While Elden Ring seems to be the one of the most critically acclaimed games in recent memory (currently sitting at a very impressive 97 overall on Metacritic), it seems some video game developers aren’t impressed with FromSoftware’s latest action-RPG.
Over on Twitter, former Battlefield 2042 dev and now current UX Director at Ubisoft Ahmed Salama (Twitter profile is locked) pointed out that Elden Ring snagging a 97 average on Metacritic is “proof” that game critics don’t give a crap about game UX (user experience). In the same tweet, Nixxes Software (now a first-party Sony studio) dev Rebecca Fernandez O’Shea, and Senior Quest Designer of Horizon Forbidden West Blake Rebouche (Twitter profile locked) also threw shade by mentioning the faulting the game’s PC graphics, stability & performance, and even the quest design.
Not only that, but Salama also adds that the Elden Ring UX is so bad, he can only imagine FromSoftware devs are smoking in their desks and using CRT monitors, even.
While MP1st is one of the websites that gave Elden Ring a 10/10 score, I can confirm that we do care about a game’s UX. I know it’s healthy competition and all, but seeing devs throw shade at a game that’s getting universal acclaim from both gamers and critics just seems salty at this point.
Let’s hope whatever Ubisoft shows us next in terms of an open-world sandbox experience blows us away.
Note: Image credit to Reddit user gamboozino (thread title is “If Ubisoft developed Elden Ring”
They seem salty 🤣 is it a game for everyone? No but the same way people scour the net for builds they can spend all 5 mins searching online for any info they need.
That isn’t actually a screenshot from Elden Ring. It’s a mock-up someone made making fun of Ubisoft games. Maybe it was a deliberate choice (it’s semi-relevant), but since it offers no credit to the creator or mention of the joke at all, it felt like a mistake.
Tbh, the UX is terrible but not for the reasons they’re stating 🤣
Half the menus go back with escape, half with Q. Dodge with key release, run with key press, can’t separate them so key press dodges to limit the delay. Half the controls aren’t even in the config settings. Love the game but the UX definitely sucks in Elden Ring.
My biggest issue with the menus is that exiting out doesn’t exit all the way out! You have to spam the exit button or you’ll be stuck trying to attack someone but the menu is still up and you get ganked. lol Other than that, this game is all but flawless for me.
You can eliminate every problem your describing with a controller.
Do you drive a car without a steering wheel?
The user experience is perfectly fine and better than alot of games.
The UI is unconventional but it works fine for me. I think the awkward retort to their argument is that if you have an amazing game in terms of setting, gameplay, and narrative, it’s not hard to look past UX issues.
That doesn’t mean those devs’ jobs are important or that we don’t value their work.
Besides, sorry for being that guy, but this is how the UI works on all the soulslike games I’ve played. You’ve had so much time to lodge this complaint, and those games were relatively critically acclaimed too 😉
I agree with you. Unfortunately, however shallow the analysis, casting shade seems to be the coin of the realm these days. As the article exemplifies.
seriously? Ur defending your 10/10 rating despite acknowledging the games bad performance and UX? So this outlet is a joke then since any respectable reviewer would have docked points for those issues.
It’s an 11/10 that drops to 10/10 because of the stutters
im on a 1650 super and ive literally experience 0 stuttering or lag. The game is a 10/10…get over it and maybe stop being so salty over a video game.
I can’t dock it for something I didn’t experience. Don’t know what else to tell you. I’m certainly not going to dock it for something other people might have experienced after reviewed the game.
I never really liked any soulsborne games but I can’t stop playing this one. Good world and gameplay design can make up for a lot of technical problems. It certainly can be a stutter fest on pc even with a 12900k and 3090 but I’m still enjoying the game.
Well this isn’t the same kind of game at all, is a souls game, with a open world element. nothing needed a redesign, because it is a souls game, emphasize on souls game, it don’t need a quest line and a path that leads you to next quest.
PC problems not console problems. I’ve played every souls game besides demon souls. The good has always out weighed the bad for me.
Idk the user experience seems okay to me in my book. It sounds like all 3 of those dev got they’re feelings hurt when this game dropped and had positive reviews.
We all know that elden ring is on its way to becoming a greatest hit collection one day and maybe not so horizon forbidden west.
Last but not least this game wouldve been a 11/10 it had fully crossplay.
Lol what terrible UX/UI? It’s perfectly functional. Bad quest design? Are they crazy? The quests are organic…led by questions and exploration, and paying attention…some stuff is missable, sure, but it’s not designed so that you conquer 100% of the game in one run. These complaints are so clearly coming from a place of salt.
There so jealous its so funny
It’s deferent game, deferent UX.
The quest are so simple,there is no need UX for quest,you can write on some paper it’s kind of new. Anyone who Loves Soul’s like games will buy this game as well
The dev that worked on the game battlefield 2042 shouldn’t say a single word about UI when his multiplayer shooter didn’t even have a working scoreboard, let alone rest of the game lol
Salty devs are salty because the crap they put out every year is exactly the same rehash.
Look, Souls games are not for me, but I can see a lot of good things in them that other devs need to take note. We don’t need 1/4 or more of the screen covered in UI elements, that’s not good UX. Less is more. There also needs to be less hand-holding, let players explore and think for themselves.
The main thing I don’t like about Souls games is the difficulty. I’m too old, and don’t have enough time to get good. I just want to play a few hours a week and feel like an overpowered God… I get my ass kicked at work enough, I don’t need that in my hobby as well.
They have a UI feature that turns about 80% of it off, giving you little information and clutter. Played the entire game like that to experience the best, clean UI I’ve used in a game. Horizon Forbidden West is a solid choice. Challenging, engaging and makes you feel vested in the characters.
I’ve already beaten Forbidden West. I’ve been doing the arena, catching up on side quests, and collecting legendary weapons.
I liked it enough, but I actually enjoyed the first game more.
bud, nobody cares about Horizon lol
Sean I’m sorry but this seems far more like console war politics than the reality of the two games. Souls games may not be for everyone (even with ER being the easiest to get into, progress on) but the way you describe your experience playing it is incredibly suspect. Anyone who’s put over “40 hours” in ER is usually quite invested. I think your preference isn’t genuinely down to the games themselves on their own merits, more like what consoles a particular game was made for…
Actually hilarious that the dude who designed what almost everyone considers to be the worst HUD/UX in what is without debate the worst battlefield game ever produced, who now works at a company that has produced financial failure after failure games that aren’t even in service anymore…is criticizing UX in any game whatsoever. Hell with his resume he should be barred from ever working on a game again.
The woman talking about the PC graphics problems can have a leg to stand on when Horizon FW comes to PC years from now. And she better hope that game gets ported flawlessly otherwise that tweet WILL get her lit up on social media. This is also ignoring the fact that critics and consumers did complain about the graphics problems and it’s the biggest thing From Software is working on addressing.
The last dude doesn’t even care about questing. He’s solely big mad because HFW only got an 88 on metacritic. What do you want bud? First of all y’all released super close to Elden Ring. That was a dumb move. Second, your studio decided to make Aloy’s face look like Nicado Avocado for zero logical reason; arguing that she looked too attractive to be a strong female lead or whatever garbage the studio head said in the interview….meanwhile the rest of her body proportions are exactly the same…
Oww, now this person seems to be able to read minds, since he apparently knows that ‘the last dude’ doesn’t even care about questing, even though it’s his job?
If he cares soooo much maybe he should learn how to do his job properly. Repetitive fetch quests are the pinnacle of the mans career. Low effort, low quality.
your studio decided to make Aloy’s face look like Nicado Avocado for zero logical reason;
🤣😂🤣 OMG Dude! I’m friggin dying over here! 😂🤣😂
U know someone’s opinion is wrong when (formerly worked on bf 2042) is beside their name
Sorry HFW has graphics that feel like 2022, ER feels like it’s from 2007. Story was fantastic, Character development, diversity and just how each tribe felt different was awesome! Finished Horizon Forbidden West in a little over 40 hours at a meek 38% complete.
ER is fun, but lacks a lot of what makes me want to dump a 100+ hours into it. I’m lvl 42, beat the first Story boss and feel it’s just ok. Guerilla should be proud of what they made, it’s a far superior product!
Oh Shawn, you’re seriously going to give a low-effort one liner on Forbidden West, then complain about how Elden Ring doesn’t deserve your time to progress past Castle Stormveil? I mean really, Imagine a game not holding your hand, actually challenging the player, all while ratcheting their brand to the next level. If you challenge yourself to determine which studio is doing this, it’s clearly FromSoft – no contest.
If we want to discuss how much ‘fun’ these games are going up against one another, again, I think Elden Ring beats out Forbidden West considerably. Guerilla should not be proud, they should take some notes and try harder next time.
Lets be nice. I’m sure Shawn likes forbidden West more. But I’m also sure he’s probably mad it took him all the way to level 40 fuckin’ 2 to best Margit lmao
Oh, they shouldn’t be proud about a perfectly fine, well liked game that lived up to it’s expectations after spending years making it from a small studio like Guerilla, without overworking their staff? Why not exactly?
Because its an uninspired AC clone.
Level 42? For the first boss 😂😂🤦🏾♂️
lol Forbidden West is ugly what are you talking about? The characters look like sweaty clay. Elder Ring is beautiful. Stay mad Elden Ring is and will always be better than Horizon x’D
Jesus, the game has only recently been released and i already dislike ER’s community/fandom, imagine saying ER is better than another game and assuming it’s the truth just because you said so, you didn’t even mention a positive about ER except it’s ‘beautiful’ and that’s purely objective.
Thats a “you” problem, buddy. Its not our problem you get upset over a video game and its community because of differing taste. The fact you “hate” over some meaningless garbage online is bad for your mental health. Take care of yourself buckaroo.
Game sales say otherwise child… Ironically you only call out the person that prefers ER, rather than both him and OP. The OP is guilty of the same thing. Your bias is showing.
Completely opposite for me. HFW felt like a boring repeat of the previous game. ER, to me, is the most perfect open world RPG to date. Endless discovery, loads and loads of content, challenges, figuring things out for yourself, the sheer astonishment as you unveil the map and its scale. HFW didn’t do anything over the first one to keep me interested.
Imagine the toxic ego required to do the worst job possible as a developer on Battlefield and then think you have any credibility to tweet about UX. Protected tweets from some of the least credible carbon copy dung shovelers in the industry, hilarious. I don’t even like FromSoftware games, but the audacity here is narcissistic at best.
I literally can’t get twenty minutes into an Assassin’s Creed game without quitting due to the sheer amount of quest markers. I want an adventure, not a guided tour. ER has quests where you actually have to pay attention to where the NPC tells you to go, and make your own way there. I’d much prefer that to “FOLLOW THE LIGHT LOL”
There is actually a setting starting with AC:Odyssey in 2018 for “Exploration Mode” that does exactly this.
Horizon has this same thing too.
Wasn’t exploration mode literally the zero difficulty, no conflict, no quest mode journos begged for because they are bad at games?
morrowind back in the days be like:
I agree. I do not want my hand to be held when playing a game. I want to feel a sense of accomplishment when I figure out something cool about it.
It feels SO MUCH better when you stumble on to discoveries on your own. I even think the following of the golden ghost trails is almost too much hand holding although I give it a pass for how fkn cool it looks. 😁
All three games have defects, the ubisoft and guerilla games developed need to work on their own game’s deficiencies before talking….
I’m a Senior UX Designer. User experience isn’t just about icons (UI). UX includes how combat feels, writing, game balancing, literally ANYTHING having to do with the h experience. This Director doesn’t seem to understand his own profession. At minimum, a good UX’er should take feedback from customers to make their own products better. He clearly does not.
What makes this all the more hilarious, is Mr Ahmed Salama (who previously was a UX designer for Battlefield 2042), is one of the guys critiquing Elden Ring’s UX. Battlefield 2042 has possibly one of the worst UIs overall for a Battlefield game since… ever.
And why the protected Twitter accounts? Afraid people might criticize your own work? Don’t throw rocks in glass houses…
UX is not the same as UI. UI is part of the UX. UX means User eXperience; gameplay, story, setting, UI, ect are all part of the UX. Funny enough the fact that he is the UX designer and not the UI designer makes it even worse, as he had a MUCH larger hand in producing such a poor quality game.
Fromsoft is actually hard at work making fun games that people want to play while all of these other developers are only worried about what gender and sexuality their characters identify with.
Let us know when they actually release one of those fun games that they’re allegedly working on.
This article is about one of them. They cater to their market. You probably think the picture they used as a joke is an improvement
They have. More than a decade ago. You’re a little late to the party.
“guys I don’t like this popular thing thats widely regarded as good. Aren’t I edgy and cool? You heard me say the popular thing is bad right guys?”
Ratio’d
Like we care about the makers of bfcrap2042 or a quest designer for horizon zero dawn who made stale repetitive side quest throughout the game. Elden rings PC graphics look better than forbidden west on ps5 I have both..
Although i can agree with the bf2042 critique, i cannot agree with your second point, horizon forbidden west has amazing quest design and the fact you don’t acknowledge this means you’re just salty that people with actual knowledge in the field are shading a game you like. You’re literally doing the same thing as the ones you’re so pissed about.
mf legit said HZD not HFW, but oh well
MF legit worked on HFW though, but oh well
it’s irrelevant, first comment is talking about HZD, so we do not care about the state of HFZ since he’s talking by the first game’s POV, you people are something else i swear
I think you are confusing story with quest design. The tedious “go here”, “deliver this”, “talk to ‘x'” all to progress the story is overplayed and relied on too much. The side quests in ER take thought and utilize game mechanics to complete while also providing additional backstory but they are definitely not forced upon you.
The only thing they have a point on is that ER graphics do look dated although still perfectly fine. They definitely do not look “next gen” .
A developer essentially complaining the UI is too sparse and hurting the player experience? And here I was just having a conversation with a buddy of mine about how much I appreciate the clean UI that doesn’t distract from the gorgeous vistas.
I’ve been playing on PC. This is my first real stab at a FromSoftware game (as I can’t really count the few hours I played Bloodborne on PS+ a few days before that subscription ran out and I didn’t renew it. Only beat the first two bosses in that time). My only complaint thus far is having the open map be one button and close map be another. I’m enjoying myself thoroughly otherwise, getting lost in the hills, slaying dragons, and wearing a beetle for a helmet.
As someone who remembers what playing GTA is like, it’s refreshing to actually be focusing on the environment instead of looking at a minimap in the corner of the screen 90% of the time. I love the minimalist HUD, especially because it implores me to explore the map when I’m traveling to the next area. Focus is on the game rather than the HUD.
I have no disagreement with you here.
The post image broke me. Hahaha
Wow coming from someone who worked on the worst battlefield and now works at a studio that makes 12 open world games a year, none of them fun or remotely playable, the dunning Kruger is unreal with this one.
Lol right on the dot
Elden Ring is extremely overrated.
Elden Ring is great imo but maybe it just isn’t your type of game, I’d like to know what game you’d prefer over Elden Ring.
KOTOR, Mass Effect, The Witcher, Kingdom Hearts, Elder Scrolls, etc.
In terms of recent releases, I’ll take Forbidden West over Elden Ring all day.
Careful, your Sony bias is showing 😂
Sony bias? outside of Forbidden West, none of the games I listed are even Sony exclusives. Mass Effect and Oblivion were even timed Xbox exclusives, soooo…..
KOTOR never made it to Sony consoles.
Ugh, looks like somebody’s lack of knowledge is showing.
Not really. Most of those games he mentioned are on other platforms. If you didn’t like Souls games you will not like Elden Ring, period. Honestly I am not sure why anyone would even try ER if they never played a Souls game. The game is purposely obscure. Yes, it can be a bit frustrating but that’s just how the game is. The game is a wonderful challenge but if you are just looking for a well developed story with lots of cut scenes and dialogue, the Horizon is for you, not ER. I’ve played through Horizon Zero Dawn twice. Once on PS4 and once on PC and never once did I feel challenged with it on hard mode.
Why play an AC clone when I can just play AC? /s All jokes aside, both are bad.
GTA, RDR2, Dirt Rally 2.0, Ghost of Tsushima, Death Stranding, Civ 6, Company of Hero’s
I love Mount and Blade, & Bannerlord, for example, which aren’t exactly forgiving combat. But the UI works for me fine. This? ER felt hamhanded and clumsy. I gave up wrestling with the UI after a few hours and feel it’s a waste of my time.
Lol those are kiddie games my 7 year old plays those lol no wonder you didn’t like it not the normal game you play
Your seven year old doesn’t play Bannerlord multiplayer, no. Sorry. 😀
What’s to wrestle with? Seriously.
I talked about it in another post above.
The UI is literally so simplistic it can ot be in the way. The issue you are having is clearly not the UI, but the lack of UI. Not having your hand held through a game is not the same thing as a bad UI. It just means you are bad at this type of game, and it’s not meant for you. The UI is excellent, because it accomplishes the purpose of the game perfectly. What is that purpose? To create an open world where you feel truly immersed, where all discoveries are yours alone, and where the information provided by your hud stays out of your way rather than dragging you by the hand from point to point.
People like you want an open world, then complain when you aren’t led around on rails.
I can have a terrible ride (UI) to a great location (content). For me, you’re talking about how awesome the middle seat was on the plane to Cancun. No, the middle seat sucks.
” I gave up wrestling with the UI after a few hours ” – How to say you’re not very smart without saying you’re not very smart.
Oh Great Master Troll, I bow before thee. Prithee, stop the self referential posts, however.
Crazy it’s overrated by major gaming companies and an incredible amount of players lmao. Just another salty person that can’t figure out how to play the souls series. Is it because the game doesn’t tell you where to go? Lol
Nah.
Nah you just aren’t good at it
The only decent fromsoft game that exists is sekiro. I played this for an hour and a half and nothing happened so refunded this trash.
Get good scrub
Yet again with that overtired meme? Game works for some and totally misses the boat with many others.
What do you mean the game doesn’t work for some people? If you know anything about the souls series or any of FromSofts games this should all be well known. If you don’t want to play a game because there is no journal or quest markers then go play Skyrim or something like that. These games are made this way to be incredibly challenging yet rewarding. If it’s not your style of game that’s okay but nothing with the game is a 0/10 and yes you need to git gud@
I actually don’t know a ton about the Souls series, but I didn’t realize that was a requirement to enjoy the game. I like challenging games! I was struggling with the UI here and that got boring. I might return in some months but not now.
“I like challenging games!” *is challenged by the ui* ” I don’t like this game!” Jokes aside I don’t believe you. I don’t believe you have the brains, drive, or perseverance to make it though a single challenging game. You can claim otherwise, but being unable to figure out the UI is a clear indication that you are on the left side of the bell curve.
The complaints I’ve heard/read about the UI aren’t about the lack of quest markers, they’re about slogging through sub-menu after sub-menu in inventory inception. I don’t know why the fanboys all think it’s about quest markers. Mind you, I haven’t played this yet, but I’m checking out what people complain about and what they like to help to decide if I should try it. I gotta admit, trudging through inventory screens all the time is definitely a turn off. I gotta start hearing some pretty good positives to balance that out before I’m tempted.
Probably because its not hard at all to use the inventory if you have 2 braincells to rub together, and the bad take everyone is making is about the quests. Just a bunch of children that don’t do any research before spending money, then act surprised when the game isn’t what they imagined when they saw the cover-art. You can not like the game, but don’t come here complaining about things you would have known if you had bothered to do so.
Who’s complaining? I plainly stated that I haven’t played it yet. The complaints I had heard were not about the quests. It’s not from people who don’t research. As I recall it was ACG that I thinking of while writing that comment. His complaint was that the inventory system was unintuitive and unnecessarily convoluted. Did you drop those two brain cells whilst rubbing them together or something? Has that made it harder for you to play the game? Do you own stock in the company or something? You sure do go all out defending this game against any mention of even the slightest criticism. Clearly you believe the game is perfect in every possible way, but maybe some of us would like a more nuanced and unbiased opinion on some aspects. I don’t think you qualify to weigh in under those conditions. See if there’s any Xanax in your parents’ medicine cabinet. You could use one.
The complaints I’ve heard/read about the UI aren’t about the lack of quest markers, they’re about slogging through sub-menu after sub-menu in inventory inception. I don’t know why the fanboys all think it’s about quest markers. Mind you, I haven’t played this yet, but I’m checking out what people complain about and what they like to help to decide if I should try it. I gotta admit, trudging through inventory screens all the time is definitely a turn off. I gotta start hearing some pretty good positives to balance that out before I’m tempted.
The complaints I’ve heard/read about the UI aren’t about the lack of quest markers, they’re about slogging through sub-menu after sub-menu in inventory inception. I don’t know why the fanboys all think it’s about quest markers. Mind you, I haven’t played this yet, but I’m checking out what people complain about and what they like to help to decide if I should try it. I gotta admit, trudging through inventory screens all the time is definitely a turn off. I gotta start hearing some pretty good positives to balance that out before I’m tempted.
Game works for many and misses the boat for some others*. Fixed that for you.
Sure. We don’t know how many are in either pile. But I can’t contradict that position.
You still haven’t said what your issue is with the UI, just generic le UI is bad. You are a walking maymay
See above.
And yet your spout the same tired excuse with no specifics over and over again… you aren’t one to talk.
If you’d like them, you only need to ask, and I have provided now that they were asked. I just think your response is shallow and lame and being a bully.
Get good scrub
So you just aren’t good at games nice
I didn’t die once in the hour and a half. Just nothing was happening after wondering around for an hour and a half and got bored killed some stuff ran into a dragon survived but literally nothing was happening to keep me interested if i wanted to kill stuff endlessly i would just go play assassins creed at least that has some interesting things happening in the world.
Shit in my first hour I had a crytal sword and was summoning wolves. 💫
“I was not smart enough to follow the figurative yellow brick road, this game is bad!” Dog water of a take.
Elden Ring is an impressive game. Speaking of quest lines though, I do wish there was some sort of guide as to who you’ve spoken too in the game and a brief description of what you need to do to complete a task. The game relies on the players own memory to know what was said during an NPC interaction and what needs to be done to complete a quest line. I plan to write down next playthrough exactly who I’ve talked too and what I need to do for them. Then again, this has always been the case in any souls game. I could just be complaining. Still satisfied with the game as an Xbox player.
If you go to Elden Ring Wiki, they have everything you are looking for. Under Guides you have a game progress route.
Ubisoft devs complaining about the UX of Elden Ring is peak irony. FromSoft broke away from their standard formula and it worked. Ubisoft is still stuck making big open worlds that just ask you to conquer the same outpost 50 times.
Looks like a bunch of salty devs that made crappie games. ER is amazing, rewarding and challenging. You have to actually use your mind to piece the lore together and you find some really great things. Love all their games!!
FROM fans all think they’re geniuses. They’re like Rick and Morty fans. I like both of those things, but I don’t go around talking about how smart and deep they are. They’re video games and cartoons.
Found the pseudo-intellectual that thinks they’re smarter than everyone else. News flash: you’re likely on the left side of the bell-curve. Another kid that thinks his straw-man is good; it’s not. Show me a single FS fan that conflates having to figure it out yourself to being a genius.
Pot, meet kettle. You two should get along famously.
Yea Elden Ring is so bad I haven’t been able to put my controller down at all. Elden Ring > any UbiShit game.
A Ubisoft dev complaining about a FROM game is like a Jaguar mechanic whining about the reliability of a Camry.
I think you have it backwards there buddy.
You both are clueless. The joke is the jaguar is poorly made and frequently breaks yet costs 50x as much. Kinda like how ubisoft makes games. Drops literal tones of money on it, only to release an unpolished turd of a game.
Yeah, a fromsoft game would definitely be the Higher end car. If fromsoft games are a Camry, then Ubisoft is an old junker geo with a fresh coat of paint.
HAHAHAHAHA omg I thought games journalists were the problem. Nah, turns out it’s the developers themselves.
If Elden Ring doesn’t care about UX or quest design, then I as a gamer (your customer, the person you’re making it for) don’t either.
Fuck ubisoft ui, quest and game designs.
Elden ring is quite possible the best game of this year so far
Guessing these guys are salty because their games are usually crap… Can’t remember a game I liked from those devs!
And along comes all the basement dwelling internet protectors of this game I never liked it performance wise or graphics wise I had it only an hr and the problems Started . Not to mention the numerous day three patches that you had to down load. Talk all the crap you want about ubisoft their the best at what they do. And bethesda is right there with them this company is fine if you want this kind of game dead souls. And other flawed garbage. The salty ones are the suckers that bought this masterpiece of garbage. they didnt even have the brains to try and name it. Appropriately. They stole elder scrolls and lord of the rings thank you R R Martin South Park got you right. and mashed them together eldon ring lmao ok 👍
“……dead souls. And other flawed garbage.”
A flawed player doesn’t equate to a bad game.
I have a 135 hours into Elden Ring and it is by far the best game I have ever played.
Bethesda or Ubusoft? Never played one of their games for more than 3 hours and was bored to sleep.
Which of your family members works at ubisoft? Corporate g rifter . All you’ve shown is that you shill for bad companies and have terrible internet. 3 day patches? If it takes you 3 ENTIRE days to download less than 1gb… you should probably buy older games on a disk.
I love Elden Ring! Such a good game.
Ubisoft is crap tho
I love the idea of elden ring, but as someone that does not have the time to invest serious play time on a regular schedule, the purchase has become regrettable for me. With not even a quest marker, I cannot jump back into it when I do have time. Unfortunately I also cannot get a refund since i bought it digitally. For me the UX is a 0/10 but I understand that others arnt in my situation.
You can literally set your own quest markers.
0/10 is just being dramatic. Plenty of people have jobs and lack of time to play and have zero issues. As was said, you can set your own markers, so that’s not really an excuse.
You are asking them to remove one of the core mechanics of a souls game because you don’t have enough time. It’s never going to happen, because From isn’t going to dumb down their games, because they know their own audience.
That being said, I definitely respect your decision. The game isn’t for you, so you just want a refund. Good news, steam refunds any game you’ve played less than 2 hours and are within a 2 week window of starting playing. You definitely can refund digital.
Quest marker? There are a million campsites to teleport to. 🤔
I couldn’t agree with you more. It’s like they heard complaints of too many Quest markers and then just opted for zero. Where’s the balance in that? I own over four hundred games for PS4 and PS 5. Do you think that I’m going to sit here and waste hours trying to figure out how to get somewhere ? No I’m going to play Horizon forbidden West or Far Cry. And git damnit just because we agree and a majority of you in this chat don’t that doesn’t make us wrong!
Been like that since Des, if you would have done a single iota of research you would have found this out. This isn’t something new they did just for ER. Either look it up on the wiki or go play a game you actually like. Another mongo that only bought the game to feel included..
I have a very busy work schedule myself and I’m finding it just alright to jump back into the game whenever I want. Since launch I’ve not been able to play even 10 hrs properly. Maybe the fault is in you, for being just way too used to games that handhold you from beginning till end. 0/10 is a Shakespearean level of melodrama.
“I did no research on this game and only bought it because I like to feel included” No wonder you didn’t like it. The only thing here that is 0/10 is your ability to use basic common sense before you spend money on something you’re unfamiliar with.
Played 3.3 hours and gave up. UI was only really hard part. He has a point, but maybe it’s a generational thing, what UI you grew up with etc.
You have complained about the U.I. in multiple comments but given no insight into what problems you’ve had with it. What about the U.I. has been a miss for you?
My thoughts exactly.
The controls are not intruitive and not exact. I started with M/K, and the tutorial literally has nothing for that. I switched to controler and it feels inexact and awkward with turns and fine control. The focus ability does not feel intuitive. I felt more time trying to figure out how to play the game than playing the game, and it ultimately wasn’t fun. After wasting the better part of an afternoon–and I don’t have tons of spare time–I booted up Bannerlord and had a nice evening.
I’m totally open to the idea that other people have different experiences. Obviously they do. The author does not seem open to that, however, and I think his flippant dismissal is short sighted and playing to a “yes man” audience. It’s not especially thoughtful.
Maybe this will help with mouse and keyboard. Just go into the system settings and change the key prompts to keyboard and mouse rather than controller. It will then change your prompts so you can see what you are doing.
Stop manually aiming, its not meant to be played like that. And I’m not sure how much more “intuitive” you want it. You press button, it does what it says on the tin. It’s clear from your tirade of posts you made, that you are unable to read.
If you have such a problem with the U.I., then maybe the problem is with you, and not the game. Just because you somehow can’t seem to understand it doesn’t mean there’s an issue with it.
You saying you won’t be checking in sounds more like a blessing than a threat.
Sure. Except I’m not the only one. Which is the point of my response to the author. Which… you didn’t care to consider, and instead tossed up a common fallacy, which responds to none of my points. Random people on the internet….
The UI is literally part of the experience. No handholding, no glowing waypoints. The game is about discovery. It’s a true open world.
I think the world is the world and the UI is how to engage the mechanics of the game. I don’t find it particularly interesting to explore how to use my pouch slots effectively? Maybe you do?
If you’re having problems browsing through your inventory, then you’re not very intelligent.
Do you know what the pouch is? There are literally guides on how to use this thing. It’s super unintuitive.
There are guides on how to boil water buddy, doesn’t mean its hard. As the others above me have pointed out, your problem isn’t the game UX/UI; it’s simply an issue of skill (ie, lack of braincells). Perhaps in the future you will have enough self-reflection to realize this, but at the end of the day it doesn’t matter. You’ve already shown the world your lack of intelligence
How is this comment productive or helpful whatsoever?
First off, I saw your original comment (it emails me that, and I am not making a mistake. The UI IS a part of the user experience. Minimalism and a lack of hand holding forces you to become more invested in the world directly around you rather than glowing waypoints and menus. Secondly, the pouch is self explanatory. It’s there the first time you hit pause, and when you hover over it, it give you prompts for what buttons to hit to equip said items. Each one is clearly up down left and right. Just because you needed a tutorial does not mean it’s bad design. Your experiences are not universal.
I absolutely love elden ring ,I think it’s one of the greatest games of all and I understand where you’re coming from, I was sure this was gonna happen when i saw the hype for elden ring , you should give sekiro a try , if you’re used to punishing combat , you’ll like sekiro.
Ubusofts dev hands gamers a bag if glass and salt and says it’s nuanced design. And horizon devs are just tilted that their assassins creed clone is going to gather dust till elden ring is 2 years old
Whats funny is people are upset and raging over a game they dont have to play. When I dont like something i dont interact or engage with said thing that I dont like.
Thanks for BF2042 Ahmed
All of this is well known if you’ve played any of the souls series or are familiar at all with FromSoftware. If people don’t like not having a journal or quest markers go play different RPG’s. The game is this way on purpose, it’s supposed to be incredibly challenging and rewarding. And all of this about the UI what is so hard to understand about the inventory and menus? It takes all of 5 minutes to figure out lmao. People are just so used to skyirm type RPGs if they don’t have something telling them exactly where to go and what to do they just can’t figure it out.
Elden Ring is probably the best game I have played in a very long time. I own all titled games in this pile of shit talking.. All game devs have brought a different UX to the table but I have to say Elden ring is the only game that is unique and you can tell it just by playing it. It is not a game that you will play and be done with in a few hours and it is a game were you are actually challenged and everything is not just handed to you along with quest trackers and a shit ton of UI on your screen The game is simple, graphically amazing & challenging. If the devs for the other games are so worried about shitting on another game creation then that shows you the type of people they are and sound like a bunch of democrats trying to shift blame on there poor creation instead of be accountable for there own out of reach of the gamers of today.
Battlefield is the worst game ever, maybe sort your own sht out before commenting on a 10/10 game you tool
I wasn’t aware Ubisoft even had a UX department, maybe address user experience in your own companie’s library before commenting on another’s.
Ubisoft, seriously all ofcyour games have the same map design. 🤔
I’ll start giving Ubisoft credence once they make a game I want to play all the way through.