While music in games hasn’t been talked about nearly enough as it should, Remedy aims to change that with Alan Wake 2, as the upcoming horror game has some “cool” stuff done with its music and audio according to the developers.
- Related Reading: Remedy on Why Alan Wake 2 Took So Long to Make; Recent Surge of Horror Games Helped
Speaking to MP1st, game director Kyle Rowley mentions how they used end-of-episode sequences in Alan Wake 1, but they’ve taken it to “the next level” in Alan Wake 2.
MP1st: How have you approached the music for this game? How does it compare and contrast with the first one? That one already had memorable music and set pieces like the jukebox in the diner.
Kyle Rowley – I think that across Remedies’ games, music has been important. In Alan Wake 1 we had end-of-episode sequences where we had like licensed music. The same goes for Quantum Break. Obviously in Control, we had the ashtray maze, and we tried to use music in interesting ways outside of just being music. We try and create an emotional response, and that’s definitely the case for Alan Wake 2. We’re not talking too much about what we have in store for players for this game in terms of music, but there is cool stuff. I would say we’ve taken it to the next level.
Stay tuned to our full interview with Remedy hitting the site soon. In the meantime, go read up on our hands-on preview of the game to see how it’s shaping up.
Alan Wake 2 is set for release on PS5, Xbox Series X|S and PC on October 27.