Call of Duty: WWII Update 1.13 Now Out, Brings the Division Overhaul and More

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Just as we reported last week, the big Call of Duty: WWII update that overhauls the Division, adds unlimited sprint and more is now live! COD WW2 update 1.13 also adds The War Machine content, and a bunch of fixes and tweaks.

Enough chit-chat from me! Check out the patch notes below.


  • Call of Duty: WWII DLC Pack 2: The War Machine now live on PS4 with 3 new maps (Egypt, Dunkirk, V2), War Mode: Operation Husky, and Nazi Zombies: The Shadowed Throne
  • Paintshop
  • Divisions Overhaul Changes
  • New Themed HQ
  • Emblem Gallery – Recent and Trending tabs


Connectivity/Spawns/Performance/Split Screen/Mechanics

  • Pushed out Phase 1 of “Memory Error” fix
  • Fixed crash and functionality loss issues in Public Match menu
  • Fixed issue where map voting would occasionally show two of the same options
  • Fixed issue where Afterlife and Return to Sender medals were being incorrectly awarded
  • Fixed issue where splitscreen players were kicked after receiving their login bonuses
  • Fixed splitscreen issues on Shipment 1944
  • Fixed splitscreen issue in Prop Hunt where Player 2 does not have functionality
  • Fixed performance issues with scrolling rapidly in menus
  • Fixed issue where players were kicked from a lobby when accessing Special Helmets


  • Fixed loading screen issues for War Mode on Operation Intercept
  • Fixed issue with War Mode on Operation Neptune where trying to start a Custom Match resulted in an error message and crash


  • Various UI fixes and improvements (menus, base weapon text, HUD, icons, subtitles, error messages, splitscreen, Division slots, description text, overlay alignment, AAR, Combat Record, timers, clan tags, Emblem Gallery, Firing Range, inspecting weapons, default Uniforms, Prop Hunt)
  • Fixed issue where “Leave Match” and “Quit to Desktop” buttons in MP were not functioning properly


  • Fixed audio issues in the HQ Theater


  • Various weapon art and animation improvements
  • Fixed issue where STG-44’s appeared with 2 iron sights
  • Fixed issue where players had problems respawning in a match while using the Battle Watch II variant of the M1941
  • Fixed issue where players were not able to shoot Care Packages out of the sky by shooting the parachute


  • Various UI fixes and improvements for CoDCaster (menus, functionality)
  • Fixed crashing issues for CoDCaster matches
  • Fixed functionality issues with the social tab


  • Pushed out Phase 1 of “Memory Error” fix
  • Various UI fixes and improvements (menus, incorrect error messages, subtitles, weapon names, description text, clan tags)
  • Fixed various map exploits on The Darkest Shore
  • Fixed issue where “Leave Match” and “Quit to Desktop” buttons in Zombies were not functioning properly
  • Fixed issue where splitscreen players were freezing after certain easter egg steps on The Darkest Shore

While you can read everything changed in this game update in our previous post, we’ve included the big changes to the Division below just to make it easier for you.


1. Additional Primary Attachment

2. Second Pistol Attachment & swap weapons faster

3. While aiming down sights, have less idle sway

4. Move faster while aiming


1. Fire guns while sprinting & diving

2. Reload while sprinting

3. Climb over obstacles faster & no damage from falling

4. Sprint faster over time


1. Take significantly less explosive & fire damage

2. Immune to Shell Shock and Tactical Equipment

3. Increased bullet penetration through surfaces

4. Greatly reduced flinch when shot


1. Invisible to enemy Recon Aircraft & controlled streaks

2. Killed enemy death locations hidden

3. No name or reticle change when enemies aim at you

4. Silent movement


1. Double Lethal + Tactical & enhanced equipment use

2. Munitions replenish from killed enemies & over time

3. Improved Tacticals & Easier to destroy War buildables

4. Equipment damage paints enemies on mini-map


1. Mini-map indicator & scrambler of close hostiles

2. Enemy movements are easier to hear

3. Kills & assists grant Intel Ping of nearby enemies

4. Easier to spot targets & increased mini-map coverage

Loadout Selection Changes:

  • LMG Bipod and Sniper Sharpshooter are automatically available when using an LMG or Sniper
  • Remaining Division Skills (weapon class attachments) are selectable in CAC (and no longer given by division)
  • Each Division has a 4th perk and their levels have been adjusted & rebalanced
  • All players have unlimited sprint & sprint speed is slightly slower
  • 3 Primary Attachments for all loadouts
  • One piece of both Lethal & Tactical equipment for all loadouts
  • Launchers can be equipped for all loadouts
  • The Rifle Grenade is an available attachment for all rifles
  • The Suppressor is an available attachment for all pistols
    • The Pistol Suppressor has a 15% range reduction vs. the SMG Suppressor’s 30% range reduction
  • The following Basic Trainings are cut & no longer selectable: Primed & Bang
    • Prestige tokens spent on these are refunded & associated challenges are auto-completed
  • The following Basic Trainings are newly added: Blitzkrieg & Clandestine
    • Blitzkrieg: “Streaks are earned by Kills (instead of Score). Bonus: Streaks are improved & select a 4th Streak.”
    • Clandestine: “Slain enemies drop Intel Packs that reveal nearby hostiles. Bonus: Intel ping at the start of each life.”

Resistance/Infantry Shifts:

  • Moved “Second pistol attachment & swap weapons faster” to Infantry to align with its marksmanship focus
  • Filled gap in Resistance with “Enemy movements are easier to hear” to align with its counter-intelligence focus

As expected, the Paint Shop is also live now, which is another layer of customization that people have been asking for since launch.

Are you jumping back to Call of Duty: WWII to test the changes out? Let us know what you think of ’em in the comments.

Source: Reddit