Call of Duty: WWII Update for Resistance Event Revolts Out, New Content, Tweaks and More (Update)

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Update:

Full patch notes have been released by Sledgehammer Games! There’s a ton of changes made, but unfortunately, it seems paint jobs aren’t part of it, nor is the Domination XL playlist.

Check below for the full notes.

MULTIPLAYER

Connectivity/Spawns/Performance/Split Screen/Mechanics

  • Integrated spectator issue fix that went live on PC. The issue is network connection dependent, however this fix prioritizes model streaming order to eliminate the delay seen on initial start. We will continue to monitor on all platforms for any Phase 2 fixes needed.
  • Fixed issue with equipping scorestreaks upon spawning in after dying
  • Fixed issue where when player accepts invite to HQ, game crashes with a fatal error or lost host connection
  • Fixed game crash issue in Operation Neptune
  • Fixed various console performance/lag issues with low frame rate, teleporting, delayed hit markers, and hitching
  • Sped up health regeneration
  • Removed shell shock from friendly explosions
  • Fixed issue where scrolling causes game to crash
  • Improved map voting functionality
  • Fixed unlock Token issues with split screen
  • Fixed hard crash issues occurring mid-match
  • Fixed various functionality and disconnect issues due to host migration/inactivity
  • Fixed issue where player is stuck on launcher tier after simultaneously killing self and another player with Panzerschreck
  • Fixed issue where players were unable to connect and receiving error “Couldn’t connect to server because the data is incompatible.”
  • Fixed various split screen functionality issues

Maps

  • Fixed issue in Operation Griffin where buildable wall leading to Fuel Depot A is nonexistent after supposedly being built
  • Fixed various out of map exploits

Modes

  • Fixed issue where players were unable to win Gun Game by killing enemies with the throwing knife
  • Fixed rare issue where player loaded into an unbalanced 7v5 Gridiron match
  • Fixed issue in S&D where players are temporarily stuck after Planting the Bomb or executing a Fatal Melee
  • Fixed issue with Gridiron AI dropping ball and not playing to objective
  • Fixed issue in S&D and CTF where players were seeing incorrect Draw/Defeat messages

Party System/HQ

  • Fixed issue with invitees being “kicked for inactivity”
  • Fixed various Firing Range issues
  • Fixed issues with party members’ functionality loss results from leader’s actions
  • Fixed issue where players experience a hard crash when attempting to join HQ after a match
  • Fixed issues with party invites
  • Fixed various party system functionality issues

UI

  • Fixed split screen issue where first-time users see placeholder images/text after leaving first match and selecting HQ
  • Moved HQ from being the first default option
  • Fixed issue in Mail where false notifications were appearing
  • Fixed issue where weapon attachments were not appearing in AAR
  • Fixed issues with Payroll collection UI
  • Added message stating that using open NAT and network cable could improve UX
  • Fixed various UI issues with emblems
  • Other various UI fixes and improvements

Progression

  • Fixed issue where Infantry, Primed Basic Training, and Hunker Basic Training were not working as intended
  • Fixed Prestige exploit
  • Fixed issue with weapon stats failing to track properly

Orders, Contracts, Challenges

  • Fixed inconsistencies and issues with TDM and DOM Kill Contracts
  • Fixed issue where various Orders were not tracking properly
  • Fixed issue where various Orders were not completing properly
  • Fixed issue where players were not able to obtain certain Weekly Orders from Major Howard
  • Fixed issue where only Concussion Grenades were counting towards the “Get 5 kills on enemies affected by a tactical grenade” Order

Audio

  • Fixed issue where volume of some announcer VO lines in War Mode were louder than intended
  • Turned down foley footstep volume, as well as other players’ footstep volume
  • Fixed issue where players could hear enemies through voice chat during a match
  • Various SFX improvements

CoDCaster

  • Fixed issue where at start of game, not all arrows on map were placed at valid positions
  • Improved Sky Cam (Hammer Cam) functionality
  • Fixed issues with Display and Division settings menus
  • Various UI fixes and improvements
  • Improved scrolling functionality

Supply Drops

  • Fixed issue where opening a supply drop after purchasing kicks players back to the previous menu

RANKED PLAY

  • Fixed issue where stats were not accurately tracking on scoreboard
  • Fixed issue where when transitioning between menus during a match countdown, a loss was temporarily added to the player’s record
  • Fixed UI issues with rank icons
  • Combat records are not updated aside from Ranked Play stats when playing in Ranked Play games
  • Improved MMR logic
  • Improved consistency of Placement Matches to reflect actual wins/losses
  • Fixed party size and matchmaking exploits
  • Fixed issue where players lose MMR after completing a duo match
  • Fixed issue where MP Divisions were replaced with Ranked Play Divisions when players left Ranked matches
  • Fixed additional issues in Ranked Play with wins counting as losses
  • Fixed issue where Ranked Play stats were counting towards Global stats
  • Other various UI fixes and improvements

WEAPON AND SCORESTREAK FIXES/ADJUSTMENTS

  • Fixed functionality issues with Mortar Strike and Care Package
  • Fixed issue where the Capo Verde GPMG was showing the body for the Fiore Di Morte
  • Fixed issue where not all variants of the weapons that were tuned last week received the tuning changes
  • Fixed issue where user did not auto-switch to secondary melee weapon when primary ran out of ammo
  • Fixed issue where Akimbo pistol attachment was overriding weapon tuning
  • Fixed issue that allowed players to equip a Scorestreak without consuming it
  • Fixed issue where double reload happens on its own
  • Fixed Ice Pick UI and equipping issues
  • Fixed various reticle inconsistencies
  • Fixed Iron Sights and reticle inconsistencies/alignment on GPMG and SVT-40
  • Fixed issue with equipping Molotovs after using Fighter Pilot scorestreak
  • Fixed display issues with Trench Knife and its variants

ZOMBIES

  • Nerfed Camouflage so special meter drains faster
  • Nerfed the ammo multiplier of Fully Loaded in conjunction with buffing reserve ammo multiplier for all weapons, so the net total is nearly unchanged
  • Fixed issue where players were able to equip multiple scope attachments and multiple of the same attachment
  • Improved notifications for when players receive a supply drop
  • Fixed Prestige exploits
  • Fixed issue where players were unable to use base weapons without having to complete a Challenge or Collection
  • Fixed issue where mods were not properly applied in-game after selection
  • Fixed issues with Jack in the Box after respawning
  • Fixed countdown timer issues
  • Fixed issue where signing into split screen profile causes title to hang for up to two minutes
  • Various UI fixes and improvements
  • Various audio fixes and improvements
  • Fixed various map exploits
  • Fixed various party system issues

FEATURE UPDATES

  • Resistance Event items
  • Implemented custom emblem sharing

Original Story:

As mentioned yesterday, the big “Resistance Event” for Call of Duty: WWII is upon us! Not only is there new guns, but there’s a new Division, new Supply Drop items and more! Clocking in at on 2.74GB the PlayStation 4, this latest game update seems to be the biggest one released for COD: WWII so far.

While official patch notes have yet to be released at the time of this writing, here are some of the changes we know will be implemented as per Sledgehammer Games boss Michael Condrey. We’ve also rounded up some of the known stuff in an easy to read bulletpoint as well.

Game update & The Resistance Event inbound from WWII

Just reviewed the patch notes with our social media specialist. In addition to all of the event content, there are lots of good fixes included. The update will start rolling out on PS4 at 9am PST, barring anything unforeseen. Be sure to follow the SHG channels for full details.

Here are a couple notable ones that may bring a few smiles: * Fixed issue where volume of some announcer VO lines in War Mode were louder than intended * Turned down foley footstep volume, as well as other players’ footstep volume. (I hope we didn’t nerf them too much, tbh)

Also, if you have any doubt that the MP team is listening, I’m proud to share the system designers jammed hard to get this change implemented and tested for today’s update, ahead of my expectation to be honest: * Friendly shellshock no longer impacts player movement. VFX and screen shake still present, but player movement and look speed reductions have been eliminated.

We’ve been working on this update since December. Hundreds of developers working for weeks to add, improve, refine, and fix. We hope it goes flawlessly. I suspect you’ll help us identify new things to address. Please keep the feedback coming, please keep the feedback constructive.

Ok, I’m off to take down Anthropoid. See you online soon!

Demolition: Continuing with the Resistance theme, Demolition is a spin on Search & Destroy with respawns available. Faster-paced and more accessible, this classic favorite will return for two weeks during The Resistance.

Prop Hunt: This new fan-favorite game mode also makes its debut in Call of Duty: WWII, as players will have the opportunity to hide in plain site as objects, while the enemy team hunts them down.

Of course, there’s going to be various gameplay tuning, balancing and more as well, which we’ll know about once the exact patch notes drop.

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