Bohemia Interactive has fired out DayZ update 1.50, which is for patch 1.20 hotfix 3! This brings another round of fixes to the game. Read on for everything new in the official DayZ March 8 patch notes.
DayZ Update 1.50 Patch Notes | DayZ Update 1.20 Hotfix 3 Patch Notes | DayZ March 8 Patch Notes:
Console Stable 1.20 Update 4 – Version 1.20.155881 (Released on 08.03.2022)
If your community server was impacted by the duplicated objects through object spawner usage, we are highly recommending to wipe your server contents to assure game stability. Not following this procedure can result in severe instabilities.
After careful evaluation of 1.20 update, we have reached a decision not to wipe the official servers. We will reserve this for future updates that would require central economy changes later in the year.
FIXED
- It was possible to pick up items through some walls or closed doors (https://feedback.bistudio.com/T170531, https://feedback.bistudio.com/T170665, https://feedback.bistudio.com/T170665 – private)
- The gear box of the M1025 could desync when shifted up in drive mode
KNOWN ISSUES
- Weapons that in previous version were bugged due to loading a bullet from a ruined magazine need to chamber a bullet to function again
PC Stable 1.20 Update 4 – Version 1.20.155881 (Released on 08.03.2022)
If your community server was impacted by the duplicated objects through object spawner usage, we are highly recommending to wipe your server contents to assure game stability. Not following this procedure can result in severe instabilities.
After careful evaluation of 1.20 update, we have reached a decision not to wipe the official servers. We will reserve this for future updates that would require central economy changes later in the year.
FIXED
- It was possible to pick up items through some walls or closed doors (https://feedback.bistudio.com/T170531, https://feedback.bistudio.com/T170665, https://feedback.bistudio.com/T170665 – private)
- The gear box of the M1025 could desync when shifted up in drive mode
MODDING
-
Fixed: ‘Math.IsInRange’ would always return false (https://feedback.bistudio.com/T170619)
-
Fixed: Player could fall through the ground when getting out of a vehicle
KNOWN ISSUES
- Weapons that in previous version were bugged due to loading a bullet from a ruined magazine need to chamber a bullet to function again