Alan Wake 2 Has Less Combat, Pacing Is “Slow Down” Compared to First Game According to Remedy

If you played the first Alan Wake and felt it had too much shadow fighting, running away and the like, you might be happy to know that won’t be a problem in Alan Wake 2, as Remedy Entertainment confirmed that it will feature “less combat” than the first game.

This was mentioned by Alan Wake 2 Co-Director and Lead Writer Sam Lake in the latest issue of PLAY magazine (#29). In addition to less combat, the game’s pace is “slowed down” compared to the first game as well, though this was done as a way to shift the genre from the first Alan Wake being more of an action–adventure game, to the sequel being closer to a survival-horror. This was all done to make combat encounters more meaniingful.

The first game was an action adventure game – it had horror elements, but it was an action adventure game. And there were elements there that we wanted to fix, if you will – the fact that the combat is very samey and there is a lot of it through the whole experience. [We decided that shifting to] survival horror [for the sequel made] a lot of sense – less combat, the pacing is slowed down – it allows us to do more with the story and be more ambitious with the story.

When there is less combat, every combat encounter is a bigger event. – Sam Lake, Alan Wake 2 Co-Director and Lead Writer

Having played the first Alan Wake, I completely understand where Lake is coming from. In the first game, you were assaulted non-stop by shadow monsters, which became unbearable at times given resources weren’t all that plenty. Let’s hope that in Alan Wake 2, the combat encounters are meatier and a bit more varied too.

Alan Wake 2 will be released this October 17 on the PS5, Xbox Series X|S and PC.

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