Just yesterday, a DICE developer mentioned that Battlefield V was in a “different phase” when it got delayed in comparison to Battlefield 2042’s delay. Now, another developer from EA connected to the project has spoken out about the upcoming shooter, and mentions how the game being delayed doesn’t mean the project is in trouble.
Over on Twitter, Jim Hejl commented that Battlefield 2042 just needs more time in development, and that it’s “not a project in trouble.”
Hey, I really appreciate all the support from the community regarding the new 2042 dates. It feels good that you trust us.
And you should. It’s a solid game. This isn’t my first rodeo. It’s not a project in trouble. It just needs a little longer on spin cycle.
Have faith fam pic.twitter.com/CkPwoles8q
— Jim Hejl (@jimhejl) September 17, 2021
Answering a fan, Hejl mentions how he’s tweaking terrain tessellation for max performance, and how there are hundreds of creators working on the game 24 hours. (Read about terrain tessellation on EA’s Frostbite engine here).
Right now it’s tweaking terrain tessellation – for max performance, without sacrificing anything visually.
Every 24 hours, hundreds of creators across the globe are pushing it forward.
— Jim Hejl (@jimhejl) September 17, 2021
Hejl adds that it’s normal to be squeezing more performance at the tail end of a game’s development cycle, which is what they are doing with Battlefield 2042.
Adaptive tessellation just happens to be what I’m working on. Optimization, in general, touches almost every major system.
And it’s normal to be squeezing more performance at the tail end of a project. It’s part of making a great experience happen on each platform
— Jim Hejl (@jimhejl) September 17, 2021
Continuing Hejl’s interaction with gamers, he comments on how some gamers see Battlefield 2042 as “half a game,” given it doesn’t have a single-player campaign.
A game dev has a fixed scope (dollars and time).
The decision was made to go all in on MP. Resources don’t change. They are just all allocated at one thing.
I don’t consider that “half a game”
It’s just a decision on how to use what you’ve got
— Jim Hejl (@jimhejl) September 17, 2021
Lastly, If you were annoyed at DICE being silent the entire time before the delay announcement, don’t be. Devs are not the ones incharge when it comes to sharing news, which Hejl pointed out to a gamer.
I understand. I also don’t have any influence on external comms
— Jim Hejl (@jimhejl) September 17, 2021
As a long-time Battlefield fan, I don’t consider Battlefield 2042 “half a game.” I’d rather have a robust, and awesome-playing multiplayer component than have it half-baked since resources are going into a single-player campaign.
Do you think BF2042 development is in trouble given the delay? Or is it more of the devs taking their time to squash as many bugs as they can, and polish it more? Don’t forget, BF2042 will be releasing on multiple platforms and generations, and we have the on-going global pandemic to deal with as well.
Battlefield 2042 will be released this November 19 on the PS4, PS5, Xbox One, Xbox Series X|S, and PC.