Banishers: Ghosts of New Eden Endings Guide – How to Get All the Different Outcomes

banishers ghosts of new eden endings

Don’t Nod has a special touch for storytelling and compelling narratives in their titles, and Banishers is no different. The game features five different conclusions depending on your choices throughout its story, with two endings being nearly identical. Today, we’ve got a guide on all Banishers: Ghosts of New Eden endings and how to achieve each one.

We’ve said this in all of our guides, but it applies here more than ever: massive spoiler warning! We’ll be detailing each ending pretty thoroughly, so if you haven’t played through the game at least once yourself, we recommend doing so before you read on.

With that said, let’s get started.

Banishers: Ghosts of New Eden Endings Guide and How to Get Each One:

The ending you get centers around the game’s Blame and Ascend mechanics. With several main story beats and all of the game’s Haunting Cases bringing these mechanics into play, your choices will matter significantly for achieving each ending. We’ll start with the Ascend endings:

Ascend Antea: All Ascents/Banishes (Good Ending)

This ending is achievable by choosing to Ascend or Banish most, if not all, of the ghosts you come across throughout the story. You’ll also have to swear a vow to Ascend Antea at a pivotal moment in the story. If you succeed at doing all of this correctly, then Red and Antea will share a tender farewell after the final boss battle and Antea will dissolve into the aether. Charles’ monologue at the end will paint Red’s fate in a happy light, with him taking the happy memories of Antea on his future journeys and eventually sharing the story of her with his children and pupils as an old, grizzled Banisher.

Ascend Antea: Some Blames (Neutral Ending)

If you make the vow to ascend Antea but end up killing just a few humans by Blaming them through the course of your playthrough, you’ll receive a twisted version of the Good Ending. After Red sends Antea’s spirit to the afterlife, you’ll get a narration describing Red’s struggles with the guilt he feels over the lives he took on his journey across New Eden. It’ll end with him visiting Antea’s family in Cuba and telling them of her triumphs in an effort to move on from the shame that haunts him. In order to get this ending, you’ll have to lean pretty heavily on Ascensions/Banishes, since if you Blame too many people you’ll end up with the Worst Ending instead.

Successfully Resurrect Antea: Mostly Blames (Bad Ending)

If you make the vow to resurrect Antea through the dangerous Lesser Palingenesis ritual, you’ll have to Blame as many people as possible in order to succeed with the ritual and resurrect Antea. Any more than a few Ascensions/Banishes will result in the Worst Ending. If you succesfully prioritize Blames, the two protagonists will share a touching moment as they reunite and depart the Meetinghouse. Afterwards, however, the narrator will highlight the pain and guilt the couple feels over all they’ve had to do to bring Antea back, and he’ll hint that their taste for blood and murder might have become a mainstay in the years that follow.

Fail Your Vow: Not Enough Blames/Ascensions (Worst Ending)

In order to achieve one of the better endings, you have to fully commit to one path or the other. If you falter too much from either and Ascend/Blame more than one or two individuals, you’ll suffer a much worse fate. After attempting to either resurrect or Ascend Antea, it will fail, causing Deborah’s vengeful spirit to return and overtake the Meetinghouse once more. The witch Seeker will appear and attempt to prevent Deborah’s wrath, but she’ll be overpowered by The Nightmare’s renewed strength, aging her forward and revealing her to be the witch Siridean. Red will then be sent back in time to the cave by the beach for his transgressions, forced to live the same loop over again until he’s corrected his mistakes.

Note: The above ending is technically two different endings. That being said, they’re both accomplished by failing to fulfill your promise to Antea either way, and they’ll both result in the same cutscene after the initial attempt to do what you promised her. As such, we’ve included them under the same heading.

If you’d rather just watch these than play them yourself, you can check out all of them in the video below:

That’s all the endings for Banishers: Ghosts of New Eden! While they’re each compelling in their own right, the journey is what truly makes this game special. We highly recommend checking it out for yourself.

We’ve got all sorts of guides for the game up on the site right now, so take a look around. We’ll have to more to share on the game soon, so be sure to stay tuned in to MP1st.

(Thanks to GamersPrey for the endings video!)

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