EA Sports College Football 25 Update 1.007 Runs Out During Maintenance This Aug. 8 (Update)

by Alex Co August 8, 2024 6:33 am in News
EA Sports College Football 25 Update 1.007

EA Sports College Football 25 update 1.007 has been released during the game’s server downtime this August 8. For those wondering why you can’t log in, it’s because of server maintenance. Read on for the patch notes and details of the server outage.

EA Sports College Football 25 Update 1.007 Patch Notes and Server Schedule for August 8:

Update 2: Official patch notes have been added to the article!

GAMEPLAY

  • Included 8 new shotgun formations to a total of 35 teams: Bunch Quads Open (Known as Diamond Quads; added to teams including Texas Tech, Western Michigan), Deuce Twins Over (Buffalo, Toledo), Slot F Wing (NC State, Liberty), Split Pro Far (NC State, Liberty), Split Pro Near (NC State), Tight Y Off Flex (Florida), Wing HB Wk Close (Indiana, Minnesota), Wing Slot Over (Texas A&M, Kansas State)
  • Tuning and logic enhancements to pursuit angles.
    • Introduced new behavior that further differentiates players with high pursuit ratings vs lower pursuit ratings.

Dev Note: We will monitor feedback on how this change impacts gameplay and based on results could make further adjustments in a future title update. 

  • Reduced frequency of broken tackles from trailing defenders.
  • Fixed various instances of rare broken play bugs.
  • Fixed issue where certain formations had offensive players align too wide when on the near or far hash.
  • Fixed an issue where you could not use 4-2-5 or 3-3-5 formations in a custom playbook.
  • Fixed an issue where singleback formations would be assigned the wrong name when creating a custom playbook.
  • Fixed an issue where Spiking the Ball in online modes was not working as part of the Turbo Tempo system.
  • Fixed an issue so a Speed Option Running Back will follow the QB longer.
  • Adjusted AI QB behavior on shot plays to make more lob throws vs bullet passes.
  • Adjusted AI QB behavior to be less aggressive based on awareness rating.
  • Adjusted AI offensive line behavior resulting in less illegal man downfield penalties during RPO style plays.
    • Dev Note: For best chances at success, make sure you press the icon of which receiver you want to throw to before the RB receives the ball.
  • Adjusted the DB’s ability to more effectively shed blocks on the perimeter.
  • Increased the speed penalty for running out of stamina during play.
  • QB scrambles behind the line of scrimmage will lose stamina at a faster rate.
  • Fixed an exploit where players would leave a QB contain player unblocked and run around them.
    • Dev Note: We will make further improvements to QB Contain in a future title update.
  • Increased the reward players receive for shading inside or outside correctly in Man Coverage vs passing routes.
  • Adjusted False Start chances when you make preplay adjustments late in the play clock.
  • Fixed an issue where run-fit defenders were not responding as effectively to Wildcat run plays.
  • Made an adjustment to the Wildcat Unbalanced Motion Zone play.
  • Reduced the effectiveness of multiple laterals in a single play.
  • Adjusted the thresholds required to receive the most effective Juke and Spin moves.
  • Adjusted press animations to be more of an effective counter to the Takeoff Ability.
  • Updated pass protection mechanic to only include the RB in the protection if they are already on a block or block and release assignment.

Abilities 

  • Updated the coloring of Platinum tier Abilities to further distinct the look vs Silver Abilities.
  • Rebalanced the Gold and Platinum tiers of the Juke and Spin abilities like 360 and Side Step.
  • Rebalanced the Platinum tier of the extender ability which includes not firing on QB designed run plays.
  • Slightly rebalanced the effectiveness of the Gold and Platinum tiers of the Quick Jump Ability. Additionally we made adjustments to the tier levels found on the Texas Front 7.

DYNASTY

  • Fixed an issue where players were unable to have more than 20 created coaches at one time in an online Dynasty League.
  • Various fixes around score summaries and Box Scores.
  • Various fixes for News Stories.
  • Introduced a new Playoff Bracket Screen.
  • Updated Texas/Oklahoma Rivalry data.
  • Discovered that FCS SE, MW, and NW were secretly using professional players and passing them off as collegiate players. Gave them sanctions and ensured they are now using properly-rated players.
    • Dev Note: For this change to go into effect, you will need to create a new Dynasty.
  • Fixed an issue where Wear and Tear did not recover for FCS teams resulting in a high number of FCS team injuries during gameplay.
  • Reduced dynamic attendance penalties for playing FCS teams.
  • Increased dynamic attendance in rivalry games.
  • Retuned Toughest Places to Play formula to reduce the impact that large stadiums have on Toughest Places to Play and increase the value of filling the stadium and winning games at home historically.:
    • Reduced impact of raw crowd size.
    • Increased impact of historical win rate.
    • Increased impact of attendance rate.
  • Updated Right hand panel in Stadium Atmosphere Grade on My School screen to accurately reflect the Toughest Places to Play at all times.
  • Increased the accumulation of Pride stickers, particularly for defensive players and offensive linemen.
  • Reduced the Chance to Transfer Penalty for players rated below 90 OVR.
  • Updated Coach Talents on Wyoming Offensive Coordinator.
    • Dev Note: For this change to go into effect, you will need to create a new Dynasty.
  • Defensive Schemes and Playbooks for the following teams have been updated.
    • Dev Note: For this change to go into effect, you will need to create a new Dynasty.
    • USC
    • UCLA
    • Mississippi State
    • Texas Tech
    • UConn
    • Miami
    • Memphis
    • Nevada
    • North Carolina
    • Notre Dame
    • Oregon State
    • San Jose State
    • TCU
    • Texas A&M
    • Troy
    • UMass
  • Updating your coach’s playbook in the Schemes and Playbooks screen will now update your team’s scheme and should be reflected in Team Needs.
  • Fixed an issue where Offensive Linemen would appear in the Preseason Heisman Watch in future seasons.
  • Updated the Heisman Watch logic to reduce the value of receiving TDs.
  • Recruiting
    • Dev Note: Our primary goals for this update were to remove most of the recruiting strategies that were discovered during early access and to smooth out the pain points our players were reporting. Recruiting is a delicate balance as we want to try to make things as realistic as possible, while also allowing players to live out their football fantasies. With that in mind, we decided to introduce additional recruiting logic and balance changes:
      • Fixed an issue where teams were pursuing too many quarterbacks in High School Recruiting.
      • Reduced the number of unrecruited 4 and 5 stars early in the season.
      • Increased the number of players that the AI will pursue at one time.
        • Dev Note: The above changes strive to decrease the number of players that go unrecruited until late in the cycle, while also slightly reducing how aggressive the AI could be with those recruits once they start to recruit them. Our goal is to deliver a fun but balanced recruiting experience that feels rewarding to all players. We will monitor the impacts these changes have on the overall recruiting experience and continue to adjust as needed. 
  • Visits
    • Fixed an issue where you could not schedule visits for recruits in certain situations.
    • Fixed an issue where a visit remained scheduled even if a recruit was removed from a board.
    • Fixed an issue where the allowed the number of visits scheduled for a week to exceed 4.
    • Tuned Visit Influence effects:
      • Removed initial influence when scheduling a visit.
      • Increased disparity between winning and losing a game during a visit.
      • Tuned the logic for game stakes to better account for ranked teams.
      • Increased the penalty for choosing a visit activity that the team does not have a high grade in or the player is not interested in.
  • SuperSim
    • Increased hand off rate for simulated RPOs to increase the number of running plays across the country, especially for teams with a lot of RPOs in their playbook.
    • Various tuning fixes to increase the gap between good and bad teams/players.
      • Dev Note: We are going to continue to monitor the simulation results to ensure that teams and players are performing within expected ranges, including reducing frequency of upsets, based on Pre-Season Projections and expected win totals. 
  • Polls
    • Increased the loss penalty for schools with more than 1 loss.
    • Increased the weighing of Conference Prestige in the poll calculation.
    • Reduced variance in CFP poll logic vs Media/Coaches
      • Dev Note: As with the other systems mentioned above, we will continue to monitor the Polls system to ensure that it strikes a balance between realism and reward for player success.
  • Custom Conferences/Custom Schedules

Dev Note: We will continue to monitor feedback about Custom Conferences and Scheduling. Based on this feedback we plan to continue making adjustments in future title updates.

  • Fixed an issue in Conference Rules where Divisions were changed to off, even if those Divisions were previously turned on.
  • Fixed an issue where the Independents Tab disappeared when removing all teams from Independents
    • Dev Note: This also fixes issues with tabs to the right of Independents having incorrect or missing data.
  • Addressed UI issues around the Conference Title game for the CUSA and PAC-12
  • Addressed UI issues around Dynasty Team Select UI appropriately respecting Custom Conference moves
  • Updated text in the Team Header on the Custom Schedules Screen

ROAD TO GLORY

  • Added an additional scenario and NIL content.
  • Fixed rare issues where you’d get a scenario reward screen that did not align with your received bonuses.
  • Fixed an issue where users were getting Skill Points maxed out after completing a practice.
  • Fixed a crash when quitting a Position Battle.
  • Reworked Wear and Tear UI to show position-appropriate ratings-impacts.
  • Fixed an issue where you cannot equip a Mental Ability during the RTG Player creation flow if you enter a settings menu during creation.
  • Fixed an issue where Meter Mental Progress is not tracked during Bye Weeks.
  • Fixed an issue where it is impossible to lose Coach Trust once you reach max Coach Trust.
  • Fixed a UI issue related to the display of Coach Trust when a user is close to max Coach Trust.
  • Fixed an issue where you cannot Upgrade your player during Bye Weeks.
  • Fixed a UI issue related to the display of Weekly Energy in the Meters Screen.
  • Fixed issues with Mental Goals not tracking correctly or reaching Platinum correctly.
  • Fixed UI issues around Text Messages.
  • Fixed an issue where backing out of the Team Selection step in RTG Creation can soft lock the mode.
  • Fixed an issue where a player can continue to work on Academics after graduating early.

COLLEGE FOOTBALL ULTIMATE TEAM

  • Generating ‘Best Lineup’ no longer changes your equipped visuals and playbook.
  • Player Portraits will no longer appear on non-player items after filtering or sorting.
  • Fixed a crash that occurred during kicking off at halftime when playing Champs.
  • Attributes on the front of Player Items should update correctly after a Player Item has been upgraded.
  • Fixed an issue that was occurring when highlighting the Rename Team tile on the UT Hub.
  • Fixed an issue with Squads 3v3 that prevented 2 users from being able to connect to the game.
  • Fixed an issue with the Orientation Pack that was preventing new users from being able to upgrade their lineup and progress through the Orientation Field Pass.
  • Fixed an issue on the Player Profile Screen that prevented users from being able to transition within the Profile selections.
  • Removed the Green Gavel icon that appeared on owned items placed on the Auction House.
  • Fixed a crash with House Rules: Touchdown Tango that triggered when the play clock reached 0.
  • Player Items displayed on the New Items Screen no longer appear transparent when not highlighted.
  • When viewing Challenge Details the yardage marker is now displayed within the Conditions.
  • On the Lineup Screen names of players in backup slots contributing to Chemistry should change in scale when highlighting a Chemistry boost.
  • Improved UI around Attributes that are receiving chemistry boosts when viewing the Attributes tab of the Item Detail screen.
  • Fixed issue that was causing long load transitions on the New Item Screen during the First Time User Experience.
  • The Difficulty star for Challenges now displays correctly when scrolling down the Play Co-op List.
  • Fixed an issue that was causing users to error out to the Main Hub when trying to access the Auction House.
  • Conference Filters in the Auction House now work correctly.
  • Fixed stability issues for users entering Ultimate Team for the first time.

PRESENTATION

  • Added new uniform pieces for Baylor, Oregon, Iowa State, Ole Miss, Vanderbilt, Bowling Green, Northwestern, UTEP, Boise State, New Mexico State, App State, Texas State, Louisiana, New Mexico, and South Alabama.
  • Adjusted uniform pieces for 2024 season: TCU, Arkansas, Missouri, Baylor
  • Various improvements made to teams’ uniform pieces for authenticity
  • Updates have been made to the following stadiums:
    • Holiday Bowl
    • Texas State
    • Kansas
    • Kennesaw State
    • Oklahoma State
    • Wake Forest
    • UL-Monroe
    • Nebraska
  • Fixed an Issue where the USC Mascot would disappear during the opening ceremony.
  • Fixed an Issue where the incorrect mascot would appear during different situations.
  • Restored opening chants for Penn State, FSU, and Tennessee on Xbox Series S.

ROAD TO CFP

  • Tier Rebalancing and Reconstruction changing the format from 3 tiers to 5 tiers.

Update: While the official changelog isn’t out yet, we did find a fix confirmed to be in this patch.

The “scheduling” glitch where gamers couldn’t schedule some recruits for visits after they reached the Top 5 stage has apparently been fixed with this update.

More info from content creator TapXMikey:

  • -Platinum 360 has been nerfed, you do not get the boost when you spin, you also lose stamina when you spin now
  • -6-1 nerfed, you no longer get the disengage when you pinch D-Line
  • -MTN Zone out of wildcat has been removed from the Arizona playbook
  • -inside Zone out of wildcat has been removed from Kansas playbook
  • -Speed boost out of wildcat has been nerfed
  • -Platinum Shifty has been nerfed no longer get a speed boost when juking, also lose stamina when you juke as well
  • -You still can not change playbooks or uniforms in Road To College Football Playoff, there is also 5 tiers of teams to choose from instead of 3
  • -Contains ACTUALLY WORK
  • -Scum Kicks still work
  • -Jet passes no longer dumb out defenders, defenders actually react to it now
  • -Reverse Flea Flickers, Reverse Pass dumb still not nerfed

Here’s the announcement from EA:

Title Update server maintenance will begin tomorrow, Thursday August 8th at 6 AM ET.

During this time, all online modes and Team Builder will be unavailable.

Please be sure to complete all online games before maintenance begins!

While no duration was mentioned, this is expected to last for at least 2-4 hours per the regular server outages. The update’s official patch notes haven’t been released yet, but we’ve included the known issues the devs are looking into:

ROSTERS & LIKENESSES:

Per the dev team: There are some slight inaccuracies with rosters and likenesses that our team is looking to update as soon as possible as we work through summer roster movement that is natural to college football. For our very passionate Dynasty fans, you can hop in and play this week or wait for a roster update around college football kickoff for the most up to date experience.

Also, one more question we want to answer: Yes, ratings updates for rosters WILL happen as we move through the college football season, so stay tuned!

AUDIO

  • Incorrect commentary when playing as the first game of the season in Dynasty at Utah
  • Florida State’s War Chant and Tennessee’s “Rocky Top” are not audible when playing only on Xbox Series S

LOGOS

  • The following teams/conferences have incorrect logos: Stanford, UMass, Western Michigan, Jacksonville State, FIU, New Mexico, SEC, Conference USA, and the Sun Belt
  • UTEP and Wyoming display incorrect athletic branding on their equipment in Dynasty
  • Visual issue with conference patches when changing a small subset of teams Conference in Dynasty

DYNASTY

Before we talk about some things we are tracking in Dynasty, we wanted to provide some things to consider and clarity on the design intentions. There are many factors at play in Dynasty that can create ripple effects: Injuries, players going pro early, transfers, strong or weak recruiting classes, upsets, and more! The beauty of the mode is that two different users can begin playing Dynasty as the same school, but over multiple years, their College Football 25 worlds can develop notable differences. Dynasty is intentionally designed in a way where the backend systems will create organic and dynamic situations that lead to branching stories. We didn’t want to have a rigid system that leads to all users experiencing the same situations and stories 5, 10, or 15 years in – the world of college football is dynamic and so is Dynasty in College Football 25.

As for player feedback, we do see the feedback about the Super Sim Logic. We have been looking into tuning Super Sim Logic, including FCS schools potentially creating more upsets than intended. As for wider Super Sim Logic tuning, we will continue to monitor player feedback and the telemetry data from all users’ Dynasties as we gather more data. Our team has been thrilled to see so many fans share the stories they’re experiencing, so keep it coming!

  • Super Sim Logic Tuning: The team is looking into tuning of the Super Sim Logic, including FCS schools upsetting too many Power 5 schools
    • Note: As we continue internal testing on the tuning of Super Sim Logic, Top 25 Polls & the College Football Playoff seedings will also see an improvement.
  • Issue when adding additional teams to the PAC-12 conference when using custom conferences does not generate a new conference schedule as intended.
    • Workaround: After adding teams to the PAC-12, open the Conference Rules and set Divisions to ON. Users will see they can now set the number of conference games by toggling back and forth. Users can then disable divisions and edit other settings as desired.
  • Issue with modified conference rules not saving
    • Workaround: Users can re-enter the Conference Rules screen to ensure their settings were saved and are valid. If they did not save, then the rules are not valid with their current setup.
  • Occasionally, when a recruit reaches their Top 5 stage, it will not display the recruit is “Ready for a Visit” despite meeting the requirements.
  • Recruiting Tuning: The team has planned additional tuning to recruiting logic.
  • Small chance of a freeze when simulating individual plays quickly after exiting “Super Sim”
    • Workaround: Wait a couple seconds in between simulating the individual plays before exiting Super Sim.
  • Issue with the Practice Tile not initially appearing in the “Team” tab
    • Workaround: Exit the mode and then re-enter.
  • Current maximum cap of 20 created coaches instead of the intended 32 created coaches
    • Note: The team is targeting Tuesday for an issue fix that limits Dynasty’s to 20 created coaches. A current work around is using existing coaches in the remaining spots to reach 32.
  • Player jersey numbers and/or OVRs changing when editing certain players gear.

Online Dynasty: A high priority for the team right now is the issue of some players being unable to load into a previously established online dynasty.

TEAM BUILDER

  • When using a Team Builder team in Play Now, cleats are defaulted to Adidas regardless of selected brand apparel.
    • Note: This does not impact Team Builder teams used in Dynasty
  • Second custom image layer not appearing on the field
    • Workaround: Add a second layer, then select a generic image, and then re-select your custom image.

The last patch released was for a small list of fixes, though the devs did confirm a more substantial patch (which is this one) will be accompanied by Campus Huddle Notes.

Once the official patch notes are out, we’ll update the article.

Update: Official patch notes have been added courtesy of EA.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.