STALKER 2 Patch 2.1 The Zone Lookout” Drops as Update 1.025
GSC Game World has released the latest major update for STALKER 2: Heart of Chornobyl, and this is called “The Zone Lookout” patch.
Players on consoles will see the download as STALKER 2 update 1.025, which brings the game to version 2.1
For the complete breakdown on what got added and fixed, read on for the complete patch notes.
STALKER 2: The Zone Lookout Update Patch Notes Fixes Annoying Anomalis and Adds New Quality-of-Life Features
HIGHLIGHTS
– Added option to increase A-Life NPC visualisation distance.
– Updated binocular functionality to support the new streaming distances.
– Added Fast travel system with squad leaders.
– Improvements to how anomalies work with new systems, including streaming distance, dead body interactions, and visual improvements for the CNPP arch-anomaly.
AI AND COMBAT
– Fixed the issue with massive NPCs or mutants spawning at the Rostok location.
– Fixed the issue when the NPC had the levitating weapon behind their back.
– Fixed the issue with excessive spawn of mercenary NPCs at the Duga location.
– Fixed an issue where armed NPCs would aim in unintended directions.
– Adjusted NPCs’ reaction to the player’s melee attack.
– Fixed an issue when NPC was able to get stuck while looting the corpse.
– Increased internal height of some covers (this should improve AI behavior while using small covers).
– Fixed an issue when the Amok Run attack might fail to trigger when initiated out of line of sight.
– Fixed an issue where NPCs would not attack the player when not directly looked at.
– Fixed an issue where NPCs could get stuck inside the campfires.
– Extended the audible range of gunfights based on the streaming distance setting.
– Fixed an issue where A-Life NPC and mutants could get stuck mid-air.
– Increased the identification range for the binoculars when using the increased A-Life streaming distance setting.
– Fixed an issue where A-Life NPCs would not stop moving during a dialogue.
BUG FIXES AND PERFORMANCE
– Fixed the scope mark at Margach D-12MT with FSR FrameGen.
– Fixed several scopes that have blurry textures when aiming down sights.
– Fixed the sound effects during the cutscene in The Destructive Power of the Mind mission.
– Fixed the animation of PDA-hiding for Dr. Kryvenko during the A Long Overdue Visit mission.
– Fixed the issue when some dead bodies could get stuck in the air during the Dangerous Way mission.
– Fixed the visible spawn of NPCs during The Destructive Power of the Mind mission.
– Fixed the NPCs spawn after the cutscene during the Moving in the Shadows mission.
– Adjusted the Scar spawn during the cutscene in the Subtle Matter mission.
– Fixed the duplication of the Strider’s shell during the Hot on the Trail mission.
– Adjusted the appearance of subtitles during The Price of a Miracle mission.
– Fixed the issue when dead NPCs could get stuck midair if they were spawned outside the player’s view.
– Fixed the journal objectives behavior during the Dangerous Way mission.
– Fixed the issue with gamepad usage on portable consoles and Steam Machine.
– Fixed an issue where tooltips for unexplored locations appeared on the map.
– Fixed collision issues for the Zulu boss fight area.
– Fixed an issue where a section of the dungeon beneath the SIRCAA location would disappear right in front of the player’s view.
– Fixed the performance drops during the To the Origins of Freedom mission at the Perimeter Dam location.
– Fixed the issue that caused missing NPCs on the PS5 platform after the update to the 2.0 patch.
– Fixed the issue on PS5 when Varan was missing during the Deal with the Devil mission.
– Fixed the issue on PS5 when Squint was missing during the A Needle in a Haystack mission.
– Fixed the issue on PS5 when Scar and his squad could be missing during The Assault on the Duga mission.
– Fixed the issue on PS5 when Sava was missing during the Hot on the Trail mission.
– Fixed the issue when the starting missions of DLC could not be started.
– Fixed the issue on PS5 when Shcherba could be missing during the In Search of Past Glory mission.
– Fixed the issue with missing elevator doors during the Law and Order mission.
– Fixed the issue where the player could navigate outside the map during the Wishful Thinking mission.
– Fixed the issue on PS5 when the dead body with the quest item could be missing during the Deal with the Devil mission.
– Fixed the issue where Warden’s guards were located behind the wall during the A Long Overdue Visit mission.
– Fixed the issue on PS5 when Doctor Kaimanov could be missing during the An Act Of Mercy mission.
– Fixed the issue on PS5 when the dead body with the key to the basement could be missing during the Chasing Ghosts mission.
– Fixed the issue on PS5 when the dead body with the quest item could be missing during the Deal with the Devil mission.
– Fixed the issue where the player could skip a cutscene via fast travel during the Dangerous Liaisons mission.
– Fixed the issue on PS5 when the NPC Zotov could be missing during the Once More Unto the Breach mission.
– Fixed the issue when Zulu could die during the fight with Freedom at the CNPP Duty Hub.
– Fixed the issue where the sound of gunfire occurring indoors was produced outdoors.
– Fixed the issue when NPC Harpoon appears only after combat near the Kurin hub.
– Fixed the issue when the Ward NPC did not spawn during the Visions of Truth mission.
– Fixed the issue with Richter’s hair during some missions.
– Fixed Agatha’s hair glowing effect during the cutscene in the Wishful Thinking mission.
– Fixed an issue where the visual effects of some anomalies would freeze at a distance.
– Fixed the lighting of Mavka’s hair during The Destructive Power of the Mind mission.
– Fixed Mavka’s hair appearance during the cutscene.
– Fixed visual issues with hair during the cutscene in the In the Heart of the Iron Forest mission.
– Fixed Lens teleporting to the roof of his garage in Zalissya when approached from a distance.
– Fixed the visual issues with Doctor’s hair during the cutscene in The Last Wish mission.
– Fixed the missing Star NPC for PS5 players during the Dawn of a New Day mission.
– Fixed an issue when corpses could change their positions after loading a saved game.
– Fixed Skif’s pistol behavior during the cutscene in the Moving in the Shadows mission.
– Fixed sudden foliage appearance during the end of the Moving in the Shadows mission.
– Fixed the issue when the Strider could be missing for a couple of frames during the cutscene in the Subtle Matter mission.
– Fixed the issue where the player character could not move after loading a save near the wall during the “There and Back Again” mission.
– Fixed tracking for the longest kill distance statistic.
– Fixed the issue when the emission during the “Behind Seven Seals” mission could suddenly stop.
– Fixed the quest logic-breaking exploit for the Fair Deal mission, where the player could enter the room before Cleaver spawned there.
– Fixed the visible spawn of the Pseudogiant during the elevator sequence in The Price of a Miracle mission.
– Fixed the visible spawn of Scar and his guards during the cutscene in the Subtle Matter mission.
– Fixed the issue with overshadowed leaves on Poplar trees.
– Fixed the issue when the flare triggered while waking up at the end of The Price of a Miracle mission.
– Fixed the issue where Zen moved to the wrong position and replied with busy topics during the Uninvited Guests mission.
– Fixed performance issues at the Underpass Exit location during the Dangerous Way mission.
– Fixed an issue where Bandits were unable to return to their positions near Chief’s bunker after an emission.
– Fixed an issue where the Faraday anomaly rendered on the GPU when inactive.
– Fixed the issue when zombies were able to leave the restricted area at the Sawmill location during the Fair Deal mission.
– Fixed the issue with water drops freezing in the air during movement.
– Fixed an issue where many map markers caused a memory leak and map unresponsiveness.
– Fixed typos in the Ukrainian localization.
– Fixed the way to skip the Water Bulb anomaly during the Moving in the Shadows mission.
– Fixed an issue where the player could receive a stash location for an already looted stash on Master difficulty.
– Fixed the issue when Nitro could be missing during the Unexpected Alliance mission.
– Fixed the issue where the fight with mutants occurred again after loading a save during the Unexpected Alliance mission.
– Fixed an issue when dead bodies spawned and fell on the ground in front of the player’s view.
– Fixed the issue where foggy weather during the day was too bright.
– Fixed issues with dead bodies spawning right before the player’s eyes.
– Fixed the bug where Zone’s Deadliest Predator could only be achieved if all mutants were killed in one play session.
– Fixed the issue when the sequence with Chekhov could not be started during the To the Origins of Freedom mission.
– Fixed an issue where Skull’s stash was not marked on the map during the Shift Change mission.
– Fixed an issue where some artifacts could spawn under the level geometry.
– Fixed the issue when the forced dialogue with bandits was missing during the encounter at the Garbage region.
– Fixed an issue where the Arch-artifact clock could fall under the texture.
– Fixed the issue on PS5 when Banzai could be missing from the player’s save.
– Fixed the issue on PS5 where Max Subbota could be missing during The Lost Boys mission.
– Fixed the issue when Lt. Kozymkov spawned in the wrong place during the Dead Frequency mission.
– Fixed the issue when enemies could enter the closed room during the Shift Change mission.
– Fixed the issue when Shterev was immediately revived when killed before talking to him during the Dead Frequency mission.
– Fixed the issue where Zulu could teleport upon returning to the snork cave during The Road to the Center of the Storm mission.
– Fixed an issue with excessive camera shake when Rascal kills Skull during the White Noise mission.
– Fixed an issue when an NPC could fall through level geometry after death during the Dangerous Way mission.
– Fixed an issue when a Spark squad member sometimes got stuck and struggled to reach the combat area during The Assault on the Duga mission.
– Fixed the issue where the player’s equipment was reset during the early or advanced start of the DLC.
– Fixed the issue where the player could die from an emission during the In the Heart of the Iron Forest mission.
– Fixed an issue where a player could use parkour in the reactor room to reach areas not intended for access, blocking further progression during the Uninvited Guests mission.
– Fixed an issue where NPCs appeared right in front of the player upon entering Zalissya Bar.
– Fixed the material of the lab tables in the Azimuth Station control center during the Chasing Ghosts mission.
– Fixed the issue where the player could die from bleeding during the cutscene in The Road to the Center of the Storm mission.
– Fixed the issue where Zulu’s armor was located in the air after loading a save.
– Fixed the issue where the player could die from bleeding during the cutscene in the Dangerous Way mission.
– Fixed the issue where the player was unable to trade with Chief after completing the Fair Deal mission.
– Fixed the issue when Shterev was dead during the Dead Frequency mission.
– Fixed the issue with the emission pausing during The Destructive Power of the Mind and The Road to the Center of the Storm missions.
– Fixed the issue where the player was unable to shoot through bushes and tree branches.
– Fixed the issue when NPCs were unable to see or shoot the player through mesh fences and barred walls during the To the Origins of Freedom mission.
– Fixed the issue on PS5 when Solder was missing on the Sphere during the An Invisible Threat mission.
– Fixed the issue on PS5 when Kaymanov was missing at the end of the Dark Times mission.
– Fixed the issue where Poltergeists could be located behind invisible collision during the Shadows of the Past mission.
– Fixed the issue on PS5 when Shcherba was missing near Dvupalov at the end of the In Search of Past Glory mission.
– Fixed the issue on PS5 when the dead body with the quest item was missing in Diode’s workshop during The Price Goes Up mission.
– Fixed the broken texture of the dashboard model during the Chasing Ghosts mission.
MAIN AND SIDE QUESTS, OPEN WORLD ENCOUNTERS
– Level art and level design improvements during the To the Origins of Freedom mission.
– Level art and level design improvements inside the X-16 lab location.
– Changed the logic of gate access at the Chemical Plant location after the Signal.
– Fixed the issue when Zhuzha’s grave could be missing after the A School of Life mission.
– Fixed the issue when The Destructive Power of the Mind mission could not be started.
– Fixed the issue when a massive number of Neutrals could leave the Yaniv hub location as the player approached.
– Fixed the issue when The Road to the Center of the Storm mission could not be started.
– Fixed the issue when the Shadows of the Past and To the Origins of Freedom missions could not be started.
– Fixed the way to skip the centrifuge sequence during the Moving in the Shadows mission.
– Fixed the issue when NPC Korshunov could not attack the player character during the Down Below mission.
– Fixed the issue when the Pseudogiant was not activating the tripwires during the In the Heart of the Iron Forest mission.
– Changed the final reward for the Mediator mission.
– Fixed the issue when the Territorial War mission could not be started.
– Removed the ability to climb on the computers during the boss fight with Zulu.
– Fixed the ambush logic during the Mediator mission.
– Adjusted the spawn of snorks during the Legends of the Zone mission.
– Level art and level design improvements for the Generators region.
– Level art and level design improvements for the Cooling Tower region.
– Level art and level design improvements for the CNPP region.
– Level art and level design improvements for the Malachite region.
– Fixed an issue with an invisible anomaly inside the X18 lab.
– Fixed the issue when an emission could start during The Destructive Power of the Mind mission.
– Fixed the issue when The Destructive Power of the Mind mission could not be started.
– Fixed the issue when the Distant Mirage mission could not be started.
– Fixed the issue when the player could avoid spawn triggers during the Where Hope Leads mission.
– Fixed the issue where the player could use parkour to skip part of The Forgotten mission.
– Fixed the issue where the player could run through the radiation field during The Last Wish mission.
– Fixed the issue when the In the Heart of the Iron Forest mission could not be started.
– Level art and level design improvements for The Road to the Center of the Storm mission.
– Fixed collision issues on the stairs in The Price of a Miracle mission.
– Fixed an issue where the player could get stuck in a building after fast traveling to Zalissya before watching the cutscene.
– Level art and level design improvements for The Destructive Power of the Mind mission.
– Level art and level design improvements for Gunpowder, Sweat, and Blood mission locations.
OTHER UPDATES
– Fixed an issue where DLC and add-ons were not applied during the first launch on SteamOS.
– Fixed the issue where GeForce NOW users were unable to launch DLC.
– Fixed localization for some texts during the new campaign start.
– Adjusted descriptions of some graphical and video settings in the options.
– Changed the visual effects for the Flare light anomaly.
– Increased the render distance of anomalies based on the Streaming Distance settings.
Given how GSC handles major game updates, don’t be surprised to see a follow up hotfix be released within this week,
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