Last week, developer Bungie took to the internet to address growing concerns over Destiny‘s current state of player-versus-player matchmaking in the Crucible, the game’s primary competitive multiplayer game mode. In addition to shining some light on the way the game currently prioritizes skill level and connection when matching Guardians together, the studio also promised improvements to help reduce latency, or “lag.”
In a quick update earlier today, Destiny Community Manager David “DeeJ” Dague provided a few more details on the studio’s current game plan as more special PvP events like Iron Banner and the just-announced Crimson Days approach.
“When we shipped Destiny: The Taken King, we delivered a new system to better enable us to evaluate Guardians as combatants,” DeeJ wrote. “In the months that followed, we’ve been making adjustments to find the right balance between skill and connectivity. In light of recent feedback from the community, it’s very clear that we have more work to do. As that work progresses, I’d also like to pledge that you’ll be more included in that process.”
Starting on January 27, one day after this week’s Iron Banner event begins, Bungie will implement new matchmaking settings that the studio says “will assign more emphasis to connection quality.”
“These changes will be made in an effort to reduce lag,” DeeJ continued. “There will still be some consideration given to matching you with worthy adversaries, but that’s a thing we’ve done since Destiny first shipped.”
Bungie hopes to study the data gathered throughout the week and eventually apply the new settings to other Crucible playlists over time. “This is the continuation of a conversation in which you influence the development of Destiny,” DeeJ wrote in closing.
Sounds promising. What are your thoughts on Bungie’s proposed plan to reduce the weighing of skill level in Crucible matchmaking?