Marvel Rivals Season 9 Launches July 10; Introduces Jubilee, New Team-ups and More
The next wave of content is about to hit Marvel Rivals this week with the launch of Season 9! Not only is this bringing a new hero in Jubilee, but there are also massive changes incoming that will shake up the meta.
Expect new Team-Up abilities to be introduced for all three classes, as well as major balance changes.
Thankfully, you don’t have to wait for the patch to drop to see the new changes that will be introduced. Below, you’ll see the new Team-Ups for all the heroes, as well as the balance changes.
Marvel Rivals Season 9 Launches July 10
Overview of Season 9
- Season 9 Story: Set in the Collapsed Timeline, Apocalypse attempts to ascend to godhood by absorbing the gods’ faith, but his mysterious assassination sparks a murder mystery among the heroes investigating his death.
- Team-Up Overhaul: A complete, ground-up rework of Team-Up abilities across the entire roster aims to deliver a fresh new combat experience.
- Black Widow Rework: Black Widow receives a major redesign for Season 9.
- New Heroes: Jubilee joins the roster as a Strategist at launch, while The Hood arrives later in the season.
- New Map: Thebes, a new Convoy map, launches with the July 23 update.
- New Game Mode: Path to Doomsday – Avengers: Age of Ultron becomes available on July 30.
- Esports: The Marvel Rivals Ignite Series Mid-Season Finals will be held in Los Angeles from July 29 to August 1.
New Hero – Jubilee
Jubilee (Strategist) – Jubilee is a Strategist, a lively manipulator of fireworks who can control vibrant energy plasmoids in combat to heal her teammates, while simultaneously damaging and blinding enemies. And for the grand finale, her Ultimate Ability unleashes a lethal, dazzling firework show across the battlefield!
Season 9 will introduce a truly massive new update as a systemic, full-roster, ground-up rework will bring an incredibly fresh and fun dynamic to combat in the game. This will include the epic evolution of Team-Up System as every single hero will possess two completely independent Team-Up Ability loadouts and every Team-Up loadout will feature a ‘Base Effect’ and an ‘Enhanced Effect.’ Also, in Season 9, players will get to see the return of some classic Team-Ups, such as Metallic Chaos. Finally, Black Widow will also receive a major rework to her full combat loop for an all-new experience.
Check out the Team-Up changes in the videos:
Duelist New Team-Ups
More changes and updates are heading your way on July 10th UTC! 🌟
Dive into more changes and tweaks to team-up abilities from your favorite duelists now! pic.twitter.com/mRg5dTi9EV
— Marvel Rivals (@MarvelRivals) July 7, 2026
Strategist New Team-Ups
More changes and updates are heading your way on July 10th UTC! 🌟
Dive into more changes and tweaks to team-up abilities from your favorite duelists now! pic.twitter.com/mRg5dTi9EV
— Marvel Rivals (@MarvelRivals) July 7, 2026
Vanguard New Team-Ups
More changes and updates are heading your way on July 10th UTC! 🌟
Dive into more changes and tweaks to team-up abilities from your favorite duelists now! pic.twitter.com/mRg5dTi9EV
— Marvel Rivals (@MarvelRivals) July 7, 2026
Alongside the Team-Up shakeup, NetEase is implementing a huge balance change for all heroes.
Marvel Rivals Season 9 Balance Changes
Global changes
- Ultimate energy generation nerfed
- Vanguards & Duelists: damage-to-ultimate-energy reduced 70% → 55%.
- Strategists: healing-to-energy and damage-to-energy both reduced 75% → 60%.
- New Regenerative Shield system
- Many tanks lose a large amount of base HP but gain Regenerative Shields.
- Shields regenerate after 5 seconds without taking damage.
- They recover at 20% of the shield pool per second (e.g. 300 shield regenerates at 60/sec).
Vanguard
Biggest Buffs
Groot
- Base HP: 700 → 850
- Loses Team-Up bonus health.
- Overall: Much sturdier frontline.
Doctor Strange
- HP: 575 → 650
- Shield of the Seraphim: 700 → 850
- Invisible Woman Team-Up now grants +150 extra shield (total 1000).
- One of the largest survivability buffs.
Devil Dinosaur
- HP: 750 → 850
- Passive critical damage reduction 50% → 60%
- Ultimate energy gain increased.
- Loses Team-Up anchor health.
Hulk
- Heavy Blow damage 40 → 45
- Ultimate energy cost reduced (3400 → 3700 energy generated requirement effectively lower, according to the note).
- Regenerative Shield added.
- Still loses total health (750 → 700), but becomes harder to wear down.
Deadpool (Vanguard)
- Desert Eagles damage increased.
- Upgraded Vanguard damage reduction improved.
- HP 450 → 500.
Mixed changes
Captain America
- Base HP 600 → 300
- Gains 300 Regenerative Shield
- Total HP effectively 700 → 600
- More sustain if he disengages, less durable while actively being focused.
Thor
- Hammer Throw damage buff.
- Bonus HP on hit increased.
- Better Storm Surge travel.
- Base HP reduced but gains 300 Regenerative Shield.
Angela
- Base HP 450 → 350
- Gains 200 Regenerative Shield
- Better at dipping in and out of combat.
Rogue
- Damage reduction nerfed.
- Southern Brawl bonus damage reduced.
- Total HP 650 → 575 with regenerative shield.
- Significant nerf.
Venom
- Base HP 675 → 500
- Gains 250 Regenerative Shield
- Total HP 825 → 750
- Clear survivability nerf.
Small adjustments
Penny Parker
- Team-Up bonus HP removed.
The Thing
- Stone Haymaker bonus HP 100 → 150
- Faster ultimate follow-up.
- Improved anti-movement zone.
Duelists
Psylocke
- Increased Psionic Crossbow single-hit base damage from 12 → 13.
- Reduced base Health from 250 → 150 and added a 100 Regenerative Shield.
- Emma Frost Team-Up: Bonus Health on Wing Shuriken hit increased from 10 → 15.
- Cloak & Dagger Team-Up: Psionic Crossbow single-hit base damage increased from 13 → 14.
Iron Man
- Reduced single-handed Repulsor Blast field damage from 50 → 45.
- Reduced dual-handed Repulsor Blast field damage from 55 → 50.
- While Armor Overdrive is active, Repulsor Blast field damage reduced from 65 → 60.
- Unibeam (Armor Overdrive) damage reduced from 190/s → 180/s.
- Removed Team-Up Anchor 5% Damage Boost.
Black Panther
- Base Health reduced from 275 → 150.
- Added 125 Regenerative Shield.
Deadpool (Duelist)
- Removed Team-Up Anchor 5% Damage Boost.
Cyclops
- Increased Propulsion Burst and Optic Ascent cooldowns from 12s → 15s.
- Reduced Optic Blast single-hit damage from 25 → 21.
- Reduced Ricochet Force damage from 80 → 70.
- Removed Team-Up Anchor 5% Damage Boost.
Elsa Bloodstone
- Increased Double-Barrel Blaster ammo from 8 → 12.
- Increased Hex Advance cooldown from 10s → 11s.
- Devil Dinosaur Team-Up: Double-Barrel Blaster pellet damage increased from 4.5 → 5.
Hawkeye
- Increased partially charged Piercing Arrow damage scaling.
- Increased Piercing Arrow projectile speed from 120 m/s → 130 m/s.
- Increased maximum projectile speed from 180 m/s → 195 m/s.
Hela
- Increased Nightsword Thorn base damage from 70 → 80.
- Adjusted damage falloff to begin at 18m and reduce to 75% at 35m (previously 70% at 30m).
- Astral Flock: Can now fly freely in any direction while in Crow form.
- Removed Team-Up Anchor 15% Damage Boost.
Human Torch
- Removed Team-Up Anchor 5% Damage Boost.
Magik
- Base Health reduced from 250 → 150.
- Added 125 Regenerative Shield.
- Total Health increased from 250 → 275.
Daredevil
- Base Health reduced from 300 → 150.
- Added 150 Regenerative Shield.
- Removed Team-Up Anchor 5% Damage Boost.
Black Cat
- Base Health reduced from 275 → 150.
- Added 125 Regenerative Shield.
- Maximum Fortune increased from 1,000 → 1,200.
- Increased odds of securing a high Fortune payout with Tablet of Destinies.
- Removed Team-Up Anchor 5% Damage Boost.
Moon Knight
- Increased Crescent Dart damage from 23 → 25.
- Increased Hand of Khonshu Ultimate energy cost from 2,800 → 3,100.
- Removed Team-Up Anchor 5% Damage Boost.
The Punisher
- Reduced Adjudication damage per hit from 20 → 19.
- Reduced Deliverance damage per hit from 10 → 9.5.
- Daredevil Team-Up: Adjudication damage increased 19 → 20, Deliverance damage 9.5 → 10.
Phoenix
- Increased Endsong Inferno (Ultimate) explosion damage from 140 → 150.
- Removed Team-Up Anchor 10% Damage Boost.
Scarlet Witch
- Dark Seal can now be cast while Mystic Projection is active, ending Mystic Projection early.
Star-Lord
- Removed 25 Bonus Health gained from Stellar Shift.
- Base Health reduced from 250 → 150.
- Added 100 Regenerative Shield.
Storm
- Increased Wind Blade base damage from 55 → 60.
- Removed Team-Up Anchor 5% Damage Boost.
Strategists
Deadpool (Strategist)
- Removed Team-Up Anchor 5% Healing Boost.
Ultron
- Increased Imperative: Firewall drone healing from 30/s → 35/s.
Adam Warlock
- Base Health increased from 250 → 275.
- Ultron Team-Up: Quantum Magic ammo increased from 15 → 25.
- Reduced Cosmic Cluster projectile damage from 38 → 35.
Invisible Woman
- Increased Orb Projection healing from 45 → 50.
- Increased Orb Projection return healing from 35 → 40.
- Removed Team-Up Anchor 15% Healing Boost.
White Fox
- Spirit Sanctuary cooldown increased from 12s → 15s.
- Removed Team-Up Anchor 10% Healing Boost.
- Kumiho Unleashed (Ultimate): Total Health increased from 900 → 1,200.
Gambit
- Increased Kinetic Cards single-hit healing from 28 → 30.
- Removed Team-Up Anchor 5% Healing Boost.
Mantis
- Removed Team-Up Anchor 10% Healing Boost.
- Star-Lord Team-Up: Healing Flower healing increased from 2.5% → 3% of target’s max Health.
- Adam Warlock Team-Up: After casting Natural Anger (while Natural Anger is active), self-healing increased from 12.5/s → 17.5/s.
Rocket Raccoon
- Increased C.Y.A. (Ultimate) energy cost from 4,000 → 4,300.
- Added distance-based falloff to C.Y.A.’s Damage Boost and Bonus Health generation, starting at 8m and reaching 60% reduction at 20m.
- Increased Repair Mode healing from 50 → 55 when passing through an ally.
- Removed Team-Up Anchor 5% Healing Boost.
Luna Snow
- Removed 10% Damage Boost from Number One Idol.
- Increased Healing Boost from 10% → 20%.
- Increased attached ally healing via Idol Aura from 35% → 40%.
- Removed Team-Up Anchor 15% Healing Boost.
Cloak & Dagger
- Increased Lightforce Dagger direct-hit healing from 12 → 15.
- Increased Veil of Lightforce lingering field healing from 20 → 25.
- Increased Veil of Lightforce one-time healing from 45 → 50.
- Increased Dagger Storm healing from 45/s → 50/s.
- Removed Team-Up Anchor 15% Healing Boost.
Finally, we also have the roadmap of content set to drop for Marvel Rivals for Season 9. Check out what to expect from July 10 and beyond.
Marvel Rivals Season 9.0 Roadmap
- New Hero: Jubilee
- Team-Up Ability Overhaul
- Character Rework: Black Widow
- New Battle Pass: The Faith-Harvesting Engine
- New Costume:
- Jubilee – Midnight Mutant
- Rogue – Trailer Prime
- Wolverine – Horsemen of Death
- New Event: Death of Apocalypse
- New Event: The Resurrection of the Horsemen
- New Accessory: Shogo Tote
July 17
- New Costume:
- Gambit – Horsemen of Death
- Hawkeye – Van Dyne Designs
- Devil Dinosaur – Jeff the Dinosaur
- New Event: Van Dyne Couture
July 24
- New Map: Thebes
- New Costume:
- Hela – Temple Protectors
- Psylocke – Horsemen of Death
July 31
- New PvE Mode: Path to Doomsday – Avengers: Age of Ultron
- New Costume:
- Spider-Man & Hulk – Spider-Man: Brand New Day
- New Costume:
- Scarlet Witch – Avengers: Age of Ultron
- Winter Soldier – Captain America: The Winter Soldier
- Marvel Rivals Ignite Series Mid-Season Finals
August 7
- Season 9.5 (details coming soon)
Once the patch is out on July 10, we’ll have the complete patch notes up alongside all the pertinent info. In other superhero gaming news, Arkane’s Blade game is said to be over budget, and has been delayed internally.
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