New Titanfall Patch Live, Private Matches, Gooser Update, and Patch Notes Published

Respawn Entertainment has announced that Titanfall players should expect a patch to be rolled out later on today, adding private matches and tweaking a few more items.

The update is now being rolled out on Xbox One. It weighs in at around 88 MB for Xbox One.

Update 2

Respawn has clarified that while the patch will hit PC player by 3pm PST / 6pm EST today, Xbox 360 users can expect a similar update some time tomorrow.

Update 1

Here are the official patch notes, published by Respawn:

New Features added to all Platforms

Private Match (beta)

This is the first public test of our new Private Match mode. This gives you a way to organize matches with and against your friends, for casual or tournament play. Some features are unfinished or not yet implemented, and we welcome your feedback. A few highlights:

  • Private Match supports 2 to 12 players, with 1 to 6 players on each team.
  • You can start a new Private Match lobby by choosing it on the main selection screen (alongside Campaign, MP, and Training). Invite your friends in or have them join you at any time.
  • Choose any of the game’s maps or modes (CTF, Pilot Hunter, etc.) to play in.
  • Choose which team you’re on.
  • There is no XP gain, challenge progress, or achievement unlocking while in a Private Match. For this beta, the Last Game Summary screen will display what you would have earned in normal play outside of Private Match, but be aware that this progress will not be recorded to your lifetime total.
  • For this beta, there is no concept of a “lobby leader”; any player can change game options in the lobby or start/stop the match countdown.
  • All Private Match games are still played on dedicated servers via Xbox Live Cloud Compute, just like normal matches.
  • New options like round time, score limits, and much more will come in future updates.

Party Colors

Your party members and their titans now show up on the mini-map with green colors, instead of the normal blue colors that other friendlies use. Their names are also drawn in green on your HUD, the obituary text, and in the pre-game lobby. This helps you figure out where your friends are and what they’re up to, especially in the heat of combat.

Auto-Titan Color in Obituary

Your auto-titan’s name now shows up in the obituary with the gold color that your own name does. Previously it had the same blue color as any other friendly. This makes it easier to keep tabs on how your titan is doing.

Removed Wall-hack Exploit

PC cheaters were able to modify their local configuration files to enable a sort of wall-hack cheat using legit game code. We’ve closed the exploit that they were using.

Menu Changes

“Play Multiplayer” is now the default (top) option on the private lobby menu, if you’ve completed both the IMC and Militia campaigns. It has also been renamed from “Play Classic”, since the term “classic”, which we used internally, proved to be confusing to some players.

Game Version on Main Menu

The main menu now displays the game’s version in the bottom-left corner. Now you don’t have to wonder if you really do have the latest version of the game, and we can use that to double-check things if support is helping you troubleshoot issues.

New features for Xbox One

Party App Shortcut in Menus

Added a shortcut on all menus that opens the Xbox One’s “Party” app by pressing Left Trigger on the controller, similar to the existing Right Trigger shortcut that invites friends. You can then press ‘B’ to close it when you’re done, or leave it up. (This is much easier than the manual method of going to the Home screen, opening “My games & apps”, selecting Apps, scrolling a few screens over to the “Party” app, and opening it.)

Game Balanace Changes

The Gooser Challenge

Based on recent feedback from fans of the game, the Gen 5 challenge requirement ‘Gooser’, requiring players to kill 50 ejecting pilots, will be reduced to 5 total. We had a couple of design goals for Regeneration. One was to give players a structured way to discover and experience ways of playing the game they might not have otherwise tried on their own. The second was to recognize players’ mastery of various skills, going beyond just ‘time played’. We went a bit too far with this challenge, especially considering the unique conditions that have to be met just to have the opportunity to get a kill on an ejecting Pilot. We understand some players have already completed the challenge, or have already earned more than the new requirement so we will be internally noting those players so we can recognize their accomplishments in a future game update.

40mm magazine capacity for default and Extended Mag

The default magazine size was making the 40mm too powerful. It is intended to be the only weapon that can take a Titan down without reloading, if used skillfully. However, 20 rounds per magazine were proving to be too high and overly tolerant of indiscriminate fire. We’ve reduced it to 12 rounds per magazine, which still allows players to take a Titan down without reloading, but helps balance it out against other Titan weapons. The extended mag has also been dropped from 25 to 16, with the same design principles applying to this change.

Titan Quad Rocket mag size change

During development, there was a time when the Quad Rocket was too powerful. We made a lot of changes to pull it back before shipping (lessened the screen shake impact, lessened the duration of the first person impact FX, lowered the magazine size, pulled the damage back, etc.) It currently can struggle against other Titan weapons and going back to the 5/6 (default/extended mag) magazine sizes helps balance the weapon and allows players to miss a few shots and still be effective. It was 4/5, now its 5/6.

Titan Quad Rocket damage vs Titan shields

It was taking too long to drop a Titans shields with the Quad Rocket (5 shots). This meant you had to reload before you could even drop an enemy Titan’s shields. This was the only Titan weapon that had this issue. We’ve now upped the damage against Titan shields so that it can drop a shield with 4 shots. Combined with the increased mag size, this damage increase effectively gives you one more volley in the mag to deal serious direct hull damage.

Titan Quad Rocket ‘Rapid Fire’ Mod’s mag size change

We upped the magazine size for the Quad Rocket’s Rapid Fire Mod to help it compete with the changes made to the extended magazine (from 5 to 6). The Rapid Fire Mod’s magazine size is going up from 16 to 18.

Amped Kraber Titan damage change

We upped the damage that the Amped Kraber Burn Card does to Titans. It is now the only significantly effective “small arms” weapon against Titans. Note that this only applies to the Amped version of the Kraber. The damage goes up from 100 to 800. We added this to give the Kraber Burn Card a little bit more character, as well as to give you something to shoot if you have a hard time hitting those little Pilots with the Kraber. So snipe away at those Titans…before they kill you!

Hardpoint Domination scoring changes

We wanted to reward and encourage players to go out and capture enemy hardpoints. As important as defending a hardpoint is, capturing them is more important and a tougher task, generally speaking. We did not want to completely remove points for defending, but attacking players were getting too little credit for their efforts. Here is a breakdown of the changes:

  • Capturing a hardpoint from 150 to 250
  • Assisting in capturing a hardpoint from 75 to 100
  • Neutralizing a hardpoint from 50 to 150
  • Assisting in neutralizing a hardpoint from 25 to 75
  • Killing a player inside an enemy hardpoint from outside (nearby) from 75 to 50
  • Killing a player inside an enemy hardpoint from outside (far) from 75 to 50
  • Killing a player inside an enemy hardpoint from inside the hardpoint from 75 to 50
  • Killing an NPC inside an enemy hardpoint from inside the hardpoint from 25 to 10
  • Killing a player outside of a friendly hardpoint whilst inside of a hardpoint from 75 to 50
  • Killing a player inside of a friendly hardpoint whilst inside of a hardpoint from75 to 50
  • Killing an NPC outside of a friendly hardpoint whilst inside of a hardpoint from 25 to 10
  • Killing an NPC inside of a friendly hardpoint whilst inside of a hardpoint from25 to 10
  • Defending a hardpoint now goes from 75 to 25

CTF scoring changes

We wanted to make sure the big payoff in CTF came from capturing the flag. Killing the carrier and then returning the flag was worth 400 points (combined), while capturing the flag was worth 500 points in comparison. These changes are meant to reward players who capture the flag a bit more than those who kill the carrier and return the flag. Defense is still a very important aspect of CTF so we wanted to make sure to keep defending points high enough to still encourage playing defense. Here is a breakdown of the changes:

  • Capturing a flag from 500 to 400
  • Returning the flag from 250 to 100
  • Killing the flag carrier from 150 to 100

Bug Fixes for All Platforms

  • Fixed an issue where a Titan firing ordnance would not show on the minimap correctly.
  • Fixed a rare bug with Pilot health pools that would make them virtually invincible.
  • Fixed rare cases where Titans could be called in through solid geometry.
  • Titan shields now protect friendly rodeo players from explosion damage (such as from an Arc Cannon).
  • Fixed a case where a Pilot could embark a Titan through walls.
  • Spitfire LMG and XO-16 firing sounds will no longer sometimes cut off before the gun is finished firing.
  • The Archer now locks onto the top of a heavy turret rather than the base of the turret.
  • The Archer’s rockets now home in on Titans correctly when those targets are kneeling.
  • Fixed shadows incorrectly shimmering on a particular area of Lagoon.
  • Fixed Satchel Charges and Particle Walls causing pilots to permanently rodeo other pilots.
  • Fixed certain characters not rendering properly in French and other languages.
  • Fixed an issue where “Initializing…” would be displayed if a server wasn’t found.
  • Fixed being unable to scroll to the top of the datacenter list after scrolling down.
  • Greatly reduced the bandwidth used when connecting to a server. People who previously could not progress past the load-screen when connecting to servers should be able to play now.
  • Grunts now show up on the minimap when they shoot.

Bug Fixes for PC

  • Fixed issues with Asian fonts.
  • ‘-nojoy’ command-line parameter now disables gamepad input.
  • All anti-aliasing modes should now properly be displayed in the video settings menu.
  • Fixed graphics corruption and some GPU underutilization for SLI and Crossfire configurations.
  • Fixed a crash in the options menu when toggling between Low and Medium shadows.
  • Mouse buttons can now be used for voice chat in lobbies.
  • Titanfall will no longer override your Windows microphone volume setting when it is launched.
  • Fixed the Smart Pistol reticle so it scales properly based on the Field of View setting.
  • Fixed crashes on machines with 32 or more cores.

Bug Fixes for Xbox One

  • Fixed a rare full-screen blue/red flash.
  • Audio should no longer overlap after going to the Xbox dashboard and back into Titanfall.
  • Fixed a crash when saying “Xbox go back” on certain menus.

Coming Soon in Future Update

A selection of improvements that will be released in an upcoming update:

  • More Custom Loadout Slots with Custom Slots per Game Mode
  • Ability to rename Custom Loadout Slots
  • Last Game Summary shows the scoreboard from the previous match
  • Additional customization options in Private Match
  • Better 120hz monitor support
  • Pick-up prompt for dropped Amped weapons appear in a different color than for normal weapons
  • Enhanced interaction with Challenges. You will be able to review your Challenges by the following criteria:
    • Completed (in your previous match)
    • Most progressed (in your previous match)
    • Almost completed (overall)
  • Scoreboard icons will reflect 3 new states:
    • Player Evacuated
    • Player Dead with Auto-Titan Still Alive
    • Player Alive with Auto-Titan Still Alive

Original Story

“Update coming later today with private matches, gooser update, etc,” posted Respawn on Twitter. Private matches, as Vince Zampella promised, will be added to the title.

In terms of the gooser update, Respawn shared the following recently:

“We are aware that some players have already completed the challenge or earned more than the new requirement. We plan to internally note those players so we can recognize their accomplishments in a future game update.”

When asked about those who have completed all 50 objectives, Respawn explained “it’ll be [noted] you did it the hard way”.

At the time of writing, Respawn hasn’t published the official patch notes. Keep your sights on MP1st as we learn more about the update.

  • Jesse

    Wonder if the private matches will include the ability to fill in empty player slots with AI Pilot bots?

    • Ryan ‘Ryman’ Clark

      You’d think it would, since the tech is already there.

    • Brandon DeBoer

      Great idea! I mean, it’s already nearly impossible to win a game when you have a bad player on your team who feeds the opposing team build time. Just what we need is another completely awful AI handing out free kills!

      Seriously though, I would rather just play down two players than play with two bots and fighting twice as many opposing titans.

      • Playmaker

        What about only allowing the larger team a total of 4 titans at any time? In that case. I also find that the team that wins 99.9% of the time manages to coordinate titan drops and run together. This is prob obvious to some but if you haven’t played it totally is the case.

        • JBeauregard

          Depending on game mode, I don’t find the titans to be a big game changer at all. CTF and Attrition, maybe, but the others I find they don’t make very much of a difference Could be that enemy titans are usually on auto pilot, or that opposing players just aren’t very good, though.

          • Playmaker

            I play attrition almost exclusively. So idk about other modes. Although I am getting tired of ridic AI farm scores and may move to pilot hunter.

            • Tuttle wada

              I don’t know why you aren’t playing Pilot Hunter to begin with. You’re only gimping your own enjoyment playing Attrition for any reason other than the Achievement/Trophy

    • VEX_VEHIX

      Would be a great implementation, if the AI weren’t so easy to kill. ;)

    • http://mp1st.com/ David Veselka

      That’s a great idea, à la CS:GO. But it’d have to be an entirely new set of AI, not the one that currently governs grunts/spectres. I’m not sure if Respawn has put any development time into that just yet, but if they’re offloading all of that stuff to the Compute, it should be pretty doable :)

      • Jesse

        From what I heard they were testing harder AI’s during development so it is definitely possible. They also already have a pilot bot in the training mode (given its the most basic as it just stands there for you to break its neck) so all they need to do is code in the Pilot AI for it. For starters they can use the Grunt and Specter pathfinding as a basis and go from there.

        The game just arrived for the 360 finally and although it is great with full teams I fear that once they stop releasing new stuff and updating the game it will become more dead than the Ghost Towns here in Nevada. The game is good but I wont be getting the Season Pass unless they add the ability to play the Private Matches with AI bots filling in for empty player slots. And since you cant level up or unlock anything in the private matches they should also let us have access to all the weapons, ordiance, etc.

  • TheGamerBeast

    it is an update as respawn said in there tweet not a patch

  • Brian

    Nice. Shame they aren’t nefing/buffing a lot more but I guess there’s still time.

  • TripleBeamRIII .

    Is PC gonna be able to set Frame Rate? What happened with that?

    • Brian

      They never said they will allow that. You can’t do that in most games so they won’t add it.

      If you have a Nvidia card you can set the framerate via nvidia Inspector

      • Cloud Flash

        Coming Soon in Future Update

        “Better 120hz monitor support”

        Yes, they did.

        • Brian

          Since when did “Better 120hz monitor support” mean you can set your frame rate?

          • Cloud Flash

            What would be the point of a 120hz monitor if you couldn’t set your frame rate over a cap of 60?

  • Enochrewt

    Some solid changes. People are going to complain about the 40mm gun though, that is a pretty big nerf.

    I would also like to see the Arc cannon buffed a touch. I just got through the Gen 5 challenges with it, and it sucks. The only time it’s worth anything is when the other team clusters up on top of each other and the arc jumps from one Titan to the next. No competent team is going to get caught like that.

    • Tuttle wada

      Yeah that 40mm was compliment mostly to my ogre setup IMO. I had a nice combination to minimize damage (activing Particle Wall after Titan shields are down) and doing more, and consistent damage(multi missile guidance system upon reloading 40mm gun with burst fire mod) but maybe it’s not so bad. Glad to see the quad rocket got a much needed improvement though. Might give it a run with my Stryder setup

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  • KillzoneVII

    They reduced Gooser all the way to FIVE?! I thought they’d half it not completely nerf it so there is no challenge anymore. I really liked the whole idea of having a bottleneck halfway through Re-Generating that only really good players could get through, shame. I think I had 4 when I sold my X1 so I guess whenever I buy it back I’ll be able to Re-Gen after I get just one more, instead of my guess which was 21 more. What happened to games actually CHALLENGING the gamer?

    • Leon

      It was not challenging because it was luck based and not skill based. It was IMBALANCED and a chore to do as, at least on PC, nobody ejects anymore. With 5 it’s balanced.

      • KillzoneVII

        It wasn’t even that hard to get if you turned on the Chaingun, the 4 I had were done in 1 night of actually trying to get them. People just complain because they’re not good enough to get it, the only thing that made it “luck” based was the fact that most people used the auto-eject perk which made them invisible on ejection, and then the rare occasion that they would jump out instead of ejecting. Even 25 wouldn’t have been that bad, and like I said it’s called a CHALLENGE for a reason. No one is forcing you to Re-Generate, it’s completely optional and you gain nothing from it.

        • Leon

          You are obviously still not able to grasp the problem. The only skill based part is shooting and it’s not difficult at all IF… they guy ejects. The problem is that at least on PC (Western EU server) rarely anybody ejected anymore as it was not required to win the game.

          Anyway, it’s done. And Respawn has wisely corrected their mistake and gave the same reason as I did above.

          • KillzoneVII

            I did hit gen 5 actually, that’s why I stated I already had 4 so I’ll only need 1 when I buy back an X1 to re-gen. Like I already said NO ONE is forcing you to re-gen, I like a challenge, if it’s difficult it adds longetivity to the game. Why the hell would I go for 50 if I only need 5 to re-gen now? That makes no sense, only I would know I did 50 after it was reduced. Now everyone is going to hit gen 10 that much faster and the game will get boring. And on console practically everyone ejected all the time, I’m sorry pc players are apparently assholes but it doesn’t surprise me one bit.

          • KillzoneVII

            And a “Valuable and reasonable game feedback from players was obviously valid”? No, people cried because a challenge was actually CHALLENGING so the devs changed it for all the pussies who weren’t good enough to get it. Period. It was an entirely optional challenge, let me say again… CHALLENGE for people to complete to get to gen 6, which like I said you gain nothing for re-generating anyway, so what was the imbalance? Exactly, there was none. Bottom line some pussies cried about it because they don’t understand the concept of a challenge so the devs made it noob friendly. 5 is just pathetic, had it been reduced to 25 I wouldn’t be nearly as pissed as I am.

            • Leon

              I give up on you. lol You don’t even make an effort to use your brain and think like a uncontrolled teenager which you probably are. Please, don’t make a career in developing games for our sake. It will be a boring, tedious unbalanced mess with no hope for any improvement..

            • KillzoneVII

              You still don’t get it… RE-GENERATING IS OPTIONAL YOU MORON. How many times do I have to say it to get it through your thick head? I’m all for games being fun, challenges for me and everyone else on earth that isn’t a pussy that likes everything in life handed to them, are FUN. The CHALLENGE was optional, and merely there to present a CHALLENGE for hardcore gamers that want to hit gen 10, and if you have to time to make it to 5 within a month of release, you have the time to grind out difficult challenges along the way. If you still don’t get it please go look up the word challenge in the dictionary. Good day, sir.

            • Leon

              Ha ha! An angry teenager! lol

        • Leon

          If you are so convinced that 50 kills for a “Gooser” is a balanced challenge then you can still aim for it when you reach gen. 5. As you say, “no one is forcing you to re-generate”. Somehow, something tells me that you will skip those 50 gooser kills and happily re-generate after number 5.

    • Leon

      I am sure that if 5 kills were there from the very beginning nobody would ever complain that the number was too low. But now, we see the sudden appearance of those who either completed it and brag about it putting everybody else down or brag that it wouldn’t be a problem if they were generation 5. It looks like exercising their e-peen to lift their low self-esteem, with not much reasoning behind and definitely without the will to balance the game to make it better and more fun.

  • Leon

    Later today? Could you be more specific, please? In Europe there is 1-2 hours left till the end of the day.

  • Cameron Purdie

    The 40mm change is excessive. In my opinion it was the only Titan weapon with a reasonable TTK and all the other weapons should have been brought in line with that rather than nerfing it into oblivion.

  • Krashman Von Stinkputin

    Ahhh the good ‘ol reliable Source engine…..
    DICE could learn a thing or two…(or 30)….

  • JBeauregard

    40mm magazine was adjusted right as I was working on the challenges to reach Gen 3. I actually think the challenges are silly – I don’t mind doing them, but it feels like time killer material.

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