Warhammer 40K: Space Marine 2 Update 1.005.001 Delivers Hotfix for Perfect Parry Window Fix and More on All Platforms
[summaraize]
Just last week, Saber Interactive released the big Obelisk update for Warhammer 40K: Space Marine 2, and this introduced a new Operation, gameplay balancing changes and a lot more. Unfortunately, it also brought with it bugs that affected gameplay. Today, Saber rolled out Space Marine 2 update 1.005.001, which is tagged as Hotfix 5.1 by the studio.
While a minor patch, this update fixes the perfect parry window for fencing melee weapons that got broken with the last update. There are also various bug fixes included, and of course, crash fixes, too.
Space Marine 2’s Perfect Parry Issue Is Now Fixed in Update 1.005.001 Released on Consoles, PC
Here’s the confirmed list of fixes according to Saber:
General Fixes:
- Fixed a bug that caused the Perfect Parry window for Fencing melee weapons to be shorter than intended. We reverted the values to pre-patch levels.
- Fixed a server-related issue that would cause a loss of control on PC.
- Fixed a bug where one of the Chainsword Artificer version was dealing more damage than intended.
- Fixed: “Iron Hands Steel” emblem colour was red instead of black.
- Fixed a bug that caused Keyboard mappings to be reset after installing the new patch.
- Fixed a bug that prevented players from being able to change controls for the Ability button (you might have to change controls one more time).
- Fixed a bug where the Jump Pack ability would spend more than 1 charge in rare cases.
- Fixed a bug in the Campaign mission “Skyfire” (part 2) where a script would not start properly in rare cases.
- Modified: The new mechanic for Blocking weapons “Adrenaline Surge” now restores 2 armour segments instead of 1 when discharged.
- Locked access to the Research Center until the Adeptus Mechanicus gives its blessings.
- Restored progression for modded version of the game (warning popup will still appear and say otherwise, but progression should be saved nonetheless).
- Several crash fixes.
Given the size and scope of the Obelisk update, we wouldn’t be surprised to see another patch be released for more adjustments and bug fixes.
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