According to reports, Call of Duty: Ghosts will support Kinect functionality on the Xbox One to some degree.
Infinity Ward executive producer recently Mark Rubin revealed to OXM that players will be able to navigate menus using the Kinect. However, the studio also feels “there’s a lot of potential for voice in the game”.
“We’re doing some stuff, not really mentioning it yet,” Rubin teased back at Gamescom earlier this Summer. “It’s mostly menu stuff, so you can work all the menus with Kinect – that’s a big thing that Microsoft’s pushing. We need to see where it goes before we jump into it.”
“We’ve never really been the company that thinks it has to be first in the line for tech,” he added. “It’s the tortoise and the hare thing, and we’d rather be the tortoise, take our time on the tech and make sure it’s right.”
Rubin explained that the studio feels there’s still a lot of potential, especially in the area of voice commands, though he’s not sure if any of it will be making it into Call of Duty: Ghosts this Fall.
“So we haven’t jumped into that yet, but some really interesting things came up, some interesting ideas – especially the voice, there’s a lot of potential for voice in the game, and I’m hoping we can explore that. Whether it makes it into this game, I’m not a 100% sure, but definitely in the future I think there’s some really cool stuff there.”
Earlier, we also learned that Call of Duty: Ghosts on the Xbox One would be taking advantage of Microsoft’s dedicated server offerings, providing a better online experience for users on that platform.
But back to Kinect, would you guys like to see more Kinect-related features implemented into future Call of Duty titles, or do you feel it does not have a place?