Black Ops 6 Beta Weekend 2 Patch Notes Lists Everything New; Jackal Nerfed and Movement Adjusted
Treyarch is back for Black Ops 6 beta weekend 2! While some might be playing it for the first time, this is the second — and we presume last — trial for the multiplayer before its release on October 25. For those that download Call of Duty: Black Ops 6 beta version 1.54 (1.054 on PS5, Xbox Series X|S), this lists down everything that got added, fixed and more.
Not only are there new items to acquire as you level up to the beta cap of 30, but the Jackal has been nerfed big-time! Movement speed with each kind of weapon equipped has also been adjusted significantly.
Black Ops 6 Beta Weekend 2 Patch Notes:
PROGRESSION
- Level Cap increased to 30. New content available to unlock:
- Level 21:
- Blast Trap (Lethal Equipment)
- Scavenger (Perk – Enforcer)
- Level 22:
- Interceptors (Scorestreak)
- Fast Hands (Perk – Strategist)
- Level 23:
- Sleeper Agent (Field Upgrade)
- Cold-Blooded (Perk – Recon)
- Level 24:
- Combat Axe (Lethal Equipment)
- Tac Mask (Perk – Strategist)
- Level 25:
- DM-10 (Marksman Rifle)
- Level 26:
- Gunfighter (Wildcard)
- Forward Intel (Perk – Recon)
- Level 27:
- Gearhead (Perk – Strategist)
- Level 28:
- Decoy (Tactical Equipment)
- Ninja (Perk – Recon)
- Level 29:
- Chopper Gunner (Scorestreak)
- Level 30:
- Tanto .22 (SMG)
- Level 21:
WEAPONS
WEAPON SWAP SPEEDS
We’ve seen the feedback about weapon swap speeds, and we agree. We’ll be reducing weapon drop times across the board for an overall increase to swap speeds. Players looking for an even quicker swap speed can try out the Fast Hands Strategist Perk in Week 2 of the Beta.
- Assault Rifle, SMG, Shotgun, LMG, Marksman Rifle, Pistol, and Launcher drop times reduced by 50ms
- Sniper drop times reduced by 100ms
MOVEMENT SPEEDS
Movement Speed Adjustments
Assault Rifles
- ADS Crouch Speed increased from 1.75m/s -> 1.88m/s
- Move Speed increased from 4.14m/s -> 4.29m/s
- ADS Move Speed increased from 3.07m/s -> 3.23m/s
SMGs
- Crouch Speed increased from 2.31m/s -> 2.77m/s
Shotguns
- ADS Crouch Speed increased from 1.63m/s -> 1.75m/s
- Move Speed increased from 4.14m/s -> 4.29m/s
- ADS Move Speed increased from 3.07m/s -> 3.23m/s
LMGs
- ADS Crouch Speed increased from 1.14m/s -> 1.3m/s
- Move Speed increased from 3.71m/s -> 3.86m/s
- ADS Move Speed increased from 2.31m/s -> 2.46m/s
Marksman Rifles
- Crouch Speed increased from 2.41m/s -> 2.49m/s
- ADS Crouch Speed increased from 1.37m/s -> 1.55m/s
- Move Speed increased from 3.76m/s -> 3.99m/s
- ADS Move Speed increased from 2.9m/s -> 3m/s
Sniper Rifles
- Crouch Speed decreased from 2.41m/s -> 2.31m/s
Pistols
- Crouch Speed decreased from 2.9m/s -> 2.84m/s
- ADS Crouch Speed increased from 1.88m/s -> 2.24m/s
- Move Speed increased from 4.47m/s -> 4.52m/s
- ADS Move Speed decreased from 3.94m/s -> 3.81m/s
Launchers
- Crouch Speed decreased from 2.44m/s -> 2.18m/s
Melee
- Crouch Speed increased from 2.9m/s -> 2.95m/s
- Jog Speed increased from 5.16m/s -> 5.31m/s
- Sprint Speed increased from 6.93m/s -> 7.16m/s
- Tactical Sprint Speed increased from 8.41m/s -> 8.66m/s
- Move Speed increased from 4.47m/s -> 4.62
Weapon Adjustments
SMG Adjustments
Jackal PDW
- Decreased Maximum Damage from 29 -> 26
- Decreased Maximum Damage range from 15.24m -> 14.61m
- Decreased Near-Medium Damage from 23 -> 22
- Decreased Near-Medium Damage range from 22.86m -> 17.78m
- Decreased Medium Damage from 22 -> 18
- Decreased Medium Damage range from 29.21m -> 26.04m
- Decreased Minimum Damage from 19 -> 15
- Small increase to view kick strength and view kick deviation.
- CHF Barrel
- Headshot multiplier improved from 1.2 -> 1.4
The Jackal PDW ‘s intended strength is best in class handling and decent mobility, balanced by a slower rate of fire compared to many of the other automatic weapons in the game. It was overperforming at medium ranges, so we’ve increased the damage falloff and pulled the ranges closer along with a slight increase to recoil. Maximum damage and CHF Barrel headshot multiplier have been adjusted to maintain the same hit to kill numbers while using the attachment.
C9
- Increased medium damage range from 25.4m -> 27.31m
We feel that the C9 is in a good spot as a well-rounded Submachine Gun with a solid rate of fire. It has higher horizontal recoil compared to other Submachine Guns, so we’ve given a boost to its medium damage falloff range.
Marksman Rifles Adjustments
SWAT 5.56
- Disabled burst fire queuing, which was queuing an additional burst if the fire input was activated at any time during the previous burst or the burst cooldown.
This is a minor change to improve control with the Swat 5.56 (and any future burst weapons).
ATTACHMENTS
- The Rapid Fire attachment now correctly displays its recoil penalty con. The attachment description has also been updated to indicate the tradeoff.
MAPS
General
- Adjusted general spawn logic to enable additional valid spawns under certain scenarios.
- Adjusted spawn logic across several maps with the goal of reducing a high frequency of spawn flipping.
Spawns Changes in Weekend 2:
For Weekend 2 of our Open Beta, we’ve adjusted general spawn logic and have targeted multiple maps with additional tuning changes with the goal of improving predictability and time to engagement. We know we have some work to do and will continue to process our data, evaluate your feedback, and play the game with you all to draw our own conclusions on how to continue making positive progress.
SCORESTREAKS
- RC-XD
- Improved handling and general usability.
- Watchdog Helo
- Increased base health.
- Hellstorm
- Increased Cluster Bomb damage radius.
EQUIPMENT
- Lethal Equipment
- Thermo Grenade
- Reduced explosive ignition delay.
- Thermo Grenade
MOVEMENT
- Slight increase to the time to enter prone or supine during a slide.
- Slight increase to all mantle speeds.
- Slight decrease to time before movement is allowed after landing from a Dive to Prone.
- Slight increase to Dive to Prone landing friction.
PROGRESSION
- Weapon XP
- Increased awarded Weapon XP, which will decrease the amount of time needed to gain Weapon Levels. The Weapon XP speeds observed in Weekend 1 were slower than expected.
- Daily Challenges
- Fixed an issue that was causing the Daily Challenge countdown timer to display the incorrect reset time.
- The “Get 50 Eliminations with the Recon Perk Specialty equipped” Daily Challenge will now track progress correctly.
- General
- Beta Rewards earned in a match will now appear in the After-Action Report.
AUDIO
- Increased player weapon firing audio volume.
- Additional footstep audio adjustments.
- Reduced audio levels for impact sounds when taking damage.
- Resolved an issue where Shotguns could play more than the intended number of hit impact sounds.
- Resolved an issue where explosion sounds would not play during normal gameplay.
- Resolved an issue where some sounds were not playing during Best Play.
- Reenabled a previously disabled audio occlusion system on PlayStation 5.
BEST PLAY
- Adjustments to underlying Best Play logic which will result in more varied and interesting Best Play selection.
UI
- Improved stability throughout various menus and HUD.
- Addressed various localization issues.
SETTINGS
- Users should no longer encounter issues when switching their ADS Transition Timing to ‘Instant’, when using keyboard and mouse.
GENERAL
- Increased the duration of the Lobby Vote before matches to give players a better opportunity to participate in the vote when returning to the lobby after a completed match.
- Reduced the amount of camera motion in the Dynamic Deathcam.
STABILITY
- Improved stability in Skyline.
- Improved stability in Training Course.
- Improved general server-side stability.
Don’t forget, there’s a new set of rewards to earn in beta weekend 2 as well. Call of Duty: Black Ops 6 will be released this October 25 on PS4, Xbox One, PS5, Xbox Series X|S and PC.
Related Reading:
- Black Ops 6 Best Settings for Consoles – Movement, Controller, Graphics and More
- Black Ops 6 Weapons, Equipment, Field Upgrades and Killstreaks List via Datamined Info
- Black Ops 6 Beta Impressions – Free Gunner
[Source: Call of Duty]
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