Call of Duty: Black Ops 6 Equipment and Field Upgrades Intel – Each Item Explained
While there’s your usual frag grenade available in Call of Duty: Black Ops 6, there’s also new equipment to use as well. Not only that, but there are new Field Upgrades available too. If you’re looking to see what’s available at launch, look no further as MP1st is here to bring you the intel drop on the Black Ops 6 equipment and Field Upgrades.
Call of Duty: Black Ops 6 Equipment (Tacticals) – Here’s How to Unlock, and What Each One Does
Overview: Tacticals
Mastery Badges available for this Equipment Type
Recap: Tacticals are limited-per-life and reusable items that range from intel-gathering sensors to healing or disorientation devices, designed to offer a non-lethal advantage in combat.
Wildcard Note: Equip the Tactical Expert Wildcard, and you spawn with two additional Tacticals of the same type (a total of three).
- CONCUSSION – Unlocks at Level 0
- FLASHBANG – Unlocks at Level 6
- SPY CAM – Unlocks at Level 12
- SMOKE – Unlocks at Level 17
- Prox Alarm – Unlocks at Level 23
- STIM SHOT – Unlocks at Level 30
- DECOY – Unlocks at Level 35
- SHOCK CHARGE – Unlocks at Level 42
Available Tacticals
Concussion Grenade (MP, ZM)
- Available: Unlocked Immediately
- Grenade that slows victim’s movement and aiming.
Flashbang Grenade (MP)
- Available: Unlocked at Player Level 6
- Grenade that blinds targets for a duration. For players with photosensitivity concerns, the flash effect of this grenade can be displayed as a low-light black effect if you change it at the Options > Graphics > View > Inverted Flashbang menu.
Spy Cam (MP)
- Available: Unlocked at Player Level 12
- Quickly mark enemies and hostile Equipment and Scorestreaks for your team.
Smoke Grenade (MP, ZM)
- Available: Unlocked at Player Level 17
- Deploys a smoke screen that blocks vision and automated targeting systems.
Prox Alarm (MP)
- Available: Unlocked at Player Level 23
- Set of two sticky alarms that ring and flash when an enemy is nearby. Tripped alarms show on allied minimaps.
Stim Shot (MP, ZM)
- Available: Unlocked at Player Level 30
- Combat stim that heals wounds and refreshes Tactical Sprint.
Decoy Grenade (MP, ZM)
- Available: Unlocked at Player Level 35
- Grenade that simulates footsteps and gunfire sounds to confuse enemies. Sticks to surfaces.
Shock Charge (MP, ZM)
- Available: Unlocked at Player Level 42
- Electrical trap that sticks to surfaces and electrocutes enemies, stunning them.
Overview: Lethals
Mastery Badges available for this Equipment Type
Recap: Lethals are limited-per-life items that harm enemies, usually via an explosion.
Wildcard Note: Equip the Danger Close Wildcard, and you spawn with two additional Lethals of the same type (a total of three).
Progression: Lethals Unlocks
- FRAG – Unlocks at Level 0
- STICKY GRENADE – Unlocks at Level 9
- C4 – Unlocks at Level 14
- THERMO GRENADE – Unlocks at Level 21
- IMPACT GRENADE – Unlocks at Level 26
- MOLOTOV – Unlocks at Level 32
- BLAST TRAP – Unlocks at Level 41
- DRILL CHARGE – Unlocks at Level 50
- COMBAT AXE – Unlocks at Level 54
Available Lethals
Frag Grenade (MP, ZM)
- Available: Unlocked Immediately
- Cookable fragmentation grenade.
Sticky Grenade (MP, ZM)
- Available: Unlocked at Player Level 9
- Reliable sticky grenade with a timed fuse.
C4 (MP, ZM)
- Available: Unlocked at Player Level 14
- Sticky explosive with large damage radius. Detonate remotely with your Lethal Equipment Button. Double-tap your Interact Button for a quick detonation.
Thermo Grenade (MP, ZM)
- Available: Unlocked at Player Level 21
- Creates a large fuel-air cloud that explodes after a duration.
Impact Grenade (MP, ZM)
- Available: Unlocked at Player Level 26
- Precision grenade that explodes on impact.
Molotov (MP, ZM)
- Available: Unlocked at Player Level 32
- Thrown incendiary weapon creates a patch of flames.
Blast Trap (MP, ZM)
- Available: Unlocked at Player Level 41
- Planted explosive device detonates when enemies come near.
Drill Charge (MP)
- Available: Unlocked at Player Level 50
- Explosive charge that burrows into a surface and explodes, damaging enemies on the other side.
Combat Axe (MP, ZM)
- Available: Unlocked at Player Level 53
- Thrown axe that kills enemies in one hit. Bounces off surfaces.
Overview: Field Upgrades
Mastery Badges available for this Equipment Type
Recap: Impressive tactical or lethal devices that are powerful and recharge during a match after use.
ZM Note: Zombies Field Upgrades are entirely different, and those available at game launch are covered in the Launch Comms: Zombies Blog.
Wildcard Note: Equip the Prepper Wildcard, and you spawn with two different Field Upgrades (a total of two).
Progression: Field Upgrades Unlocks
- ASSAULT PACK – Unlocks at Level 0
- SCRAMBLER – Unlocks at Level 18
- SIGNAL LURE – Unlocks at Level 27
- MORPHINE INJECTOR – Unlocks at Level 44
- WAR CRY – Unlocks at Level 35
- SPRING MINE– Unlocks at Level 0
- TACTICAL INSERTION – Unlocks at Level 39
- TROPHY SYSTEM– Unlocks at Level 12
- NEUROGAS – Unlocks at Level 48
- ACOUSTIC AMP – Unlocks at Level 41
- SLEEPER AGENT – Unlocks at Level 51
Available Field Upgrades
Assault Pack (MP)
- Available: Unlocked Immediately
- Deploy a box of extra ammo and equipment to resupply your team.
Spring Mine (MP)
- Available: Unlocked Immediately
- Deploy an anti-infantry mine.
Trophy System (MP)
- Available: Unlocked at Player Level 12
- Deployable defense system that destroys enemy projectiles in the air.
- Available: Unlocked at Player Level 18
- Creates an area that disrupts enemy equipment, Field Upgrades, Scorestreaks, and minimaps.
Signal Lure (MP)
- Available: Unlocked at Player Level 27
- Reveal your position to enemies but earn bonus score for kills and for surviving.
War Cry (MP)
- Available: Unlocked at Player Level 35
- Rally your team, improving nearby allies’ movement speed and health regen speed for a duration.
Tactical Insertion (MP)
- Available: Unlocked at Player Level 39
- Marks a location as your next spawn point
Acoustic Amp (MP)
- Available: Unlocked at Player Level 41
- Personal audio amplifier that makes enemy footsteps louder for a duration.
Morphine Injector (MP)
- Available: Unlocked at Player Level 44
- For a duration, fatal damage puts you into a Last Stand state. Teammates can revive you or get a kill to self-revive.
Neurogas (MP)
- Available: Unlocked at Player Level 48
- Deployed trap which emits a neurotoxic gas cloud, causing severe hallucinations, which disorients and damages victims.
Sleeper Agent (MP)
- Available: Unlocked at Player Level 51
- Infiltrate the enemy team, appearing as a friendly to them for a short duration. Kills extend the time. Gunfire and enemy content reveal your true identity.
Call of Duty: Black Ops 6 will be out this October 25 on PS4, Xbox One, PS5, Xbox Series X|S and PC.
More Call of Duty Reading:
- Call of Duty: Black Ops 6 Intel on Perks – Here’s What the Perks, Specialties and Wildcards Can Do
- Call of Duty Black Ops 6 Scorestreak Intel – All Scorestreaks Available at Launch and What They Do
- Report: Call of Duty 2025 to Continue Black Ops Storyline Per Focus Group Meeting
[Source: Call of Duty]
Stay connected to MP1st and the latest news by following us on Bluesky, X, Facebook, TikTok, YouTube, and Google News.







