Bandai Namco has released the Dragon Ball Xenoverse 2 update 1.29 patch this December 1, and this update is out on all platforms the game is available on. This is an unannounced patch, so players shouldn’t expect the same kind of content and new stuff that players got in the November 4 title update.
Why Is Xenoverse 2 Servers Down
Dragon Ball Xenoverse 2 Update 1.29 Patch Notes | DB Xenoverse 2 Update 1.29 Patch Notes:
Size: 16MB (Steam)
Update: Here’s the list of changes via the PS4 update history:
– Fixed issues with Hero Colosseum
– Made other improvements/adjustments
For now, Bandai Namco has not acknowledged the title update for Xenoverse 2 just yet, though we’re hoping that will change throughout the day. While that’s not available just yet, we’ve included the raid schedule below, as well as the fighter balance changes included in the last patch released (1.28).
No. | Skill Name | Changes | ||||||||||||||||
1 | Rock Paper Scissors | Changed the damage reaction on the ‘scissor’ portion of the move | ||||||||||||||||
2 | Evil Flight Strike | Made hit detection faster Made easier to hit with |
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3 | Sunday Crush | Increased Damage Made hit detection slower |
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4 | Genocide Shell | Increased Damage Decreased time needed for continuous hit detection (?) |
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5 | Sledgehammer | Decreased Damage Increased stun time upon hit Increased time needed to fully charge attack |
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6 | Side Bridge | Decreased time for opponent to be unable to react when hit | ||||||||||||||||
7 | Justice Rush | Increased the time for the opponent to be unable to react when hit with first hit of attack | ||||||||||||||||
8 | Angry Hit | Decreased time invincible | ||||||||||||||||
9 | Ill Rain | Made it so only step cancelling and boost dashes cancel at the end of the move | ||||||||||||||||
10 | Gigantic Slam | Decreased range | ||||||||||||||||
11 | Android Kick | Decreased Damage | ||||||||||||||||
12 | Life Absorption | Decreased time opponent is unable to react when hit | ||||||||||||||||
13 | Emperor Edge | Decreased Damage | ||||||||||||||||
14 | Rocket Tackle | Increased the amount of time you are unable to move at the end of the move | ||||||||||||||||
15 | Namek Finger | Increased Damage when move is not cancelled Increased hit ditection time when move is not cancelled Increased the amount of time you are unable to move at the end of the move |
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16 | God of Destruction’s Roar | Increased amount of stamina drained when blocked Opponents hit with the move are now able to z-vanish out if hit Made harder to hit with |
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17 | Blazing Attack | Changed to require only 100 ki Decreased time opponent is unable to react when hit |
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18 | Blue Hurricane | Increased invincibility time Decreased amount of stamina drained when blocked |
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19 | Sword of Hope | Decreased time opponent is unable to react when hit with the sweeping move Made hit detection of the sweeping move slower |
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20 | Guldo | Decreased time unable to react when thrown | ||||||||||||||||
21 | Android 16 | Increased time unable to move when using a throw | ||||||||||||||||
22 | Dabura | Decreased time unable to react when thrown | ||||||||||||||||
23 | Trunks (kid) | Added Victory Rush to both ‘Martial Arts gi’ and ‘yellow hoodie’ variants | ||||||||||||||||
24 | Golden Frieza | Changed Golden Friezas super soul to ‘I’ll crush this Universe with my bare hands’ | ||||||||||||||||
25 | Super Soul ‘Pathetic’ | Made it so it doesn’t activate when Blazing Attack misses |
Once the full patch notes are out, we’ll be sure to update the post to let our readers know.
Thanks, Zion_Crayson!
Thx
Sooooo they seriously won’t nerf DBS Broly. Or Ki stuns ki cancels block mashing and grab spamming okay yeah so much fun.
I understand you about needing Broly, but you just need to learn how to play the game, your mad about normal fighting techniques that are in the game that every almost every player uses
I understand you about needing Broly, but you just need to learn how to play the game, your mad about normal fighting techniques that are in the game that every almost every player uses
If you call that ‘normal’ then you clearly haven’t played the game before all the sweats got on. Black mashing was punishable and there was no such thing as ki cancel or ki stuns. And don’t get me started on “infinite combos or the square triangle sayain combos”. I bet you played when they implemented limit burst. But it’s normal right? You don’t even know what normal is.
So… Male Saiyans still have a backhit animation that makes them immortal, yeah? Are we really still going to leave that as it is? Goid grief.