Arkane Studios has released the Deathloop update 1.300 patch today, and this one is for Update 3 which adds accessibility options, photo mode, and more! Check out the full Deathloop May 12 update patch notes below.
Deathloop Update 1.300 Patch Notes | Deathloop May 12 Update Patch Notes:
- Players can access Photo Mode from the Pause menu in any map of the game
- Player can also access it by activating the Photo Mode shortcut
- Available in Singler Player mode only
- “Camera” options:
o Third -person view
o First-person view
o Player (show/hide)
o NPCs (show/hide)
o Floating Messages (show/hide)
o Field of View
o Blur Intensity
o Focus Min Distance
o Focus Max Distance
o Flash Intensity
o Flash Color (7)
o Grid (Add grid for picture composition)
- “Filters” options:
o Filters (17)
o Filter Intensity
o Chromatic Aberration
- “Characters” options:
o Character (Colt or Julianna)
o Outfit (12 for each characters + Deluxe Edition outfits)
o Weapon (14 weapon poses for each character)
o Weapon Variation
o Weapon Skin
o Pose (dozens of poses for each character)
o X offset
o Y offset
o Z offset
- “Stickers” options:
o Possibility to include up to 4 stickers (40 stickers available)
o Frame (14 frames available)
- Menu navigation has been improved with support for keyboard and directional buttons. This is in addition to the previous support for mouse and controller analogue stick navigation. This improvement should make it easier to navigate the menus, particularly for players using a controller.
- Players can now change the subtitle color when first launching a new game with a new save
- This first launch menu also now includes a preview of the subtitle formatting. This preview will show the impacts of the size, color and opacity choices on the subtitle display.
- A new dedicated Accessibility category can be found in the options menu, including both existing options and new options available with this patch. The accessibility menu includes four categories: Visuals, Gameplay, Interface and Menus.
- All settings in the Accessibility category are duplicated in other menus. For example, the HUD accessibility options are also available in the Interface category. We hope this allows players to easily find relevant options.
- Number of Reprises
o Players can now choose between 0, 1, 2, 3, 4, or infinite reprises (Single Player only)
o Increase or decrease the difficulty of the game by choosing how many times Colt can die before the loop is reset. For example, zero reprises means that the loop will reset the first time Colt dies.
o Online or Friends modes will always require the 2-reprise default setting
- Aim assist lock
o Full aim assist lock on NPC, Camera, and turrets is now available when enabling this setting (Single Player only)
o When this setting is enabled, using the controls to aim a weapon (for most weapons) will cause the crosshairs to snap to the target and lock on. This can improve targeting enemies during in gameplay and is disabled by default.
- Hacking mode
o Players can now change the input for hacking from a Hold (default) to a toggle
o When set to a toggle, pressing once will begin the hacking and will auto complete after the timer has completed. Pressing a second time before it completes will cancel the hack.
- Aim mode
o Players can now change the input for aiming down sights from a Hold (default) to a toggle
o When set to a toggle, pressing once will enter aiming down sights and pressing a second time will stop aiming down sights
- One shot kills
o When this new setting is enabled, all enemies (NPC, cameras, turrets) are killed instantly when hit with a weapon shot, machete or grenade (Single Player only)
- Combat difficulty
o Three preset combat difficulty options are now available: Lenient, Default and Harsh (Single player only)
o On higher difficulty settings, enemies attack more often and are more accurate
o Only the Default setting is available for Online or Friends modes
- Lock loop stress
o Enabling this new setting will remove the difficulty increase linked to the loop stress augmentation system
o When this option is disabled, the game will automatically adjust difficulty based on the player’s success in killing visionaries, leading to increased difficulty when multiple visionaries have been killed in the same loop. This setting is set to disabled by default.
- Adjust Game Speed
o This new setting will reduce the speed of the game, from default (100%) to either 75% or 50% speed (Single Player Only)
o Combat, player movement and enemy animations are all impacted by this setting
- Adjust Game Speed mode
o When the Game Speed is set to either 75% or 50%, this new setting allows players to choose whether the mode is set to Always or Toggl
o View the binding for this toggle in the Controls menu for both keyboard and controller
- Pause game while wheels active
o Enabling this new setting will cause the game to pause when a player activates the weapon wheel (Single Player Only)
- Tag multiple enemies
o Enabling this new setting will tag multiple nearby enemies in a radius around the player or in line of sight (Single Player Only)
o When this setting is disabled, only the targeted enemy will be tagged
- Level design:
o Global bug fixes and improvements
- Narration: o Various text updates to support Photo Mode, accessibility and new options
o Various Localization fixes
- PC only:
o AMD FidelityFX™ Super Resolution (FSR) 2.0 Support
That’s it for this patch. Stay tuned here at MP1st for more updates!