Capcom Announces the “REX Engine,” the Next-Generation of the RE Engine

Capcom recently held an open conference to discuss everything around their RE Engine, including its successor, REX Engine.

While details are light, and most of the information relating to the REX Engine is for developers, Capcom did highlight in the video that the next-gen version of the engine would maintain all its current features while also addressing several key issues the original had. Amongst those issues are ways to handle larger files better while adding more customization and usability. 

What’s interesting here is the naming of the engine being REX, which, for all those Capcom fans out there, you may immediately draw a connection to Dino Crisis. But that could be a coincidence, as while the RE Engine has been used mostly with, and is commonly associated with, the Resident Evil franchise, the “RE” is simply the first two letters of the engine’s full name, Reach for the Moon Engine. It could be a coincidence, but I like to think it’s not.

It also doesn’t seem that Capcom is retiring the RE Engine, as the presentation hints at commercializing, allowing other developers and organizations to use the Engine, such as Unity and Unreal Engine. 

If true, that’ll be massive as it offers the development of yet another alternative to the current engines available. Let’s hope that Capcom doesn’t have any outrageous pricing if the RE Engine is indeed going public. 

As for when the new and improved REX engine will arrive, that’s unknown, though I wager we’ll see it right before the end of this console generation. If the RE Engine could deliver the Resident Evil Remakes and Devil May Cry 5, games that performed and looked incredible, we can’t imagine how big of an improvement the REX Engine will bring. 

Thanks, Okami!

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