UFC 6 Update 1.007 Adds Three New Fighters on November 5

by Alex Co November 5, 2026 3:23 pm in Title Updates and Patches
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UFC 6 Update 1.007

With UFC 334 airing later this week, this means EA Sports has ushered in a new UFC 6 update that adds new fighters, tuning changes and more.

Players will see this download as UFC 6 update 1.007 | 01.007.000, and this also applies stability improvements, bug fixes and even gameplay adjustments.

There’s a lot to take in, so read on for the complete patch notes for today.

UFC 6’s Event 334 Update Adds New Fighters and Tuning Changes on November 5

NEW ROSTERED FIGHTERS UPDATE

Navajo Stirling

Pro MMA Record: 11-0-0 | 3 First Round Finishes

UFC Ranking and Division: #5 Light Heavyweight

Bio: A powerful kickboxer, Navajo excels at keeping opponents at range and breaking them down with sharp, accurate combinations. His 6’4″ frame and 79-inch reach make him dangerous at distance, while his heavy hands, accurate body shots, and knees give him multiple ways to break down his opponent. Training alongside elite talent, Stirling combines technical striking with strong counter wrestling, impressive composure under pressure, and the ability to maintain a high cardio pace. With seven career KO’s, he’s a dangerous striker who can finish fights with both punches and elbows.

Fatima Kline

Pro MMA Record: 10-1-0 | 1 First Round Finish

UFC Ranking and Division: #7 Women’s Strawweight

Bio: “The Archangel” is quickly becoming a very dangerous and well-rounded strawweight who combines elite BJJ with increasingly improved striking. A BJJ black belt and former two-division champion in a smaller org., Kline excels at controlling opponents on the ground, maintaining dominant positions, and unleashing damaging GnP, particularly elbows. She’s also developing a sharp kickboxing game, showcasing her power with head kicks and precise combinations. With four UFC victories by KO or TKO and a growing reputation as one of the division’s rising contenders, Kline brings a versatile finishing threat wherever the fight goes.

Wang Cong

Pro MMA Record: 10-2-0 | 3 First Round Finishes

UFC Ranking and Division: #8 Women’s Flyweight

Bio: “The Joker” brings an elite kickboxing and Sanda background to the UFC women’s flyweight division. A former World Sanda Champion, Cong is a highly technical striker who excels at controlling distance, landing precise combinations, and attacking with powerful punches, body shots, and punishing leg kicks. Her strong defensive awareness, takedown defense, and ability to maintain a relentless stand-up pace make her a difficult matchup. Since making her UFC debut in 2024, Cong has established herself as a dangerous contender, highlighted by a spectacular first-round knockout and a run of impressive victories over established flyweight competition.

INCLUDED WITH THE UFC 6 FIGHTER PASS

Chris Leben (UFC 132)

Pro MMA Record: 19-8-0

Bio: “The Crippler” built his reputation as one of the UFC’s toughest middleweights, combining heavy hands, a charging striking style, and an ability to thrive in hard-hitting exchanges. A breakout star from the first season of TUF, Leben became a fan favorite through his fearless approach and willingness to take on the division’s toughest competition. His career-defining moment came at UFC 132, where he knocked out MMA legend Wanderlei Silva in just 27 seconds, delivering one of the most memorable finishes of his career.

UFC 6 Update 1.007 Gameplay Updates

FIGHTER MOVES

Added missing authentic moves for the following fighters:

  • Rafael dos Anjos
    • Lead flying knee 4*
  • Mario Bautista
    • Lead Elbow 2*
    • Lead Overhand 2*
    • Lead Body Front Kick 2*
    • Spinning Wheel Kick 3*
  • Caio Borralho
    • Rear Flying Knee 3*
    • Switch Kick 3*
    • Lead Side Leg Kick 3*
    • Oblique Kick 3*
    • Darce 2*
  • Randy Brown
    • Lead 6 to 12 2*
    • Lead Front Kick 2*
    • Rear Front Kick 3*
    • Wrestling Power Double 2*
    • Armbars 1*
    • Heel Hooks 1*
    • Triangle 1*
  • Joaquin Buckley
    • Rear Flying Knee 2*
    • Triangles 3*
  • Kyoji Horiguchi
    • Lead Body Side Kick 3*
  • Diego Lopes
    • Spinning Elbow 5*
  • Jonathan Martinez
    • Question Mark Kick 3*
    • Oblique Kick 2*
    • Spinning Wheel Kick 3*
  • Michael Morales
    • Superman Jab 3*
    • Superman Punch 3*
  • Lerone Murphy
    • Spinning Elbow 5*
  • Paddy Pimblett
    • Rear Flying Knee 3*
    • Jumping Switch Kick 2*
    • Lead Jumping Switch Kick 2*
    • Lead Flying Knee 3*
  • Carlos Prates
    • Spinning Elbow 5*
  • Yoel Romero
    • Lead Leg Side Kick 4*
    • Lead Hook Kick 3*
  • Benoit Saint Denis
    • Lead Front Kick 2*
    • Rear Front Kick 3*
    • Lead Body Front Kick 2*
    • Lead Body Knee 2*
    • Wrestling Power Double 2*
    • Heel Hooks 2*
    • Triangle 1*
    • Armbars 2*
    • Kimura 1*
  • Wanderlei Silva
    • Lead Overhand 3*
  • Youssef Zalal
    • Spinning back kick to body 3*
    • Spinning Wheel Kick 2*
    • Lead Switch flying knee 3*
    • Darce 2*

TUNING

  • Increased the stamina cost of Efficient Strikes from 75% of the standard cost to 82.5%.
    • Developer comment: We have been monitoring feedback that stamina remains abundant, watching many fights, and reviewing telemetry. Although the general trend shows stamina declining in high-volume fights, some fighters can be outliers due to their use of many Efficient Variant strikes. Strickland and Royval are some examples. As such, we are decreasing the stamina efficiency of these attacks.
  • Tune the speed of the follow-up combo chains:
    • Lead Head Hook to Lead Body Hook: sped up by 4 frames.
      • Developer comment: There was room for more speed in this slick chain.
    • Lead Body Roundhouse to Head Cross: slowed down by 4 frames.
      • [Dev Note] This chain could be used back-to-back multiple times and was too powerful at its previous speed.
    • Head Jab to Lead Head Hook: slowed down by 2 frames.
      • Developer comment: This chain was faster than intended, causing animations to flow improperly in some extreme cases, and it was also a little too fast and too hard to defend against.
    • Head Jab to Lead Head Uppercut (Stationary Only): slowed down by 2 frames.
      • Developer comment: This chain was faster than intended, causing animations to flow improperly in some extreme cases, and it was also a little too fast and too hard to defend against. Only the stationary version was accidentally too fast and had to be slowed down. The moving versions remain at the same speed.
    • Lead Head Hook to Lead Head Uppercut (Stationary Only): slowed down by 2 frames.
      • Developer comment: This chain was faster than intended, causing animations to flow improperly in some extreme cases, and it was also a little too fast and too hard to defend against. Only the stationary version was accidentally too fast and had to be slowed down. The moving versions remain at the same speed.

UFC 6 Bug Fixes for November 5

GLOBAL & SYSTEM

CRASH & STABILITY

  • Fixed an issue where a crash occurred when performing moves on the Heavy Bag within Career.
  • Fixed a rare crash involving Time Dilation and Takedowns.
  • Fixed an issue for players previously impacted due to declining a late-career fight as a Double and BMF Champion, resulting in a permanent softlock.

FIGHTERS & GAMEPLAY

GAMEPLAY MECHANICS

  • Fixed a bad state where fighters could get stuck on the ground game after a ground-and-pound elbow landed against an opponent trying to frame.
  • Fixed an issue that prevented fighters from blocking body attacks when getting up from active knockdowns.
  • Fixed an issue where fighters could clinch opponents during active or cage knockdowns, resulting in bad states and getting stuck. This refers to regular clinch entries, NOT to the special Single Under clinch entry against active knockdowns, performed by simply walking toward the opponent as they get up. The special entry continues to work as normal.
  • Fixed an issue where advanced lunging strikes were restricted exclusively to fighters possessing Fast Punch Variants.

ANIMATIONS

  • Fixed an animation issue during a full guard dominant get up performed against a hip out.
  • Fixed an animation issue in a cage butterfly sweep against an attempt to transition to half guard.
  • Improved physics interactions during knockdowns and knockouts from the clinch.

FIGHTER LIKENESS

  • Fixed an issue that prevented Carlos Prates’ updated back tattoo from displaying correctly.
  • Fixed an issue where Curtis Blaydes’ character physique and skin tone were inaccurate.
  • Fixed an issue where fighters’ faces could remain visibly bloody at the start of a new round.
  • Fixed an issue where base fighters and vanity skins had attribute discrepancies across Alexandre Pantoja, Diego Lopes, Leon Edwards, Sean O’Malley, Petr Yan, and Justin Gaethje.
  • Fixed an issue where Colby Covington was listed as Orthodox instead of Southpaw.
  • Fixed an issue where Jose Aldo (UFC 129) was missing his nickname “Junior” in Fighter Select.

GAME MODES

CAREER MODE

  • Fixed an issue where coaching and gameplay tip settings were locked and non-interactable in the pause menu for Hardcore Career playthroughs.
  • Fixed audio priority issues tied to BMF and ‘Opponent Injury’ commentary dialogue incorrectly taking priority over First Title Fight commentary lines.

UI & PRESENTATION

  • Fixed an issue where a solid black background was displayed on the Main Menu Settings tab.
  • Fixed an issue where Fight Week Challenges background and card previews failed to display properly.
  • Fixed an issue where an asterisk (*) was present on the Move packages level flyout in Online Career.

AUDIO

  • Fixed an issue where Philly Shell commentary lines were triggered during fights in which neither fighter used the defense style.

Once another patch is out, expect it here on MP1st.

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Tags: ufc 6
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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