Jurassic World Evolution 3 New Update 1.002.001 Adds New Content via Version 1.2.0

by Alex Co December 9, 2025 10:53 am in Title Updates and Patches
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Frontier Developments has released the Wetlands DLC pack for Jurassic World Evolution 3, but even if you’re not buying that, you’ll b be greeted with a game update that adds new features and bug fixes.

Called the 1.2.0 patch by the developers, console gamers will see this as Jurassic Park Evolution 3 update 1.002.001.

This brings a bunch of new content and changes, with the complete details available below.

Jurassic World Evolution 3 Receives December 9 Update to Apply New DLC and Base Game Features

New Family Unit – Deinocheirus

  • Introduced a new family unit to the game – the Deinocheirus.

New Scenery & Foliage Brush

  • The ‘Cypress Swamp’ brush has been added for use in tropical and temperate biomes.
  • A collection of new ‘Mossy Cypress Tree’ scenery pieces have been added.

Island Generator

  • New temperate, desert and Mediterranean Biomes have been added to Island Generator.
  • A new ‘Beaches’ slider adjusts the prominence of beaches at the edges of newly generated islands.
  • Building placement and terrain editing can now be performed up to the water’s edge of generated islands.
  • Scenery can now be placed anywhere across the entire map area.

User Experience Changes

  • An ‘Obstructions’ heatmap has been added showing exactly where dinosaurs, guests and vehicles can move around parks.
    • Obstructions heatmap added to environment tools panels, so that it can be viewed while editing the landscape.
  • New ‘Copy Path Style’ option allows players to quickly match the style and colours of an existing path.
  • A new ‘Blueprints Menu’ has been added so all custom and downloaded blueprints are viewable in one place.
  • Controls for building placement and editing are now rebindable on PC
  • Juvenile to adult social behaviors have been re-balanced to occur more frequently.
  • Added new controls to support placing multiple of the same building blueprint easily.
  • Freelook camera now allows greater control over movement speed:
    • Hold Ctrl (PC), L2 (PS5) or LT (Xbox) for slow movement.
    • Hold Shift (PC), R2 (PS5) or RT (Xbox) for fast movement.

Performance & Complexity Meter

  • Further performance improvements and increased impact of the complexity meter’s ‘Override Performance Limits’ setting on console

Stability Enhancements

  • Improved stability and performance improvements across all platforms.

Jurassic World Evolution 2 Version 1.002.001 Bug Fixes

Key Visual Changes

  • Resolved an issue where some decals became transparent when they should not have.
  • Fixed an issue where feathered dinosaurs would have low detail.

Campaign

  • Fixed an occasional issue where Montana objectives would not play.
  • Infected feeders are more common in campaign maps when required for certain research.
  • Resolved an issue where users could not manually repair buildings during specific situations.
  • Synchronised the timing of when contracts appear and Cabot Finch discusses contracts.

Challenge

  • Montana badlands challenge now displays the preview image from within the menu.

Sandbox

  • Fixed a rare issue where dinosaurs wouldn’t starve to death in sandbox mode.
  • Monorail track can now be deleted if placed outside of the buildable area on an Island Generator map.
  • Cleared Hawaii sandbox map of all pre-placed paths.
  • UI no longer states scientists are needed when setting up an automated release from the hatchery in sandbox mode.
  • Removed the staff combined skill research requirements in sandbox where the user has turned scientists off.

Management

  • Resolved an issue where multiple helicopters would collect containers from a hatchery at the same time.
  • Fixed an issue that caused helicopters to be stuck when loading a save.
  • Maintenance teams will now automatically fix broken pylons that are attached to substations and powerstations.
  • Fixed an issue where a single fish feeder in a marine enclosure would count as two.
  • Resolved aviary domes being unable to be repaired automatically when not fully broken.
  • Resolved staff training price not updating correctly when increasing more than one skill point at a time.

Dinosaurs

  • Fixed broken dominance value when there was no dominance trait.
  • Changed Metriacanthosaurus juvenile icon to correctly display meat diet instead of piscivore.
  • Guanlong comfort requirements have been reduced to better match their size.
  • Iguanodon now has correct inheritance of cosmetic skins.
  • Psittacosaurus is now displayed under the correct family tab in the genome library.
  • Concavenators are more aligned to fences when climbing over them.
  • Re-worked a number of dinosaur fighting animations.
  • Kentrosaurus no longer clips through the delivery crate during their exit animations.
  • Dinosaur diseases now function as expected on island generator parks.
  • Resolved an issue where some dinosaurs were incorrectly entering the dinosaur encounter attraction.
  • Therizinosaurus and Lystrosaurus can now cohabit.
  • Added animation for juvenile Metriacanthosaurus social interaction when drinking.
  • Small carnivores now display claw icon to indicate threat when they have access to the dinosaur encounter attraction.
  • Improved hunting and feeding animations for several marine reptiles.
  • Family tree tab now displays the discomfort for all juveniles.
  • Dinosaur territory will now update correctly when terrain is edited or they have escaped a natural enclosure.

Park Construction

  • Fixed a crash that occurred when grouping certain benches with modular items.
  • All wall and floor kit icons have been improved to better display their size.
  • Fixed issue with building placement where ‘Not Allowed’ would appear incorrectly.
  • Visitor centre fountain modular buildings can now be recoloured.
  • Fixed an issue where the breeding programme could become stuck when moving the nest.
  • Resolved issue where several wall pieces would cause the placement grid to shift when set down.
  • Resolved individual collision settings resetting to ‘Off’ after reloading a save.
  • Resolved ‘Highlight on Hover’ scenery selection setting not functioning.
  • Improved collision on foliage pieces created by the Malta biome woodland brush.
  • Resolved inability to undo feeder placement while in ‘Edit Environment’ mode when accessed through a dinosaur’s environmental needs panel.
  • Resolved Malta restrooms partially blocking guest navigation when snapping to paths.
  • Added fence line preview to amphitheater building for fences to snap to.
  • Rocks placed by environment brushes that have collision now remove territory from dinosaurs if completely cut off from it.
  • Hatchery Gates now have collision for manually driven vehicles.
  • Fixed an issue where controller users could not use the shortcut button to swap to the demolish tool while in the Editing menu.
  • Fixed an issue where deleted modules would continue to obstruct new building placements.
  • A tour will now spawn the appropriate tour vehicle based on users current skin selection.
  • Resolved issue with remote viewing entrance rotation consistency
  • Smoothed multi-selection deletion process to improve performance.

Stability

  • General performance and stability improvements.

UI

  • Treatment Bay status now correctly updates after removing a dead dinosaur.
  • Cleaned up blueprint filter and search menu so it no longer blocks other parts of the UI.
  • Fixed a UI issue where attempting to swap tabs within information panels would sometimes fail.
  • Included additional button prompts while operating vehicles.
  • Fixed an issue where players could become stuck when pressing keyboard shortcuts simultaneously with the UI buttons.
  • Colour matched multiple dinosaur skins to the appropriate UI swatch.
  • ‘Research Interests’ narrative event now displays the correct reward.
  • Resolved issue where expedition sites could obscure each other on the expedition map.
  • ‘Hold’ text will remain on related key rebinds.
  • Fixed an issue where some text would overlap in the island overview.
  • Updated some audio settings descriptions to clarify their use.
  • Resolved ‘Go To Operation’ option not functioning in additional decorative building UI.
  • Updated incorrect requirement text for unlockable statues.
  • Resolved additional traits displaying as ‘+0 More’ in hatchery UI when a dinosaur has over 7 negative or positive traits.
  • Resolved faction reputation icons overextending outside dedicated column in marketplace UI.
  • Resolved an issue where the world map remains faded/darkened after unlocking new sites.
  • Updated the skill preview to match the selected scientists for an expedition.
  • The “Replace Contract” button is no longer available shortly after completing a contract.
  • Cleaned up marketplace screen where some text was cut off.
  • Improved UI clarity of Profit details when looking at profit tooltips.
  • Environmental Needs criteria will no longer show as Red (negative) when its met at exactly 100%.
  • Improved visuals for guest satisfaction progress bars within the Amenities UI.

Paths and Environment Tools

  • Fixed a rare issue where path flexi-colours could not be edited under specific circumstances.
  • Fixed an issue where some trees would warp near dinosaurs and vehicles.
  • Resolved an issue where some tools would load incorrectly after an autosave.
  • Improved how rocks generated by foliage brushes affect dinosaur territories.

Graphics

  • Fixed an issue where cloud shadows would disappear after changing graphics settings.
  • World Map will now open correctly on first time launch on wide monitors.

Audio

  • Fixed an issue where music would not begin on the main menu for first time users.
  • Resolved issue where dinosaur feeder doors audio wasn’t present.

Localisation

  • Resolved an issue where some of Cabot Finch’s voice lines were not playing in some languages.
  • Removed abbreviated text in unnecessary locations in multiple languages.
  • Correctly formatted world map unlock text in all languages.
  • Fixed some translations issues for multiple asset names.
  • Fixed incorrectly translated dinosaur names.
  • Fixed some translation issues on the park rating screen.

1.2.1 Bug Fixes

Campaign

  • Fixed an issue where saving just before the fail screen would cause issues attempting to restart the level.

Dinosaurs

  • Particle effect no longer persists on Velociraptor after the preen animation finishes.

Management

  • Fixed an issue where the resupply button prompt could become non-functional on controller when selecting to add tasks.

Stability

  • Fixed an issue where users could become softlocked in the blueprint menu.

Paths and Environment Tools

  • The obstruction UI circle now automatically adjusts to the different terrain heights.

If there are any issues that arise from today’s content drop, expect Frontier to release a follow-up patch.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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