Helldivers 2 Hotfix 1.007.202 Delivers Balance Changes on October 29
Arrowhead is back with another hotfix for Helldivers 2 on October 29, and this brings a slew of bug fixes and even balance changes.
Players will see the download as Helldivers 2 update 1.007.202, and the main focus of this patch is stratagem changes and corrections.
For the complete changelog, as well as known issues Arrowhead is looking into, read on.
Helldivers 2 Balance Changes Applied via Latest Update Version 1.007.202
Balancing
Stratagems
AMW-20 APEX Problem we want to solve:
- Demolition strength was too low resulting in being unable to destroy things that weapons in the same category could (Anti Material Rifle and Autocannon)
- Its Caliber was too high and made the damage dropoff too steep
- Incorrect information about its armor penetration caused confusion as to what the weapon was able to do
Intent and expectation with the changes:
- It is now able to destroy larger things such as covers, container doors etc in line with similar weapons of its power
- Lower damage drop off over longer distances, which will make it work better as a sniper and fit the believability of the rounds
Correctly displays the armor penetration level in the armory so players know better what they can use the weapon against.
Changes: -Decreased caliber from 60 to 20
- Fixed, so it correctly displays armor penetration is “Anti-Tank”
- Increased demolition strength to 30
LAS-44 NOVA Problem we want to solve:
- Incorrect information about its armor penetration confused players as to how the weapon would perform
Intent and expectation with the changes:
- Correctly displays the armor penetration level in the armory so players know better what they can use the weapon against.
Changes:
- Fixed so it correctly displays armor penetration as “Anti-Tank”
Correction SG-22 BUSHWACKER
- The Bushwacker changes in the previous patch were calculated incorrectly
- The correct values are
- Increased damage from 405 to 486
- Increased durable damage from 108 to 135
Fixes
Crash Fixes
- Fixed rare crash in renderer on PC and Xbox
- Fixed a rare crash on boot
Misc
- Removed two music tracks, does not affect gameplay
There are still a significant number of issues being investigated by Arrowhead, and there’s no timetable when these will be resolved.
Helldivers 2 Known Issues as of October 29
New
- AMW-20 Apex’s and LAS-44 Nova’s penetration levels are mislabelled in ship management menu. They are listed as Heavy but are actually Anti-Tank.
- AMW-20 Apex’s damage falloff over distance is higher than intended.
- FOV on the LAS-44 Nova’s scope is wider than intended.
- The Xbox Client instantly disconnects back to Ship after joining the Host on PC
- When toggling Reflection Quality to its lowest option while using RDNA 2/3 AMD GPUs, all reflections become corrupted.
Technical
- Helldiver may die after landing on top of Automaton fabricator when Player has high latency.
- Campaigns menu UI is slightly cut off when playing on some resolutions
Gameplay
- A different mission type may be generated than the mission that was selected
- Explosives can cause Helldivers hidden behind terrain to ragdoll
- Melee kills are not being correctly counted in the end-of-mission stats or career stats
- Oil/dirt/blood and other visual effects sometimes stain armor and/or helmet, making it jet black
- The ‘Operated By’ text under the Super Destroyer name is not showing the Player’s nickname
- Hellpod Avoidance Areas are inconsistent with the Player’s POV
- Red Beacon Stratagems do not follow the beacon when it changes location
- MGX-42 Bullet Storm’s muzzle flash may not be aligned with the weapon
- New Illuminate enemies are clipping through the ground and obstacles on High Value Assets missions.
- Very few enemies approach extraction when extraction zone is close to edge of map
Once another patch is out, we’ll let our readers know.
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