World War Z Update 1.53 Stumbles Out This Dec. 8 for Hotfixes

by James Lara December 8, 2023 10:08 am in News
World War Z Update 1.53 Stumbles Out This Dec. 8 for Hotfixes

Saber Interactive has released World War Z update 1.53 (WWZ update version 1.016 on PS5), which brings a batch of hotfixes to address bugs from the Valley of the Zeke update. Read on for the full list of new content and official WWZ new update patch notes for December 8

World War Z Update 1.53 Patch Notes | World War Z Update 1.016 Patch Notes | WWZ Dec. 8 Hotfixes

  • Fixed an issue where the Juggernaut’s charge could push the player into unplayable areas.
  • Fixed an issue where bots could fall under the ground after the Juggernaut attack.
  • Fixed an issue where the fall animation of the Juggernaut attack would continue for too long.
  • Fixed an issue where the Juggernaut’s special attack didn’t fail the “Avoid All Special Zombie’s Special Attacks” task in Horde Mode.
  • Fixed the desynchronization of hands and lever rifle movement in Heather Vaughn’s character’s idle animation.
  • Fixed the taser duplicating in Mia Sanchez’s hand when re-entering the lobby with her as a selected character.
  • Fixed an issue where the male voiceovers played when Heather Vaughn or Mia Sanchez fell or rolled.
  • Fixed the sound duration for EPISODE 8: PHOENIX characters turning into zombies to match the transformation animation.
  • Fixed occasional missing sounds of EPISODE 8: PHOENIX characters in the menu.
  • Fixed flickering paper particles in EPISODE 8: PHOENIX on PlayStation 5 and PlayStation 4.
  • Fixed an issue that caused bots to get stuck on the stairs when entering or exiting the radio tower in The Low Road level.
  • Fixed an issue where the outline of the player with thermite stayed visible until the end of the Fighting for Home level.
  • Fixed an issue where the “Protect” tag remained on the player with thermite until the end of the Fighting for Home level.
  • Fixed the missing collision model on the main gate in the Fighting for Home level.
  • Fixed the objective display when the player fails to activate both consoles in time.
  • Fixed an issue where gas caused damage after leaving the Refinery in The Low Road level.
  • Fixed an issue where the melee attack animation would sometimes work incorrectly.
  • Fixed an issue where the player was resurrected in an inaccessible part of the stage and could not reunite with the team.

Source: Saber Interactive

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.



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Goulified
Goulified
2 years ago

21 gb for fixes……..

MrsbiggieHTX
MrsbiggieHTX
2 years ago

It messed up the drone so it don’t disarm the auto turrets and it glitches all the time