed ability to interact with the second man’s seat window through the front cab door
  • Fixed AI trains so they can couple without issue
  • Train should work as expected when taking over from the AI after being previously coupled
  • Ensured that all guard panel buttons are clickable, and that buzzer has audio.
  • Starting engine with “Aux lights” extinguished will not trip Alternator Excitation
  • Ensured “local control” only shuts off the local engine and the engine can be restarted by pressing Engine Start
  • Fixed issue preventing sanding to never be applied on rear coach
  • Fixed Blue Door light to stay illuminated until all doors in the consist are closed and interlocked
  • Adjusted platform height at Syston station

Various fixes to audio

Class 43 HST

  • Fixed DRA and AWS isolate switches being reversed in operation
  • Passengers will correctly board and disembark, and will not go through staff/guard doors.
  • HST cars should be in the correct order
  • Fixed an issue preventing players to interact with the gangway doors
  • Fixed an issue where the TPWS trips with penalty brake on entry to Nottingham (approach C-Line below 48 mph, the TPWS should not trip)
  • Removed blocked windows of Mk3 TGS Coach and added interior model for rear side guards area.
  • Fixed issues with shadows casting behind decals on Mk3 coaches
  • [PS4][XB1] Fixed text appearing blurry and illegible on decals

***

  • You can now sit in passenger seats once again
  • Fixed ‘Not Quite Awake’ scenario to now start with the HST’s reverser facing “Forward”
  • Fixed issue where doors appeared open after closing them from a distance
  • Fixed gangway doors to correctly display “Open/Closed”

Linke Rheinstrecke
Gameplay

  • Chapter 8: Alternating Current will now have a BR 110 loco at one end (Service RE3444)
  • Fixed multiple red signals outside of Koblenz station that were preventing progress in services and Journey mode.
  • Fixed Signal sequencing at Mainz station
  • BR 103 window wipers will now behave correctly
  • Vehicles will now correctly stop at level crossings.
  • SIFA on BR110 is now audible on outside camera
  • Headlights on n-Wagens will now correctly illuminate surroundings.
  • Improvements to DB Shimmns-u 708 and DB Tadgs 959 physics and brakes, ensuring trains are capable of departing and can stop within a reasonable distance.

Route Art

  • Added OHLE in the ‘Cold Steel’ BR 110 scenario
  • Improved visuals for trees across all seasons to prevent them appearing grey and popping into colour on approach.
  • Improved snow-build up appearing across the landscape and not over roads.
  • Fixed position of platform end signal box at Koblenz station.
  • Fixed missing collision to various fences across the route
  • Fixed area where grass texture cut through a main road.
  • Fixed signs clipping in station at Boppard Bad Salzig
  • [PS5] Fixed an issue that caused many areas of the environment to have a chequered texture.

UI & Menus

  • Added missing full stop to the “St. Goar” station name
  • Fixed blank options from appearing in Scenario Planner
  • Fixes to subtitled text in the ‘Bnrdzf 463 n-Wagen Introduction’ Training Module.
  • Fixed incorrectly localised PIS on the side of IC coaches.

Note: physics improvements to the BR 103 will come at a later date.

Bremen-Oldenburg

  • Improvements to Brake Pipe phyiscs on the Tadgs 959, Habbiins and Laaers
  • Voiceover and Subtitles will now correctly match in the BR 110 Training Module for French and German languages.
  • Fixed subtitle error in BR 463 Tutorial
  • Fixed ‘Load passengers’ objective to be completable in the BR110 Introduction
  • Fixes to the BR 103 Introduction when operating the door via D-pad or Analog Focus
  • Added missing speed reduction on approach to Bremen Neustadt
  • Mastery Tile will correctly show as available once the player has earned it.
  • Vorsignals will behave correctly on Sh1 and Hp2

BR 110

  • Improvements to the BR 110 passenger doors functionality.
  • Fixed BR110 SIFA audio not being played outside when activated from the menu
  • Window wipers will work as expected
  • Corrected intensity of headlights for the BR110 and n-Wagens

BR Press 155

  • Adjusted Tap Changer notch up/down time according to real-world data
  • Tuned brakeforce, pressure and general brake physics to be more prototypical

BR 425

  • Fixed throttle movement lag on BR 425

BR 463

  • Improvements to the interior model in the cab.

Peak Forest
LMS 4F

  • Turned down the volume of the safety valve to match 8F and Jubilee

Isle Of Wight: Ryde-Shanklin
Class 483

  • Added emergency brake that can be toggled with backspace ‘ – ‘
  • Animated guard panel buttons and increased button size to make them easier to click
  • Speedometer should correctly match the speed shown on the HUD.
  • Train will correctly load passengers after saving and reloading from the menu
  • Fixed HUD display swapping Brake Cylinder and Main Res
  • Headlights should function correctly on AI services
  • Driver seat is folded down by default when starting a service.
  • Reduced hitbox of gangway door to prevent it getting in the way.
  • Added collisions to passenger seats to prevent walking through them.
  • You can no longer flip up the driver’s seat while sat in it.
  • Sliding shoes will now properly contact the third rail.
  • Removed guard panel cameras.
  • Adjusted internal weather sounds.
  • Reduced volume of door warning audio.
  • Implemented guard buzzer audio.
  • Improved footstep audio
  • Fixed entrance and exit animations when climbing aboard.
  • Fixed animations for the guard’s door open and close buttons.

West Cornwall Local

  • Removed chance for player to escape the world at St Austell Station (no fourth-wall breaking here!)
  • Updated footstep audio at St Erth station
  • Updated draw distance for tunnel and crossing at Truro station – passengers should also no longer clip onto the road as much

Class 150

  • Adjusted fuel position on Class 150
  • Added wheel sparking effect, plus water and snow kick-up effects
  • Increased revs when starting train in Notch 3, dropping down when torque converter is filled – this is mainly an audio improvement

Class 37/5

  • Class 37/5 headlights will now correctly illuminate surroundings.

Main-Spessart Bahn
BR 204

  • Fixed ‘Release Brake’ objective in training module, allowing it to be completed.
  • Added Walkie-talkie model to front of cab which is used to contact signaller.
  • Added fuel caps and refueling setup.
  • Increased strength of headlights, and also warmed the colour slightly.
  • Manual wipers will now correctly clear rain & snow on windows.
  • Removed duplicated BR 204 in the service listing.
  • Two 204s now couple closer together.
  • Throttle power notches 4,5 and 6 will now do something (notches 1,2 and 3 power reduced)
  • Fixed Full-service brake to correctly display.
  • Fixed HUD brake% to match the output shown on the level.
  • PZB should now appear on the HUD as well as the dashboard lights.
  • Changed SIFA warning from bleep to “Sifa, Sifa” audio.
  • Adjustments to cab audio, including PZB beeper volume.
  • Reduced sensitivity of reverser control.
  • Various adjustments to brake physics.
  • Added Rail Driver support.

Arosaline

  • Added Resume Last Played image.

GE 4/4

  • Updated running audio, flange audio, and whistle audio – also, whistle/horn volume will now correctly decrease as the camera moves away
  • Improved wiper audio panning, and fixed external audio for wipers
  • Fixed snow effect artefacts on the front window
  • Fixed clock in cab 2 to no longer be blank
  • Improvement to headlights
  • Improved animation of Master Key turning
  • Added wheel sparking effects, and water and snow kick-up

Luzern-Sursee
RABe 523

  • Rounded timetable to nearest minute

1938 Tube Stock

  • Improved running audio when coasting
  • Tweaked audio for battery, running, and traction motor
  • Headlights should now always turn on
  • AI drivers should now be sat in their seats (time to rest those sore feet!)
  • AI trains should now have passenger lights on, with lighting adjusted in AI trains
  • Passengers should now correctly sit down, without piling on top of each other
  • Fixed animations for guard panel buttons, with a second button added to open doors
  • Guard buzzer functionality added
  • Increase of cab light brightness and headlight brightness
  • Added wheel spark effects
  • Improved handbrake animation
  • Doors can no longer be opened whilst the train is in motion
  • Wiper buttons should now be operational with the gamepad
  • Driving across gaps in third rail should no longer result in you losing power

Source: Dovetail Games forums

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