No More Room in Hell 2 Camp Blood Update Brings New Content via Patch 1.009

by Alex Co October 22, 2026 12:45 pm in Title Updates and Patches
Share
No More Room in Hell 2 Camp Blood Update

Torn Banner has released the latest content patch for No More Room in Hell 2, and it’s called Camp Blood! Called the version 1.2 patch, console gamers will see this as No More Room in Hell 2 update 1.009.

Expect a new map, new progression systems, the addition of subtitles, and a lot more.

There are, of course, balance changes and bug fixes too, which are all listed in the official patch notes.

No More Room in Hell 2 Camp Blood Content Now Live via Update 1.009 | 1.2

New Map: Ruby Lake

Set on the outskirts of Warren County, New Jersey, Ruby Lake is our latest Survival experience inspired by the campsite slashers of the 80s. The CRC is assisting the National Guard in ensuring the extraction of civilians from the wider area, with zombies goaded into the now-vacant facilities as distraction.

New Progression Systems: Retirement & Distinguished Service

Responder Retirement offers a long-term, prestige system for players seeking greater accomplishment in No More Room in Hell 2 that also provides a path towards powerful items that will make a tangible difference in the upcoming Hell Mode.

When you visit the Responder screen, you’ll see your Distinguished Service Rank as well as the option to retire Responders in the bottom left. Once retired, a Responder is no longer playable and their slot on your roster becomes free once more. In exchange, you will progress Distinguished Service as well as gain +1 starting level to future Responders, up to a maximum of +29! (i.e. starting at Level 30)

Distinguished Service is a new leveling system that rewards experience exclusively through retired Responders. You can preview how much XP each retirement would provide, based on their accomplishments and skills up to this point. Responders must reach level 100 before being eligible for retirement, but you can check in on your potential progress at any level!

Distinguished Service has its own rewards track with unlocks at every level. An additional loadout slot is the first major unlock, with cosmetics and new gameplay features in later levels. In this update, there are 20 Dedicated Service levels available with additional levels to be added in future updates.

Here are the new perks and passive items that are available only through Distinguished Service:

New Experimental Feature: Subtitles

Subtitles are now available as an experimental feature, starting with single variants of CRC dialogue. This means that while the actual lines may vary, there is always a subtitle that conveys the core goal of a mission objective. This iteration also includes some limited settings that allow you to customize the display of subtitles to better suit your needs. Please give us any feedback as we hope to improve this feature in the future!

Cosmetic Content

Retirement Rewards

No More Room in Hell 2 Balance and Map Changes in Camp Blood Update

In-Match Communication Changes

  • Adjusted Nameplate and Voice over IP (VOIP) ranges across all maps.
    • Larger, open maps (Power Plant and Pottsville) will now show nameplates and allow Responders to speak with each other up to 90m apart.
    • Denser maps (Bunker, Lewiston, Flooded, and Lighthouse) will allow up to 60m apart.
    • Smaller, denser, or vertical maps (Ruby Lake, NOTLD, Broadway, and Hospital) will allow up to 45m apart.

Power Plant Finale Changes

  • Reworked the Power Plant ending scenario to merge the exterior POI repairs and HQ parts repair scenarios.
    • Responders will now need to complete two randomly selected objectives in the three exterior POIs (Ash Farm, Cooling Tower, and Stacker Reclaimer) before entering the HQ.
    • After this, Responders will complete a set of repairs for one random group of parts (condensers, ventilators, or water pumps).
    • Finally, Responders will open the shutters to the control room, find a codebook, enter the code, and pull the lever to extract.

Dev Comment: We felt that these scenarios were both a bit underwhelming and a little easy for a finale on their own, and chose to combine them to see how it felt. After testing with these adjustments, we think it will make for a much more satisfying conclusion to Power Plant runs!

  • To accommodate these changes and address zombie pressure issues, we’ve changed the spacing between zombie spawners in this scenario to be a bit sparser.
  • We also updated thematic zombie spawn rates in the central Power Plant region for all scenarios. Players should now see a mix of Firefighters, Riot Police, and National Guard zombies in this area.

Additional Map Updates

Hospital

  • Reduced barricade plank spawn rate by 30%.

Lewiston

  • Car trunks should more reliably have loot spawns.

Raven Rock

  • Added critical supplies to the loot pool.
  • Adjusted the amount of zombie pressure during train extraction.

Bug Fixes & Improvements

Art & Animation

  • Fixed an issue where SFX and VFX appeared only twice when shooting the MP5 in burst-fire mode.
  • Fixed an issue where dismembered limbs could take on the wrong skin tone.
  • Fixed an issue with the reload animation failing to play when sprinting.

Audio

  • Reverted some EQ adjustments that were made due to a now-resolved bug. Players at higher dB levels should hear voices more clearly!
  • Made additional improvements to voice chat.
  • Fixed various issues with zombie runner audio.
  • Fixed an issue where Sam Foster would play dialogue hallucinations when not infected in Survival.
    • Wait what? Nothing to see here. I don’t know what you’re talking about!
  • Fixed an issue where the insect hallucination would still play crunchy audio after taking gene therapy.
  • Fixed an issue with overlapping Responder and Commander VO when spawning in Power Plant.
  • Fixed an issue where IED sounds could play after the explosion.

Gameplay

  • Infection progress should now be paused when players are disconnected.
  • Fixed an issue where the final warning for infection would still occur even after taking gene therapy.
  • Applied additional fixes to prevent issues where Responders on the extraction helicopter can be left behind unintentionally.
  • Fixed an issue that could cause players to respawn indefinitely on Power Plant (Normal).
  • Added a missing respawn checkpoint on Pottsville (Normal), before the Neighbourhood extraction holdout.
  • Added a missing respawn truck near the Bank POI in Pottsville.
  • Fixed an issue where Responders would not respawn at City Hall as intended.

Environment

  • Fixed an issue where the Food Storage roof on Lewiston was accessible unintentionally.
  • Fixed an issue where players could not throw anything over Power Plant’s train derailment saferoom fence.
  • Fixed an instant-death location too close to the fishing spot spawn point on Power Plant.
  • Fixed an exploit in Pottsville where weapons could be taken from outside a cache.
  • Fixed a spot on Bunker and a spot in Power Plant where players could fall through the map.
  • Fixed an issue where railings in Lighthouse could not be shot past properly.
  • Fixed some graphical issues with blood splatters in the Tutorial map.
  • Fixed some objectives where zombies would despawn unintentionally.
  • Added prevention to zombie spawning around the player spawn points in Pottsville’s downtown.
  • Fixed various locations across maps where zombies could get stuck crawling out of, down from, or inside objects.
  • Fixed various navmesh locations where zombies could get stuck around stairs.
  • Applied various fixes for small locations where players could get stuck or hit invisible objects.
  • Applied various fixes for floating, popping, and clipping objects in the world.
  • Applied various fixes for clipping item spawns.
  • Fixed more cases where zombies could vault through gated windows.

Server and Client

  • Applied various crash fixes.
  • Made improvements to the matchmaking system to address long queue times for players with crossplay disabled.
  • Made various server performance improvements.
  • Improved the reliability of updates to the friends list within the social menu on unfriending a player.
  • Fixed an issue where respawning Responders could have inventory items duplicated.

UI & UX

  • Fixed an issue where the Report button was mis

Once another patch is released, we’ll let our readers know.

Eneba

Save 5% on your next top-up, games, gift cards, and virtual currency at Eneba.
Use code MP1ST5 at checkout.

Follow us on:

This website contains affiliate links. If you click a link and make a purchase, we may earn a commission at no additional cost to you. This helps support our work. Learn more on our affiliate page.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



Subscribe
Notify of
guest
0 Comments
Oldest
Newest Most Voted
╳