While we just got a new Call of Duty: WWII game update yesterday, it didn’t manage to fix most of the issues still affecting the game. On the contrary, it even managed to introduce a few new ones. One of the few things that got tweaked is the nerfing of the “Primed” Basic Training perk that lessened flinch when being shot at. This nerf has proven to be unpopular with gamers, as even pro players have gone on to say that it’s a problem.
Over on the WWII Subreddit, Michael Condrey, Sledgehammer Games boss, wrote a lengthy post explaining the patching process, and how the team rolled out “tuning adjustments to global flinch on all weapon classes.” Note that it seems this is a server-side update given there’s no actual patch that got rolled out.
In case you can’t read the embedded post, it reads:
Post launch game updates are uniquely complex, and delicate. #CODWWII is a feature heavy game, and we have several hundred developers actively making fixes and incorporating community feedback. Yet, when launching to many millions of players across the globe (under highly varied home network infrastructures), stability is always a priority for us. Part of our process is a rigorous QA testing phase. In addition, there are first party protocols for how updates get safely propagated to players. For fans, that means you are generally seeing changes several days or weeks after we’ve implemented them in the development environment at Sledgehammer Games. Rest assured, that doesn’t mean we aren’t working incredibly hard or fast to address feedback. It just means that there is sometimes a delay between the time we make the change at the studio and the time we can communicate it, and see it rolled out to the live community.
We have plenty of changes in coming updates, including the start of Ranked Play Season One: The Placement Season, beginning (tomorrow) December 1, 2017. In addition, based on player feedback and validated through internal playtests, today we released new tuning adjustments to global flinch on all weapon classes. These reduced flinch values provide better consistency while engaged in head-to-head combat. Jump online and let us know what you think.
We look forward to sharing more soon. In the mean time, please keep the constructive feedback coming. And thanks for your continued support!
Additionally, over on Twitter, Michael Condrey has called “Toughness” (a perk that appeared in past COD games to lessen flinch) a “crutch,” and revealed that the studio is “close” to the next update.
Toughness was a flinch crutch perk. I don’t want Primed to be the same, wrecks the meta. We’re close with next update. Keep your powder dry.
— M.Condrey in WWII (@MichaelCondrey) November 30, 2017
Have you played COD: WWII just now? Have you noticed gun flinch considerably toned down? Let us know your thoughts in the comments.
In other COD: WWII news, make sure to check out our latest feature where we talk about post-patch impressions for certain games, and as you can guess, it kicks off with COD: WWII.