With DICE finally revealing Battlefield 2042 to the world, there’s a ot of info to sink our teeth into, but still a lot of questions remain unanswered. For those wondering whether the “spotting system” will return in Battlefield 2042, the answer is yes, though in a much different way than players are accustomed to.
- Related Reading: Battlefield 2042 Closed Playtest Begins in July for a Limited Amount of Battlefield Veterans, FAQ Revealed
In a video by jackfrags who attended a behind the scenes event, he confirms that “passive spotting” like the one in Battlefield 5 will be back! It won’t be your usual spotting system which a lot of Battlefield veterans are used to, which some might be hoping was the case (like me!).
Here’s an explanation of it by Reddit user MartianGeneral in case you’re not familiar with how spotting worked in Battlefield 5.
- Passive spotting from the current iteration of BFV returns. When aiming at an enemy from close distance, a red icon shows up over their head with a health bar class icon and distance from the enemy. Seems to activate at around 10-20m. Jack spotted Assault and Engineer class icons in the gameplay
Another thing confirmed by jackfrags is how the weather we see in the trailer will affect the entire map, and not just one specific area. So it’ll be similar to Paracel Storm’s weather changes where it obscures the vision of everyone, rather than just one area.
Here’s the rest of the video summary of confirmed info (some are speculation).
- There’s a compass that shows up in the bottom of your screen when you aim down sight. No confirmation whether there’s an option to keep it enabled at all times.
- Enemy soldiers appear slightly darker than the friendlies.
- Casper’s trait gives you an indicator when an enemy approaches you. So if the enemy pops up from the left, you’ll get a pulsing red indicator towards the left of your screen.
- Weather events seem to affect the vibe of the entire map rather than just a specific section. If a tornado rolls in, the entire map goes dark (similar to Paracel Storm)
- Maria the medic seems to have 6 shots of her syrette pistol with 6 more in reserve. The pistol itself has an in-built ammo counter
- Objective icons and ticket counts (on top of screen in BFV) have been moved near the minimap similar to BF3/4. When you’re on an objective, the HUD shows how many friendlies and enemies are on the objective.
- Plus system works similar to Crysis. No animations, no delays, you can quickly swap 4 attachments. :/
- The ‘N’ symbol you see on soldiers in the trailer stands for ‘No-Pats’ and they’re only visible on specialists. Default grunts are likely AI soldiers. Green=US Grey/Black = Russia
Don’t forget, the gameplay reveal is set to take place this weekend on June 13! We’ll have a ton more info to report then. You can watch jackfrags’ video below.