Mortal Shell 2 Hotfix for October 13 Released as Update 1.000.012
Developer Cold Symmetry is back with another patch for Mortal Shell 2, and this one is available on consoles and PC.
Expect various bug fixes touching on dungeons and visual effects. gameplay and more in this patch that console gamers will see as Mortal Shell 2 update 1.000.012.
While this is considered a hotfix by the developers, it is a bit larger than what we’re used to.
Mortal Shell 2 Hotfix Released on October 13
Player & Gameplay
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Tiltshot projectile now spins and moves forward
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Fixed Barrage + Solnir Shard Tarstone dealing damage to allies
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Fixed the Parasitic Stone exploit when switching between sheep and shell form
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Fixed an issue where unequipping Egon’s Stone could prevent Gloom loss
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Fixed Tarstones not granting EXP for kills by player summons
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Fixed Black Needle throw and infused stone being unable to aim or interact
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Fixed several Slayer Seal/Punch issues
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Fixed canceling Proxima’s Shell ability stopping weapons being re-equipped
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Fixed issue that blocked Gragu from being possessed
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Fixed Astral Clones not attacking when summoned close to an edge
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Fixed Lost Clotstone for Genessa Clones using Obsidian Hammer getting stuck and staying forever
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Fixed Cursed Child and Grisha summons being hit and targeted by Biosampler
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Fixed Cursed Child summons being targeted by Sidearm
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Fixed spawned summons causing collision issues on big enemies and bosses, such as Grisha or Cursed Child summons launching bosses
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Force feedback tweaks and changes
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Cleaned up melee attack logic
Enemies & Bosses
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Final Boss HP reduced, player cosmic disease resistance doubled and his grab attack now has more anticipation
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Fixed issues around the main bosses’ phase change
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Improved Droeg, the Conqueror’s hitboxes
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Fixed Bor, the Deluded Monarch’s lock-on location and Biosampler interaction
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Improved how the Monolith works with Proxima Biosampler
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Adjusted Orrem, the Golem’s triple slam
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Necrite run attack timing tweak
Dungeons
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Player can now collect 3 extra ovas in the final slice dungeon when playing NG+
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Fixed the enemy count on The Last Siege
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Fix for slow-streaming dungeons when “seamless dungeon streaming” is enabled
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Fix for double dungeon loading
UI
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Mether’s Breath now has multiple warning prompts
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Fixed backing out of Mether’s Breath’s second warning soft-locking the game
Audio
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Fixed Lucian, the Thirsting Knight’s dodge audio
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Fixed Magdelena, Lady of the Woods’ unparryable slam attack audio triggering multiple times
VFX & Animation
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New VFX for Tiel’s Shadow Clones, plus tweaks and fixes for Tiel’s Poison Shadow Clones
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New explosion version for Droeg, the Conqueror
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Giant Spider FX pass with more feedback, force feedback, and camera shakes
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New shell summon handshake animation and a small Gragu height tweak
Camera
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Improvements to camera collisions
Environment and Performance
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Environment and collision bug fixes
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General optimizations, including castle stairs, mine pillars, tomb floors, and catacomb/iron maiden collision
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Optimized bear traps and fixed the wrong trap rotation during the disarm animation
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Rebuilt shader (PSO) caches and world HLODs
Once another path is out, expect it here on MP1st.
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