Helldivers 2 Update 1.003.103 Released for Shrieker Mega Nests and the Leviathan Balancing
[summaraize]
Arrowhead Game Studios has released Helldivers 2 update 1.003.103 for PC and PS5 gamers today. The developer has increased the health of Mega Shrieker nests and has made changes to Leviathans.
A ton of crash fixes and other bug fixes have also been made. Read on for the patch notes for this new update below.
Helldivers 2 Update 1.003.103 Contains Balancing and Fixes

Overview
-
Battle For Super Earth commemorative cape!
Please note: Capes may take several hours to complete deployment to all Helldivers.
The cape is available for all *active players* (players logged in within the last 60 days) during the Battle for Super Earth event, from May 13 to June 2. -
Balance adjustments to Shrieker Mega Nests and the Leviathan
-
Fixes galore! Including a fix for the crash in the weapon customisation screen
Balancing
-
Increased the health of Mega Shrieker nests. This change was made to make the objective more challenging and provide more varied solutions to destroying them.
-
Leviathans now have a shorter sight range and will mark their target with light a few seconds before they fire. This change gives players a fair warning before being fired upon.
Fixes
-
Fixed crash that occurred when changing between menus in weapon customisation too quickly.
-
Fixed crash that would occur for players fighting bots with a poor connection.
-
Fixed a freeze when generating bug city missions.
-
Fixed crash that could occur when taking down Illuminate Overships.

Weapons and Stratagems
-
Fixed Weapons with selectable ammo (Recoilless Rifle, Autocannon, etc) having their icons overwritten by the Warrant’s “Guided/Unguided” Mode.
-
P-92 Warrant: will no longer lock some targets when in unguided mode.
-
P-92 Warrant: Fixed an issue where lock-on would be difficult in some environments.
-
P-92 Warrant: Fixed some Z-fighting with lights on the weapon.
-
P-92 Warrant: Corrected animations for the pistol’s sight, it should now fold away nicely when in unguided mode.
-
AX/LAS-5 “Guard Dog” Rover: will no longer return to backpack to “reload.”
-
AR-32 Pacifier: Fixed spent casing not ejecting from the ejection port.
-
Added Videos for the K-9 Guard Dog and Gl-52 De-Escalator.
-
One True Flag: Fixed an issue where planting the flag would cause objective items to clip through the ground.
Enemies
-
Fixed some issues where enemies could clip into certain terrain elements.
Note: We aren’t done resolving all of these issues and continue to investigate. Please keep the reports coming!
Missions
-
Fixed an issue where horde missions would spawn at Difficulties lower than 5, which would break some functionality.
-
Fixed an issue where certain bug missions would not spawn during operations.
Miscellaneous Fixes
-
Resolved issue with vehicle skins not having a scroll bar and increased total number of skins that can be displayed.
-
All cities will now display in the city availability UI.
-
Fixed a bug that would show 0 player count on some cities.
-
Added more logging to track desyncs and crashes.
-
Fixed Borderline Justice armours to be more accurate to their stats, e.g. slight improvement to draw speed, etc.
When a newer update for Helldivers 2 is out, MP1st will be the first to tell our readers about it.
