Bungie Talks RPG Elements in Destiny – Loot Drops, Character Builds, and High-Difficulty Encounters

by David Veselka December 17, 2013 12:38 pm in News

Halo might not be known for its in-depth RPG elements, but that hasn’t stopped hardcore fans from investing blood, sweat, and tears into the game.

It’s this sense of investment that developers Bungie hope to expand on in their upcoming shared-world shooter, Destiny.

Speaking to GameInformer, lead investment designer Tyson Green explains how Bungie is designing the RPG elements surrounding Destiny and how the studio wants to keep players invested in the rich world they created.

Comparing Destiny to games like Borderlands, Dark Souls and Monster Hunter, Green explains how the studio aims to keep players engaged with more meaningful loot drops, high-difficulty encounters and activities, and by getting players to commit to certain character builds.

Check out the six and a half-minute interview with Green in the features section above and be sure to leave your thoughts in the comments.

Destiny launches on the Xbox One, Xbox 360, PlayStation 4, and PlayStation 3 this September 9 with a beta this summer.

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David Veselka

Musician, Gamer, Geek. Subscriber



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