Rematch Update 1.200.301 Introduces Crossplay via Patch 3

by Alex Co September 5, 2025 11:25 am in DLC and Expansions
Rematch Update 1.200.301

Crossplay is finally available in Rematch with today’s Update 3 rollout! It’s been a long time coming, but players can now match against and squad up with friends on different platforms.

Console players will see this download appear as Rematch update 1.200.301, and aside from crossplay functionality, there are also gameplay tweaks to volleys too.

Read on for the complete patch notes detailing every gameplay fix and adjustment made today.

Crossplay

To be clear, Crossplay means:

  • cross-platform matchmaking (playing with and against players from other platforms),
  • cross-platform social features (inviting and playing with friends from other platforms).

There are no plans to implement cross-platform progression at this time, meaning that your progress on one platform will not carry over to another. You will be able to toggle crossplay as you wish, though we encourage you to keep it enabled in order to get faster matchmaking queues!

Volley Changes

  • The maximum speed at which players can lock onto volley targets during Extra Effort is now 10% lower. Extra Effort made it a bit too easy to reach certain targets, and this tweak will better challenge players on their positioning. This will also remove certain situations in which players seemed to be moving very fast towards their volley target, which felt both unrealistic and unfair. We will monitor the outcome of this tweak closely, and possibly reduce it even further in our next update.
  • Reduction in the power boost coming from aerial extra effort volley shot: performing a volley shot from extra effort will still result in a more powerful shot than regular volley shots, but this power bonus is now reduced for volley above 1m high, essentially nerfing the blade shot a little.

Mouse and Keyboard Settings

The mouse and keyboard tap direction option is finally there. It allows you to switch between 3 different options to aim with the taps, lobs, and volleys of those actions. The options are :

  • Joystick Emulation: the default system that locks the camera and requires the player to move the mouse in a joystick-like manner.
    • Two new sensitivity settings are available when using this mode: Smooth Correction Speed and Smooth Correction Range.
  • Directional aiming: aim with the crosshair if there are no movement inputs pressed, or if the forward input is pressed. Otherwise, aim with the movement inputs (what is colloquially known as “WASD aiming”, which was used in the first pre-launch Beta)
  • Crosshair-only: aim with the crosshair only.

Matches / Core Gameplay Improvements

Major Changes / Fixes

  • [NEW] Fixed ball visual rollback happening during a ball control after a stumble animation
  • [NEW] Fixed ball going in opposite direction of extra effort when performing extra effort in ball control and changing direction quickly
  • [NEW] Fixed invulnerability staying on GK after dive deflect
  • [NEW] Fixed push ball issues during ball control (reactivated sprint availability during ball control)
  • Fixed issue with GK becoming vulnerable when shooting the ball
  • A new camera setting is available for controllers only. Enabling it automatically locks the camera toward the aimed point at the beginning of the shoot. Aiming redirection can’t be made anymore after that. This is the same camera lock that is applied when shooting with mouse and keyboard.
  • Improved tackling responsiveness and rollback handling to make tackles feel more reliable
  • Reduced camera shake intensity when stealing the ball
  • Fixed an issue where goalkeepers would incorrectly commit to a ball catch animation when diving onto other players
  • Fixed some rare cases where invulnerable goalkeepers could still be tackled while performing actions outside of the keeper area
  • Fixed some issues where goalkeeper deflections and catches were rolled back incorrectly
  • Corrected visual ball desyncs to make it easier to see who has ball possession without affecting gameplay
  • Fixed incorrect ball positioning during certain ball control moves
  • Fixed some instances of the ball not being interactable when it is not moving.
  • Multiple improvements and fixes to animations
  • Fixed custom games spawn issues when a spectator is present

Minor Changes / Fixes

  • Fixed issues with defense mode deflects sometimes being ignored or canceled prematurely
  • Fixed issues with ball interaction after a disconnect
  • Fixed Ball Touch regression bugs
  • Fixed multiple rollback and latency handling cases
  • Fixed various workshop, tutorial, and AI possession issues
  • Improved stability across reconnects and map changes

Menus & Interface

Additions and updates

  • Added new accessibility options, including colorblind support and a Magnus sensitivity setting
  • Updated store visuals for currencies and bundles
  • Added crosshair settings that allow to change crosshair size and color
  • Remapping: Ball Call is not a mandatory input to bind anymore.

Major Fixes

  • Fixed profile tabs not updating correctly
  • Fixed various issues in store bundles and workshop menus
  • Fixed the social panel sometimes getting stuck
  • Fixed multiple UI bugs with input display, remapping, and option button states

Misc. Fixes

  • Optimized pause menu loading times
  • Fixed customization saving issues when entering matches
  • Fixed various notification pop-up display issues
  • Added clearer ownership indicators for bundles in the store
  • Fixed several minor rendering quality issues in the UI

Art / Rendering

Additions and updates

  • Improved dynamic resolution support for smoother performance
  • Optimized stadiums, VR, and crowd visuals
  • Improved shadows, lighting, and fabric colors
  • Fixed hair outlines showing incorrectly in intro cutscenes
  • Fixed field line positioning and radar bounce behavior
  • Fixed crowd animations missing in low-resolution settings

Minor / Misc. Fixes

  • Fixed visual artifacts where outlines appeared through character hair
  • Fixed various minor texture, mesh, and FX issues

Audio

Major Changes / Updates

  • The audio mix has been updated to add more clarity and depth to the gameplay sounds during online matches
  • Fixed missing or muted countdown sounds in matches

Minor / Misc. Fixes

  • Fixed ball trail sound bugs
  • Fixed post-match menu audio problems
  • Fixed timing issues with audio playback across transitions
  • Added missing background music on PS5 menu
  • Fixed ultra-wide screen celebration animations
  • Refactored achievements subsystem for improved stability

This is the biggest patch released for the game so far, I thin. Aside from crossplay, there’s a ton of bug fixes and even gameplay adjustments made.

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Tags: Rematch
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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jbone
jbone
7 months ago

nice! this game needed cross play!