Dead Space Remake Map to Be in 2D Instead of 3D to Improve Clarity, Says Motive

If you’ve played the original Dead Space back in 2008, you might have  remembered how the game used a 3D in-game map, which — while it looked cool at the time — wasn’t really all that user-friendly.

The 3D map was a bit frustrating to use, as it needed to be rotate it and such just to find where you need to go or where you were. Take a look at how it was back then:

Here’s how it looked in motion:

r/Games Game Discussion - Dead Space : r/Games

Thankfully, that won’t be an issue in the upcoming remake. Motive Studio Realization Director Joel MacMillan confirmed that the Dead Space remake map has been reworked to be in 2D.

Here’s what MacMillan has to say about the changes made to the in-game map:

Looking back at it, there was a little bit of frustration around how to control [the original map] or how to read it quickly. You’d have to kind of rotate it to figure out what’s the best angle to see where your character is and where you need to go. We’ve actually simplified it rather than embellished it, to improve the clarity and the readability of it.

If you want to see other changes made, go watch 18 minutes of gameplay right here.

Dead Space is set for a January 27 release on the PS5, Xbox Series X|S, and PC.

Source: Inverse

3 Comments
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Rich
1 year ago

Rubbish! It was fine…cool even

Rich
1 year ago

Rubbish! It was fine…cool even

Rich
1 year ago

Rubbish! It was fine…cool even

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