Infinity Ward executive producer Mark Rubin has confirmed the resolution levels at which both the PlayStation 4 and Xbox One versions of Call of Duty: Ghosts will be running at when it launches on those consoles November 15 and November 22, respectively.
In a recent update, Rubin wrote that while the PlayStation 4 version of Ghosts will run at native 1080p and at 60 frames per second, the Xbox One version will run at 1080p upscaled from 720p, though still at 60 frames per second.
Hey, been on the road last couple weeks so haven’t had a chance to update, but wanted to confirm that for Xbox One we’re 1080p upscaled from 720p. And, we’re native 1080p on PS4. We optimized each console to hit 60 FPS and the game looks great on both. Still on the road, but glad to see the great reception to Extinction. Can’t wait for next week’s launch.
This isn’t the first time we’ve seen a bit of a disparity between two versions of the same game. More recently, Battlefield 4 was confirmed to run 900p natively on the PlayStation 4 and 720p natively on the Xbox One.
So, on which platform are you buying Call of Duty: Ghosts? Does resolution matter that much to you?