Wo Long: Fallen Dynasty Update 1.17 for Sept. 27 Brings DLC 2 and More (Update)

Wo Long: Fallen Dynasty Update 1.26

Team Ninja has released Wo Long: Fallen Dynasty update 1.17 (PS5 version 1.017) this September 27, which brings DLC 2 “Conqueror of Jiandong” to the game. Base game owners, you’ll see the Lies of P collaboration be delivered for free alongside balance adjustments and more.

Wo Long: Fallen Dynasty Update 1.17 Patch Notes | Wo Long Update 1.017 Patch Notes | Wo Long DLC 2 Patch Notes:

Update: The official patch notes have been released by Team Ninja, and we’ve updated the article accordingly.

All Platforms

DLC “Conqueror of Jiangdong”
  • Added the new story “Conqueror of Jiangdong.”
    • Players must first complete the main battlefield “Darkness over the Hanshui River” in the main game order to play “Conqueror of Jiangdong.”
  • Added long swords as a new weapon category.
    • These weapons will be available from the beginning of the game.
    • After the DLC is applied, players may claim a long sword for free via Deliveries in the Battle Flag menu.
    • Long swords will be added to reward and dropped item lotteries.

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  • Added the higher difficulty mode “Path of the Heavenly Dragon.”
    • Players can unlock this content by conquering a certain number of battlefields under the difficulty “Path of the Soaring Dragon.”
    • A purchase of either of the following is required in order to unlock this content: any two DLCs, or the “Wo Long: Fallen Dynasty Season Pass.”
    • Players can unlock this difficulty by conquering a certain number of battlefields under the difficulty “Path of the Soaring Dragon.”
    • In “Path of the Heavenly Dragon,” it is now possible to obtain equipment with upgrade levels and rarities higher than the current maximum level, and the maximum cap for players’ levels will be increased.
  • Added new demons and enemies.
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  • Added a new Divine Beast.
  • Added new weapons, armor, and accessories.
  • Added set bonuses corresponding to equipment obtainable in “Path of the Heavenly Dragon.”
  • Added new accolade rewards.
  • Added new trophies and achievements.
  • Added new titles and records.
  • Added the new endgame content The Thousand-Mile Journey.
    • Players can unlock this content by conquering a certain number of battlefields under the difficulty “Path of the Soaring Dragon.”
    • A purchase of either of the following is required in order to unlock this content: any two DLCs, or the “Wo Long: Fallen Dynasty Season Pass.”
    • The DLCs “Battle of Zhongyuan” and “Conqueror of Jiangdong” are currently available. The DLC “Upheaval in Jingxiang” is scheduled for release in December 2023.
  • Added the features Replace Martial Arts and Upgrade Martial Arts.
    • These features will be made available after unlocking the endgame content The Thousand-Mile Journey.

Free Updates

  • Added the “Lies of P” collaboration equipment Puppet’s Sabre and Etiquette.
    • After the update is applied, these items will be available via Deliveries in the Battle Flag menu.
    • They will be added to dropped item lotteries after being claimed in Deliveries.
  • Made changes so that melee weapons are assigned up to six Martial Arts techniques.
    • Three Martial Arts techniques will be assigned to weapons with a rarity of 4★, and six techniques will be assigned to weapons with a rarity of 5★ or higher.
    • For weapons acquired before the update, additional Martial Arts techniques will be randomly assigned to match the number assigned after the update.
    • For weapons assigned sets of six techniques, it will be possible to swap over from sets consisting of three techniques at any time.
    • For information on the controls for the third Martial Arts technique or to learn how to swap Martial Arts, please check the in-game tutorial for Martial Arts.
  • Added ten new Wizardry Spells.
    • These new spells can be used by first obtaining the item Hidden Tomes.
    • The tomes can be obtained as possible drops after defeating bosses in “Path of the Rising Dragon” and beyond.
  • Added the consumable items Firecracker and Shigandang.
    • These items may be placed at certain locations across the battlefield as pickups.
  • Added the new Martial Arts technique Pegasus Thrust, which can be used with spears and slashing spears.
    • This technique will be randomly assigned upon acquiring an applicable weapon.
  • Added new special effects.
    • These special effects will be randomly assigned to equipment in the same way as current special effects.
  • Added a feature allowing players to automatically salvage or sell designated equipment when resting at a Battle Flag.
    • Auto-Salvage/Auto-Sell Settings was added to the Settings menu.
    • The main battlefield “The Demon fort of the Yellow Heaven” must be completed to make these settings available.
  • Added an optional feature allowing players to automatically dash instead of running, without additional input.
    • This can be done by selecting Automatic Dash in the game settings.
  • Added a feature allowing players to page through lists.
    • This feature can be applied to lists within any menu, such as the Equipment and Inventory menus.
    • It will be possible to switch to a new page by using the appropriate controls while accessing the list.
  • Added a function allowing players to search for designated battlefields when responding to Recruitment.

Adjustments

Weapon Categories

Straight Sabre
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
Sword
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
Curved Sabre
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
Glaive
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
  • Expanded the area of attack of normal attacks.
Halberd
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
  • Expanded the area of attack of normal attacks.
Staff
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
  • Made changes so that if players repeatedly press the attack input at the end of a normal attack combo sequence, the final combo sequence will repeat continuously.
  • Increased the range of Spirit Attacks.
Hammer
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
  • Made changes so that players will not falter from enemy attacks during their own attack sequence.
Poleaxe
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
  • Made changes so that players will not falter from enemy attacks during their own attack sequence.
Spear
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
  • Increased the range of normal attacks to the front of the player.
  • Increased the range of Spirit attacks to the front of the player.
  • Adjusted the transition from normal attacks to Spirit attacks.
    • Players now make a thrusting motion to the front and jump back. They do not take damage while jumping back.
Slashing Spear
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
  • Expanded the area of attack of normal attacks.
Dual Swords
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
  • Made changes so that players can obtain bonus Spirit upon successfully performing a deflect just before receiving an enemy attack.
Dual Sabres
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
  • Made changes so that players can obtain bonus Spirit upon successfully performing a deflect just before receiving an enemy attack.
Dual Halberds
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
  • Made changes so that players can obtain bonus Spirit upon successfully performing a deflect just before receiving an enemy attack.

Divine Beasts

Qilin
  • Made it easier to increase the Divine Beast Gauge.
  • Increased the number of stone pillars generated upon activating Summon Divine Beast.
Baize
  • Made it easier to increase the Divine Beast Gauge.
  • Made changes so that the debuff Increased Damage Received will be inflicted on enemies detected upon activating Summon Divine Beast.
Zhuque
  • Increased the number of feathers launched upon activating Summon Divine Beast.
Xuanwu
  • Made it easier to increase the Divine Beast Gauge.
  • Increased the duration of Summon Divine Beast.
Yinglong
  • Made it more difficult to increase the Divine Beast Gauge.
  • Reduced the HP restoration to 50% upon being automatically revived.
  • Increased the attack power granted upon activating Summon Divine Beast.
Feilian
  • Made it easier to increase the Divine Beast Gauge.
  • Increased the duration of Summon Divine Beast.

Martial Arts

Dragontail Whip
  • Adjusted the movements so that the attack will hit the enemy in front of the player from the first strike.

Wizardry Spells

Spark Rush
  • Shortened the startup sequence of the attack.
Lightning Bolt
  • Shortened the startup sequence of the attack.
Guard Formation
  • Shortened the startup sequence of the attack.
Barbed Conductor
  • Shortened the startup sequence of the attack.
Lightning Rush
  • Shortened the startup sequence of the attack.
Heaven’s Rage
  • Optimized the timing at which players can perform deflect during an attack.
Focus Zone
  • Shortened the startup sequence of the attack.
Imposing Slab
  • Shortened the startup sequence of the attack.
Sandsink
  • Shortened the startup sequence of the attack.
Deathly Bog
  • Shortened the startup sequence of the attack.
Rock Spike
  • Shortened the startup sequence of the attack.
Fiend Vanquisher
  • Shortened the startup sequence of the attack.
Mighty Shockwave
  • Shortened the startup sequence of the attack.
Enveloping Earthspike
  • Shortened the startup sequence of the attack.
Boulder Knuckles
  • Shortened the startup sequence of the attack.
  • Optimized the timing at which players can perform deflect during an attack.
Unrelenting Frost
  • Shortened the startup sequence of the attack.
  • Optimized the timing at which players can perform deflect during an attack.
Water God’s Blink
  • Shortened the momentary pause that occurs after teleporting.
Frozen Spear Trap
  • Shortened the startup sequence of the attack.
Malignant Icefall
  • Optimized the timing at which players can perform deflect during an attack.
Frost Lance
  • Shortened the startup sequence of the attack.
  • Optimized the timing at which players can perform deflect during an attack.
Frozen Arrow
  • Shortened the time between the spell being activated and the projectiles being released.
Phantom Icicle
  • Shortened the startup sequence of the attack.
  • Optimized the timing at which players can perform deflect during an attack.
Frozen Malice
  • Optimized the timing at which players can perform deflect during an attack.
Aqua Blink
  • Shortened the momentary pause that occurs after teleporting.
Molten Calamity Thorn
  • Shortened the startup sequence of the attack.
  • Optimized the timing at which players can perform deflect during an attack.
Calamity Bolts
  • Shortened the startup sequence of the attack.
Miasmic Curse
  • Shortened the startup sequence of the attack.
Thorn Shot
  • Shortened the startup sequence of the attack.
Venomous Discharge
  • Shortened the startup sequence of the attack.
Devouring Sweep
  • Shortened the startup sequence of the attack.
Poison Bubbles
  • Shortened the startup sequence of the attack.
Venom Snare
  • Shortened the startup sequence of the attack.
Noxious Bubbles
  • Shortened the startup sequence of the attack.
Thorny Ground
  • Shortened the startup sequence of the attack.
Repression Crush
  • Shortened the startup sequence of the attack.
Poison Corrosion
  • Shortened the startup sequence of the attack.
  • Optimized the timing at which players can perform deflect during an attack.
Life Wither
  • Shortened the startup sequence of the attack.
Toxin Bubbles
  • Shortened the startup sequence of the attack.
Surging Blaze
  • Shortened the startup sequence of the attack.
Scorch Stream
  • Shortened the startup sequence of the attack.
  • Optimized the timing at which players can perform deflect during an attack.
Purgatorial Purge
  • Optimized the timing at which players can perform deflect during an attack.
Blasting Flare
  • Shortened the startup sequence of the attack.
Devouring Flames
  • Shortened the startup sequence of the attack.
Engulfing Inferno
  • Shortened the startup sequence of the attack.
Fire Bolt
  • Shortened the startup sequence of the attack.
  • Optimized the timing at which players can perform deflect during an attack.
Bursting Fireball
  • Shortened the startup sequence of the attack.
Scorch Sweep
  • Shortened the startup sequence of the attack.
Overpower Burst
  • Reduced Spirit consumption.
  • Decreased the heightened efficiency of Martial Arts and Wizardry Spells following this spell.
Scorch Comet
  • Optimized the timing at which players can perform deflect during an attack.
Burning Flamewave
  • Shortened the startup sequence of the attack.
Fireblast
  • Shortened the startup sequence of the attack.
  • Made adjustments so that players will be able to unleash other attacks more quickly following a Martial Arts or Wizardry Spell attack.
  • Reduced the amount of Spirit consumed upon using Wizardry Spells without having reached the appropriate Morale Rank.
  • Made changes so that upon successfully performing a deflect counterattack, players are granted a buff that increases Spirit gain for a certain time.
  • Shortened the recovery sequence after deflect counterattacks.
  • Reduced the time it takes to ready the bow, crossbow, and throwing knives.
  • Shortened the recovery sequence after using the bow, crossbow, and throwing knives.
  • Increased movement speed when readying the bow, repeating crossbow, throwing knives, and projectiles.
  • Reduced the interval between rounds shot with the crossbow.
  • Made changes so that enemies in Spirit Disruption will not react to attacks with a hitstun motion.
  • Extended the duration of Spirit Disruption for enemies.
  • Made changes so that interact motions do not occur when acquiring items other than treasure chests.
  • Increased the amount of damage dealt when attacking enemies with Morale Ranks 5+ higher than the player.
  • Increased the drop rate of equipment with higher rarity levels upon defeating enemies with Morale Ranks 21+ higher than the player.
  • Changed the button assignment for closing tutorials with videos.
  • Made changes so that notifications will always be sent for key items, regardless of the player’s Item Obtained Notification settings.
  • Made changes so that the controller will now vibrate when upgrading equipment in the Blacksmith menu.
  • Made adjustments to the sort order of item lists in the Blacksmith and Inventory menus.
  • Made changes so that all items received via Deliveries will be locked by default.
  • Made changes to allow players to close out of the screen displaying response options during conversations with NPCs by pressing Cancel.
  • Made changes so that, when Baishe drops the Hidden Tome, the notification appears just after Baishe has been defeated instead of after the battlefield has been cleared.
  • Made changes to the talismans summoned by the General of Heaven’s Illusion during combat so that it takes longer for the talismans to be activated, and also decreased the durability of the talismans.
  • Made adjustments to the AI, lock-on camera, and other action elements for the Demonized Dian Wei.
  • Made it possible to embed special effects that are of the same type as those locked into each piece of equipment.
  • Made changes so that equipment upgrade levels will not affect the effectiveness of warriors’ set bonuses.
  • Further increased HP bonuses when Fire Virtue, Earth Virtue, Metal Virtue, or Water Virtue are upgraded in Level Up.
  • Further increased the Ranged Weapon Attack Power bonus when Water Virtue is upgraded in Level Up.
  • Decreased the duration of Poison.
  • Added a new effect to Chill that increases the amount of damage received.
  • Increased the amount of Morale Points obtained upon defeating some bosses.

Special Effects

  • Made upward adjustments to the following special effects:
    • HP
    • Stealth
    • Damage Dealt
    • Spirit Damage
    • Melee Attack Damage
    • Melee Attack Spirit Damage
    • Spirit Attack Damage
    • Spirit Attack Spirit Damage
    • Martial Arts Damage
    • Martial Arts Spirit Damage
    • Damage Dealt in Perfect Condition
    • Spirit Damage Dealt in Perfect Condition
    • Damage Dealt in Desperate Condition
    • Spirit Damage Dealt in Desperate Condition
    • Element-Imbued Weapon Damage
    • Element-Imbued Weapon Spirit Damage
    • Damage to Enemies with Negative Effects
    • Spirit Damage to Enemies with Negative Effects
    • Damage to Enemies with Shock
    • Spirit Damage to Enemies with Shock
    • Damage to Enemies with Burns
    • Spirit Damage to Enemies with Burns
    • Damage to Enemies with Heaviness
    • Spirit Damage to Enemies with Heaviness
    • Damage to Enemies with Poison
    • Spirit Damage to Enemies with Poison
    • Damage to Enemies with Chill
    • Spirit Damage to Enemies with Chill
    • Straight Sabre Damage
    • Straight Sabre Spirit Damage
    • Sword Damage
    • Sword Spirit Damage
    • Curved Sabre Damage
    • Curved Sabre Spirit Damage
    • Glaive Damage
    • Glaive Spirit Damage
    • Halberd Damage
    • Halberd Spirit Damage
    • Staff Damage
    • Staff Spirit Damage
    • Hammer Damage
    • Hammer Spirit Damage
    • Poleaxe Damage
    • Poleaxe Spirit Damage
    • Spear Damage
    • Spear Spirit Damage
    • Slashing Spear Damage
    • Slashing Spear Spirit Damage
    • Dual Swords Damage
    • Dual Swords Spirit Damage
    • Dual Sabres Damage
    • Dual Sabres Spirit Damage
    • Dual Halberds Damage
    • Dual Halberds Spirit Damage
    • Cestus Damage
    • Cestus Spirit Damage
    • Fatal Strike Damage
    • Ranged Attack Damage
    • Ranged Spirit Damage
    • Ranged Attack Headshot Damage
    • Weak Spot Ranged Spirit Damage
    • Shooting Weapon Damage
    • Shooting Weapon Spirit Damage
    • Bow Damage
    • Bow Spirit Damage
    • Crossbow Damage
    • Crossbow Spirit Damage
    • Repeating Crossbow Damage
    • Repeating Crossbow Spirit Damage
    • Damage Received While Attacking
    • Spirit Damage Received While Attacking
    • Damage Taken in Perfect Condition
    • Wizardry Spell Damage
    • Enemy Negative Effect Duration
    • Negative Effect Duration
    • Spirit Gain
    • Spirit Consumption
    • Deflect Spirit Consumption
    • Martial Arts Spirit Consumption
    • Wizardry Spell Spirit Consumption
    • Wood Phase Spell Spirit Consumption
    • Fire Phase Spell Spirit Consumption
    • Earth Phase Spell Spirit Consumption
    • Metal Phase Spell Spirit Consumption
    • Water Phase Spell Spirit Consumption
    • Guard Spirit Consumption
    • Restore HP
    • Divine Beast Resonation Duration
  • Decreased the effectiveness of the Premium Special Effect “Spirit Defense (Guarding).”
  • Changed the method of selecting an item from the drop table for Drop Priority (Equipped Weapons) and Drop Priority
    (Equipped Armor), so that it is more likely to produce a desired outcome.

Warrior Set Bonuses

Aspiration of Restoring the Han Empire
  • Increased the effectiveness of “HP.”
  • Increased the effectiveness of “HP Recovery upon Deflection.”
  • Increased the effectiveness of “Spirit Damage Taken in Perfect Condition.”
  • Strengthened the effects of “Damage Dealt in Perfect Condition.”
With Sky High Righteousness
  • Increased the effectiveness of “Spirit Gain from Deflecting.”
  • Increased the effectiveness of “Martial Arts Spirit Consumption.”
  • Strengthened the effects of “Glaive Damage.”
Rival of the Masses
  • Increased the effectiveness of “Martial Arts Spirit Consumption.”
  • Increased the effectiveness of “Spirit Gain.”
  • Changed “Damage Received While Attacking” into “‘Power Drop’ on Enemy upon Martial Arts.”
  • Changed “Martial Arts Damage” into “Slashing Spear Damage.”
Dauntless Warrior
  • Increased the effectiveness of “Deflect Spirit Consumption.”
  • Changed “Morale Rank Points Gain” into “Elemental Damage Reduction.”
  • Strengthened the effects of “Spear Damage.”
Hero beyond the Age
  • Increased the effectiveness of “Morale Rank Points Gain.”
  • Strengthened the effects of “Sword Spirit Damage.”
Unscrupulous Hero’s Right Hand
  • Increased the effectiveness of “Status Effect Resistance.”
  • Changed “Spirit Damage Received While Attacking” into “Spirit Damage Received.”
  • Changed “Spirit Consumption” into “Spirit Gain.”
  • Strengthened the effects of “Poleaxe Damage.”
Thunderous Raider
  • Increased the effectiveness of “Ammo Retrieval upon Ranged Attack.”
  • Changed “‘Slow’ to Enemy upon Ranged Attack” into “‘Haste’ upon Ranged Attack.”
  • Strengthened the effects of “Shooting Weapon Damage.”
The Great Talent of a King’s Advisor
  • Increased the effectiveness of “Genuine Qi Obtention.”
  • Increased the effectiveness of “Restore HP.”
  • Increased the effectiveness of “Positive Effect Duration.”
  • Changed “‘Regeneration’ upon Fatal Strike” into “‘Spirit Fervor’ upon HP Recovery.”
  • Strengthened the effects of “Element-Imbued Weapon Damage.”
Strategist of Genius
  • Increased the effectiveness of “Enemy Status Effect Accumulation.”
  • Increased the effectiveness of “Enemy Negative Effect Duration.”
  • Strengthened the effects of “Damage to Enemies with Negative Effects.”
Tiger of Jiangdong
  • Changed “Spirit Sustainability” into “Spirit Consumption.”
  • Increased the effectiveness of “Spirit Gain from Deflecting.”
  • Changed “Spirit Attack Damage” into “Spirit Attack Spirit Damage.”
Ferocious Young Conqueror
  • Increased the effectiveness of “Spirit Gain from Normal Attacks.”
  • Changed “Damage Received While Attacking” into “Spirit Attack (Guarding).”
  • Strengthened the effects of “Dual Halberds Damage.”
Inheritor of the Tiger
  • Changed “Martial Arts Spirit Consumption” into “Spirit Consumption.”
  • Changed “Melee Attack Damage” into “Sword Damage.”
Wisdom and Courage
  • Strengthened the effects of “Fatal Strike Damage.”
  • Strengthened the effects of “Dual Sabres Spirit Damage.”
Sun’s Elder Veteran
  • Increased the effectiveness of “Spirit Sustainability.”
  • Increased the effectiveness of “Martial Arts Spirit Consumption.”
  • Strengthened the effects of “Martial Arts Spirit Damage.”
Unflinching Bravery
  • Increased the effectiveness of “Damage Received.”
  • Increased the effectiveness of “Guard Spirit Consumption.”
  • Changed “Spirit Damage Dealt in Perfect Condition” into “Damage Bonus (Heavy Equip Load).”
Renegade of the Heaven’s Will
  • Increased the effectiveness of “HP.”
  • Switched “‘Power Drop’ upon Fatal Strike on Enemy” with “HP Restoration from Melee Attack Damage.”
  • Increased the effectiveness of “HP Restoration from Melee Attack Damage.”
  • Strengthened the effects of “Spirit Damage to Enemies with Negative Effects.”
Lu Bu, the Mightiest among Men
  • Increased the effectiveness of “HP.”
  • Switched “Halberd Spirit Damage” to Set Bonus III.
  • Increased “Halberd Spirit Damage.”
  • Changed Set Bonus IV to “‘Slow’ to Enemy upon Ranged Attack.”
  • Strengthened the effects of “Martial Arts Damage.”
A Second Coming of Zhaohu
  • Increased the effectiveness of “Martial Arts Spirit Consumption.”
  • Strengthened the effects of “Curved Sabre Damage.”
Brutal Ursine Warrior
  • Increased the effectiveness of “Spirit Gain from Deflecting.”
  • Increased the effectiveness of “Spirit Damage Received.”
  • Strengthened the effects of “Martial Arts Damage.”
The Dominator of Hebei
  • Switched “Drop Rate” to Set Bonus I.
  • Increased the effectiveness of “Morale Rank Points Gain.”
  • Changed Set Bonus III to “Damage Received.”
  • Strengthened the effects of “Melee Attack Damage.”
Pride of the Indomitable Champion
  • Increased the effectiveness of “Damage Received.”
  • Increased the effectiveness of “Guard Spirit Consumption.”
  • Changed “Spirit Damage Received While Attacking” into “‘Power Drop’ on Enemy upon Deflecting a Critical Blow.”
  • Strengthened the effects of “Hammer Spirit Damage.”
Yuan’s Head Senior General
  • Increased the effectiveness of “Spirit Gain from Normal Attacks.”
  • Increased the effectiveness of “Deflect Spirit Consumption.”
  • Strengthened the effects of “Curved Sabre Damage.”
The Yellow Heaven Must Rise
  • Increased the effectiveness of “Spirit Gain from Normal Attacks.”
  • Changed “Spirit Damage Received While Attacking” into “‘Slow’ on Enemy upon Martial Arts.”
  • Strengthened the effects of “Melee Attack Spirit Damage.”
The Way of Tianzhu
  • Increased the effectiveness of “HP.”
  • Increased the effectiveness of “Wizardry Spell Spirit Consumption.”
  • Strengthened the effects of “Staff Spirit Damage.”
Instigator of Evil
  • Changed “Spirit Gain from Deflecting” into “Spirit Gain.”
  • Strengthened the effects of “Elemental Damage.”
  • Changed “‘Damage Amplification’ on Enemy upon Wizardry Spell” into “‘Spirit Vulnerability’ on Enemy upon Wizardry Spell.”
  • Strengthened the effects of “Wizardry Spell Damage.”
Elai the Warrior of Old
  • Increased the effectiveness of “Spirit Attack (Guarding).”
  • Strengthened the effects of “Spirit Attack Damage.”
  • Increased the effectiveness of “Spirit Gain.”
Guileless Tiger
  • Increased the effectiveness of “Damage Received While Attacking.”
  • Increased the effectiveness of “Martial Arts Spirit Consumption.”
  • Strengthened the effects of “Hammer Damage.”
Flawless Strategist
  • Strengthened the effects of “Fatal Strike Damage.”
  • Increased the effectiveness of “Enemy Status Effect Accumulation.”
  • Strengthened the effects of “Spirit Damage to Enemies with Negative Effects.”

Grace Effects

Grace of Taihao the Azure Emperor
  • Increased the effectiveness of “Restore HP.”
  • Increased the effectiveness of “Wood Phase Spell Spirit Consumption.”
  • Changed “‘Damage Amplification’ upon Fatal Strike on Enemy” into “‘Power Gain’ upon Wizardry Spell.”
  • Strengthened the effects of “Damage Dealt in Perfect Condition.”
  • Increased the amount of HP damage dealt and the reduction of HP damage received under “Subtlety of Wood Phase,” and decreased the amount of Spirit gained.
Grace of Shennong the Red Emperor
  • Increased the effectiveness of “Spirit Gain from Normal Attacks.”
  • Increased the effectiveness of “Fire Phase Spell Spirit Consumption.”
  • Increased the effectiveness of “Martial Arts Spirit Consumption.”
  • Changed “‘Berserker’s Might’ upon Deflection” into “‘Damage Reduction’ upon Martial Arts.”
  • Strengthened the effects when there are 1-2 stacks of “Subtlety of Fire Phase” and weakened the effects when there are 4-5 stacks.
Grace of Xuanyuan the Yellow Emperor
  • Increased the effectiveness of “Damage Received.”
  • Increased the effectiveness of “Earth Phase Spell Spirit Consumption.”
  • Increased the effectiveness of “HP Recovery upon Deflection.”
  • Changed “Damage Taken in Perfect Condition” into “‘Power Gain’ upon Deflecting a Critical Blow.”
  • Strengthened the effects of “Subtlety of Earth Phase.”
Grace of Shaohao the White Emperor
  • Increased the effectiveness of “Enemy Status Effect Accumulation.”
  • Increased the effectiveness of “Metal Phase Spell Spirit Consumption.”
  • Changed “‘Slow’ on Enemy upon Martial Arts” into “‘Slow’ on Enemy upon Deflecting a Critical Blow.”
  • Strengthened the effects of “Damage to Enemies with Negative Effects.”
  • Decreased the reduction of HP damage dealt and the increase of damage received under “Subtlety of Metal Phase.”
Grace of Zhuanxu the Black Emperor
  • Changed “Deflect Spirit Consumption” into “Spirit Gain from Deflecting.”
  • Increased the effectiveness of “Water Phase Spell Spirit Consumption.”
  • Strengthened the effects of “Fatal Strike Damage.”
  • Changed “Spirit Attack Spirit Damage” into “Spirit Damage Bonus (Light Equip Load).”
  • Increased the duration of the effects of “Subtlety of Water Phase.”
Grace of the Supreme Heavenly Emperor
  • Switched “Divine Beast Gauge Gain” to Set Bonus I.
  • Increased the effectiveness of “Divine Beast Gauge Gain.”
  • Increased the effectiveness of “Status Effect Resistance.”
  • Changed Set Bonus III to “Divine Beast Resonation Duration.”
  • Changed “Spirit Attack Damage” into “Element-Imbued Weapon Damage.”
  • Lessened the activation requirements for “Skyward Majesty.”
  • Decreased the effectiveness of “Skyward Majesty.”
Grace of Yuanshi Tianzun the Pure One
  • Increased the effectiveness of “Spirit Gain from Normal Attacks.”
  • Changed “Damage Received While Attacking” into “‘Power Gain’ upon Martial Arts.”
  • Increased the effectiveness of “Positive Effect Duration.”
  • Changed “Element-Imbued Weapon Damage” into “Wizardry Spell Damage.”
  • Strengthened the effects of the “Principle of Yuanshi.”
Grace of Lingbao Tianzun the Pure One
  • Increased the effectiveness of “Enemy Negative Effect Duration.”
  • Strengthened the effects of the “Principle of Lingbao” when there is 1 negative effect on the enemy, and weakened the effects when there are 2-3 negative effects on the enemy.
Grace of Daode Tianzun the Pure One
  • Increased the effectiveness of “Deflect Spirit Consumption.”
  • Increased the effectiveness of “Spirit Gain from Deflecting.”
  • Changed “‘Damage Amplification’ on Enemy upon Deflecting Counterattack” into “‘Power Gain’ upon Deflection.”
  • Strengthened the effects when there are 1-4 stacks of “Principle of Daode,” and increased the amount of HP damage and decreased the amount of Spirit gained when there are 5 stacks.
Grace of Fuxi
  • Increased the effectiveness of “Morale Rank Points Gain.”
  • Changed “Melee Attack Spirit Damage” into “‘Power Drop’ on Enemy upon Martial Arts.”
  • Changed “‘Spirit Vulnerability’ on Enemy upon Martial Arts” into “Melee Attack Damage.”
  • Changed “Spirit Sustainability” into “‘Power Gain’ upon Fatal Strike.”
  • Made changes to the effects of “Fuxi Devised Eight Trigrams” so that “Diminish Damage Taken” and “Increase Melee Attack Spirit Damage” will be active at all times, and so that either of the two special effects will be further increased depending on Morale Rank.
  • Strengthened the effects of “Fuxi Devised Eight Trigrams.”
Grace of Nuwa
  • Increased the effectiveness of “HP.”
  • Increased the effectiveness of “Status Effect Resistance.”
  • Increased the effectiveness of “HP Recovery upon Deflection.”
  • Decreased the effectiveness of HP recovery under “Nuwa Mended the Heavens,” and increased the amount of HP damage dealt when at full HP.
  • Improved action synchronization during multiplayer sessions.

Major Bug Fixes

  • Fixed a bug in which the effects intended for successful deflect counterattacks were applied upon unsuccessful deflect counterattacks when performed with cestuses.
  • Fixed a bug that shortened the duration of Spirit Disruption for enemies whose Spirit had been depleted while they were in midair.
  • Fixed a bug that stopped some enemies from entering Spirit Disruption when their Spirit was depleted by Divine Beast attacks.
  • Fixed a bug that stopped some warriors from entering Spirit Disruption when their Spirit was depleted by attacks in which they were launched into the air.
  • Fixed a bug that sometimes stopped Baishe from entering Spirit Disruption if the demon’s Spirit was depleted to the lower limits just as its hardened parts were destroyed.
  • Fixed a bug that immediately ended the Spirit Disruption of Suanyu if the demon fell from something just after its Spirit was depleted.
  • Fixed a bug that sometimes caused the Demonized Liu Bei to freeze during his death animation when he was downed from mid-air.
  • Fixed a bug that prevented Fatal Strikes (against unaware enemies) from reaching the enemy if performed a slight distance away from them.
  • Fixed a bug that caused repeating crossbows to be excluded from the items randomly dropped by enemies.
  • Fixed a bug that allowed players to push enemies out of bounds during combat in the sub battlefield “Tactical Exercises.”
  • Fixed a bug occurring during online sessions in the sub battlefield “An Everlasting Regret,” in which enemies would not appear on screen for guest players under certain conditions.
  • Fixed a bug occurring in the main battlefield “Village of Calamity” in “Path of the Rising Dragon” and beyond, in which the rarity level of the equipment dropped by some enemies did not change in accordance with the difficulty level.
  • Fixed a bug in which the rewards for the first completion of the sub battlefield “The Scarlet Crystal” in “Path of the Soaring Dragon” were the same as the rewards for the same mission in “Path of the Rising Dragon.”
  • Fixed a bug in which starting a boss battle while certain summoned Divine Beasts were present caused them to remain in the area without disappearing as they should.
  • Fixed a bug that temporarily disabled controls if players had called upon a Divine Beast just before accessing the tutorial for Summon Divine Beast in Basic Training.
  • Fixed a bug in which the amount of HP damage and elemental damage dealt by enemies with Morale Ranks 21+ higher than the player did not scale correctly.
  • Fixed a bug that prevented transparency rendering for some models from functioning properly when Photograph mode was launched under certain conditions.
  • Fixed a bug that prevented players from obtaining the trophy/achievement “Staunching Heresy” if they had defeated enemies in a certain order.
  • Fixed a bug in which defeating players during online Invade sessions did not count as progress toward obtaining the trophy/achievement “Eye for an Eye.”
  • Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.
  • Fixed a bug that caused characters to become stuck (in the ground or surrounding objects) in certain locations in some stages, making it impossible for players to progress.
  • Fixed a bug in which Japanese ruby characters were not displayed for certain bosses.
  • Fixed a bug occurring in certain language versions of the game, in which Divine Beast Resonation was said to affect only the player, rather than all allies.
  • Fixed a bug that prevented the subtitles for NPC companions from appearing on the screen for Co-op guests under certain conditions.
  • Fixed a bug that sometimes removed players’ equipped throwing weapons if they used Embedment to replace jewels on or extract jewels from equipment in the storehouse.
  • Fixed a bug that increased the player’s amount of Genuine Qi if they died when the effectiveness of “Genuine Qi Loss upon Death” was over 100%.
  • Fixed a bug preventing the Divine Beast Gauge from becoming full if players set their Divine Beast while in the Training Ground.
  • Fixed a bug that sometimes caused incorrect battlefield information to be displayed in the list of search results for Co-op sessions.
  • Fixed a bug in which the BGM would fail to play when players continued a Co-op session and selected a battlefield.
  • Fixed a bug in which the wrong negative effect icons were sometimes displayed when players inflicted elemental damage on enemies in the sub battlefield “Beyond the Heavens.”
  • Fixed a bug that made it impossible to progress from the loading screen when Co-op was disbanded and guest players returned to their original battlefield under certain conditions.
  • Fixed a bug in which the wrong set bonus information was displayed when players checked the details of set bonuses while the special effect Set Bonus Requirement Mitigation was active.
  • Fixed inconsistent behavior that occurred when cycling between information panels displayed on the right side of the Inventory menu.
  • Fixed a bug that sometimes displayed the shooting tutorial when players opened the Battle Flag menu in Basic Training.
  • Fixed a visual bug in which the numbers in battle set names were missing a digit just after they were automatically registered in the Battle Set menu.
  • Fixed a bug making the game prone to crashing in certain environments.
  • Fixed a bug preventing companions’ levels from rising above 151.
  • Fixed a bug that granted Grace effects to items obtained via Deliveries.
  • Fixed a bug that sometimes disabled the controls after the host player interacted with a Battle Flag during Invade sessions.
  • Fixed a bug in which vengeance targets’ Morale Ranks would remain at a higher level if players used the item Mystic Crane upon defeating them.
  • Fixed other minor bugs.

PlayStation®5/PlayStation®4 Versions

Additional Features

  • Made changes so that blocked players will no longer be displayed in the search results when matching across different platforms.
Major Bug Fixes
  • Fixed a bug in which unlocked videos sometimes disappeared from THEATER if players had downloaded save data via Manage Cross Save.

Steam®/Microsoft Store Versions

Additional Features

  • Changed XeSS from version 1.1.0 to 1.2.0.

Major Bug Fixes

  • Fixed a bug that sometimes caused the game to crash when DLSS settings were changed.
  • Fixed a bug occurring when the control method was set to Keyboard Only with Mouse Enabled, in which setting “Shift + Your Key Input” as the Key Config control for Interact caused only “Sh” to be displayed for the Interact icon.

Microsoft Store Version

Major Bug Fixes

  • Fixed a bug that sometimes caused the game to crash when gameplay was ended during online sessions.

While the official patch notes haven’t been released just yet, here are some of the confirmed new items incoming to buyers of DLC 2, as well as the new base game free additions.

Wo Long: Fallen Dynasty DLC 2 “Conqueror of Jiangdong” New Content:

  • New weapon category: Long Sword
  • New generals: Gan Ning, Taishi Ci
  • New Divine Beast
  • New enemies and demons
  • New endgame content “The Thousand-Mile Journey” – Players choose a route for the battlefield they wish to challenge and head out on a long journey. There are also rewards that can only be obtained in the “The Thousand-Mile Journey”.

Free Update:

  • New Wizardry Spell
  • Lies of P collaboration
  • Major balance adjustments & feature expansions

Once the official patch notes are out, we’ll update the article.

Update: Official patch notes have been added.

Source: Team Ninja

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