Battlefield 2042: VHX-D3 and MCS-880 Nerfs Incoming in Patch 6.2, Air Vehicle Changes Outlined

Battlefield 2042: VHX-D3 nerf

In case you didn’t know, DICE is set to release patch 6.2 for Battlefield 2042 next week. While the official patch notes won’t be out until Friday, the studio has started sharing some of the big changes incoming, and one of them is a nerf to the VHX-D3 Assault Rifle!

Alongside the VHX nerf (which we were expecting was incoming), the MCS-880 shotgun is also getting nerfed as well. Read on for the announcements from DICE and explanation on some of the incoming weapon changes.

Battlefield 2042: VHX-D3 and MCS-880 Nerfs and Other Changes Incoming via Patch 6.2:

VHX-D3

While this weapon has received mixed feedback regarding its damage output.

Update 6.2 will have this weapon’s starting accuracy decreased, and will also have an increase to its dispersion build-up in response to players feeling it is packing too much of a punch.

G428

The G428’s role is to be a close-range DMR, as such we are reducing the Standard Issue Ammo 2-hit kill range from 40 meters to 20 meters.

We’re also including a new 4-hit kill range over 125 meters. These changes will readjust this weapon into its close range, as intended.

You will also see further changes such as High Power ammo remaining viable at longer ranges, and more broader changes to recoil, accuracy, and more to bring this weapon in line with other DMRs.

MCS-880

With the introduction of Redacted, player feedback highlighted that the MCS-880 was performing beyond expectations, and we agreed.

This was creating unfair instances of one-hit-kills at longer ranges.

Going forward, one-hit-kills will no longer be possible over 25 meters with the MCS-880. It will be far rarer to OHK between 20 to 25 meters too.

Additionally, the #4 Buckshot (Ammo Type) had performed the strongest at almost all ranges with Update 6.0, this will now be reduced to its intended short-range role.

Alongside the confirmed weapon changes, DICE also shared details on some of the tweaks planned for air vehicles, too.

Air Vehicle Impact Improvements

With Update 6.2, we’ll be rolling out computed impact points that take into consideration several factors such as Vehicle Velocity, Angular Velocity, Gravity, and Drag to draw an accurate impact point of up to 300m.

We’ll also align the Vehicle Crosshair on all cameras that are available on Air Vehicles with this point, ensuring that player crosshairs are as accurate as they can be.

This feature will behave as a reliable impact point on vehicles with one weapon such as Jets.

However, Air Vehicles that feature two weapons under their wings like the MD540 Nightbird will perform slightly differently.

We’ll calculate the distance on both of the weapons and come to an average of both which defines the impact point.

All of this is with the intent of improving player readability and allowing you to anticipate your hits with greater precision.


Expect more 6.2 changes to be revealed by DICE before the patch notes are released, but we figured we’d share the nerfs, as they are pretty big changes and will probably change the game’s meta of weapons.

Aside from the weapons mentioned above, Specialist Lis is also getting nerfed, and you can read the explanation by DICE on why that’s happening.

Stay tuned to the official patch notes hitting the site soon.

Source: Battlefield Direct Comms (1, 2, 3)

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